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authorThomas Voss <mail@thomasvoss.com> 2024-11-27 20:54:24 +0100
committerThomas Voss <mail@thomasvoss.com> 2024-11-27 20:54:24 +0100
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+Network Working Group Atul Khanna, Andy Malis
+Request for Comments: 1005 BBN Communications Corp.
+ May 1987
+
+
+ The ARPANET AHIP-E Host Access Protocol (Enhanced AHIP)
+
+
+1. Status of this Memo
+
+ This RFC is a proposed specification for the encoding of Class A
+ IP addresses for use on ARPANET-style networks such as the Milnet
+ and Arpanet, and for enhancements to the ARPANET AHIP Host Access
+ Protocol (AHIP; formerly known as 1822). These enhancements
+ increase the size of the PSN field, allow ARPANET hosts to use
+ logical names to address each other, allow for the communication
+ of type-of-service information from the host to the PSN and
+ enable the PSN to provide congestion feedback to the host on a
+ connection basis. Distribution of this memo is unlimited.
+ Comments on this RFC should be sent to the netmail address
+ "ahipe@bbn.com".
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+Khanna & Malis [Page 1]
+
+RFC 1005 May 1987
+
+
+ Table of Contents
+
+
+ 1 INTRODUCTION.......................................... 4
+
+ 2 IP ISSUES............................................. 6
+ 2.1 Current Interpretation of Class A IP Address
+ Fields
+ ................................................... 6
+ 2.2 Requirements and Constraints Affecting New
+ Class A Mapping
+ ................................................... 7
+ 2.3 New Interpretation of IP Address Fields............. 8
+ 2.4 Discussion of the New Mapping.......................10
+ 2.5 Interoperability between Current AHIP and
+ AHIP-E
+ ...................................................11
+
+ 3 LOGICAL ADDRESSING................................... 13
+ 3.1 Addresses and Names................................ 13
+ 3.2 Name Translations.................................. 14
+ 3.2.1 Authorization and Effectiveness.................. 15
+ 3.2.2 Translation Policies............................. 16
+ 3.2.3 Reporting Destination Host Downs................. 17
+ 3.3 Establishing Host-PSN Communications............... 18
+ 3.4 Name Server........................................ 19
+
+ 4 OTHER CHANGES........................................ 20
+ 4.1 Type-of-Service Specification...................... 20
+ 4.2 Subnet Congestion Feedback......................... 21
+ 4.3 Precedence Level Information....................... 21
+
+ 5 FORMATS FOR NEW AHIP-E MESSAGES...................... 23
+ 5.1 Host-to-PSN AHIP-E Leader Format................... 23
+ 5.2 PSN-to-Host AHIP-E Leader Format................... 27
+
+ 6 AHIP-E VERSIONS...................................... 33
+
+ 7 REFERENCES........................................... 34
+
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+Khanna & Malis [Page 2]
+
+RFC 1005 May 1987
+
+
+ FIGURES
+
+ 2.1 IP Class A Mapping................................... 6
+ 2.2 New Class A IP Address Interpretation................ 8
+ 2.3 AHIP-E Address and Name.............................. 9
+ 3.1 Current AHIP Address Format......................... 13
+ 3.2 AHIP-E Address Format............................... 14
+ 3.3 Logical Name Format................................. 14
+ 5.1 Host-to-PSN AHIP-E Leader Format.................... 23
+ 5.2 NDM Message Format.................................. 25
+ 5.3 PSN-to-Host AHIP-E Leader Format.................... 27
+ 5.4 Name Server Reply Format............................ 30
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+Khanna & Malis [Page 3]
+
+RFC 1005 May 1987
+
+
+1 INTRODUCTION
+
+This RFC is a proposed specification for the encoding of Class A
+IP addresses for use on ARPANET-style networks such as the Milnet
+and Arpanet, and for enhancements to the AHIP Protocol (AHIP is the
+preferred term for what has previously been known as the 1822
+protocol). These enhancements and modifications are partially
+motivated by a need to overcome the current address limitation
+of 256 PSNs per network and by a desire to allow hosts to take
+advantage of logical addressing with minimal change to their AHIP
+software. This enhanced AHIP protocol will be referred to as
+"AHIP-E". These enhancements will:
+
+
+ 1. Increase the size of the PSN field to 10 bits.
+
+ 2. Allow hosts to use logical names (i.e., host names that are
+ independent of physical location on the network) in addition to
+ physical port addresses to communicate with each other.
+
+ 3. Enable the host to specify a type-of-service to the PSN.
+
+ 4. Provide a mechanism for the PSN to communicate subnetwork
+ congestion information to the host on a destination host basis.
+ This will give the host an opportunity to selectively reduce
+ its congesting flows, thus preventing all of its flows from
+ being blocked b y the network. Currently, a host has no way of
+ knowing which of its flows is experiencing congestion;
+ consequently, it is possible that one congesting flow can
+ result in the blocking of all the host's flows .
+
+ 5. Enable the PSN to inform the host about changes in precedence
+ cutoff levels and about precedence level violations.
+
+A host can take advantage of the extended and logical addressing
+capabilities without making substantial changes to its AHIP
+implementation. In particular, the specification provides three
+versions of AHIP-E: version 0 is current AHIP with no changes; version 1
+allows use of logical and extended addressing with minimal change to
+code; version 2 constitutes full-fledged AHIP-E. This is described in
+further detail in chapter 6.
+
+This RFC's terminology is consistent with that used in BBN Report 1822
+[1], and any new terms are defined when they are first used.
+Familiarity with Report 1822 (section 3 in particular) is assumed. As
+could be expected, the RFC makes many references to Report 1822. As a
+result, it uses, as a convenient abbreviation, "see 1822(x)" instead of
+"please refer to Report 1822, section x, for further details".
+
+
+
+Khanna & Malis [Page 4]
+
+RFC 1005 May 1987
+
+
+The rest of this RFC is organized as follows. Chapter 2 describes the
+new mapping between IP class A addresses and subnetwork hosts. Chapter
+3 discusses logical addressing. Chapter 4 describes the enhancements
+related to type-of-service and reliability specification and to
+congestion and precedence feedback. Chapter 5 includes a specification
+of the new message types and their formats. Finally, chapter 6
+describes the AHIP-E version numbering scheme.
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+Khanna & Malis [Page 5]
+
+RFC 1005 May 1987
+
+
+2 IP ISSUES
+
+This section discusses the changes to the mapping between Class A IP
+addresses [5] and subnet addresses. These changes are made necessary
+by:
+
+ 1. The introduction of logical names.
+
+ 2. The expansion of the PSN-number field.
+
+
+Note that this RFC does not affect Class B and C mappings [5].
+
+
+2.1 Current Interpretation of Class A IP Address Fields
+
+Class A IP addresses are 32 bits in length, with 8 bits devoted to
+network number and 24 to the local address. In particular, they are of
+the form n.h.l.i, where n,h,l and i are decimal integers less than 256.
+AHIP addresses are 24 bits in length. The current ARPANET-style class A
+mapping is as follows (from RFC 796):
+
+
+
+
+ 0 7 8 15 16 23 24 31
+ +--------+--------+-------+---------+
+ | net # | HOST | LH | PSN | IP Address
+ +--------+--------+-------+---------+
+ 8 8 8 8
+
+
+ 8 8 8
+ +--------+--------+--------+
+ | HOST | ZERO | PSN | AHIP Physical Address
+ +--------+--------+--------+
+ 41 48 49 56 57 64
+ (bit positions in the AHIP leader)
+
+ IP Class A Mapping
+ Figure 2.1
+
+
+
+The LH (logical host) field is used by the hosts only and is not passed
+to the network.
+
+
+
+
+
+Khanna & Malis [Page 6]
+
+RFC 1005 May 1987
+
+
+2.2 Requirements and Constraints Affecting New Class A Mapping
+
+This section discusses some of the requirements and constraints that
+were considered significant in determining the new address mapping.
+
+ 1. Address Mapping Stability Requirement:
+
+ Any current IP physical address with l (logical host) = 0
+ should remain unchanged under the new design. For example,
+ the binary string corresponding to 10.0.0.51 should continue
+ to refer to sri-nic.arpa (assuming, of course, that sri-nic
+ continues to reside on psn 51, port 0). This requirement is
+ motivated by a desire to avoid a network-wide address
+ switchover.
+
+ 2. Existing implementation compatibility:
+
+ Existing compliant implementations of AHIP should continue to
+ function for destinations with addresses fitting the
+ restrictions in 1. In other words, such addresses should
+ continue to refer to their original destinations, not only
+ with the AHIP-E implementation (which is the condition in 1),
+ but also with current ones.
+
+ 3. Compatibility between X.25's IP address to subnet host mapping
+ and AHIP's IP address to subnet host mapping:
+
+ The AHIP-E IP to host mapping should be able to co-exist in
+ some sense with the IP to host mapping specified by the DDN
+ X.25 Specification [6]. In particular, restricted use of the
+ revised IP to DDN host mapping should produce addresses that
+ are consistent with the current X.25 mapping. In other words,
+ there should be a set that includes "sufficiently many"
+ logical names and physical addresses, with the property that
+ each address/name in the set maps onto the same host under
+ both the AHIP and X.25 mappings.
+
+ 4. Maximum number of PSNs that can be supported:
+
+ The new design should support a maximum of more than 256 PSNs
+ per network.
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+Khanna & Malis [Page 7]
+
+RFC 1005 May 1987
+
+
+2.3 New Interpretation of IP Address Fields
+
+The following is the new interpretation of the IP address field, in the
+context of ARPANET-style networks:
+
+
+ Proposed IP Address Interpretation
+
+ 8 8 1 5 10
+ +--------+--------+-+-----+----------+
+ | net # | HOST |0|XXXXX| PSN | Physical Address
+ +--------+--------+-+-----+----------+
+ 0 7 8 15 17 21 22 31
+
+
+ 8 8 2 6 8
+ +--------+--------+--+------+--------+
+ | net # | UPPER |11|XXXXXX| LOWER | Logical Name
+ +--------+--------+--+------+--------+
+ 0 7 8 15 18 23 24 31
+
+
+ 16 2 14
+ +-----------------+--+---------------+
+ | |10| | Reserved Format
+ +-----------------+--+---------------+
+ 0 15 18 31
+
+ (X = don't care)
+
+ New Class A IP Address Interpretation
+ Figure 2.2
+
+
+The fields have the following meanings:
+
+ HOST = host-number
+
+ PSN = 10 bit PSN-number field
+
+ UPPER = upper 8 bits of the 16-bit logical name
+
+ LOWER = lower 8 bits of the 16-bit logical name
+
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+Khanna & Malis [Page 8]
+
+RFC 1005 May 1987
+
+
+AHIP-E physical addresses and logical names have the following formats:
+
+ 8 1 5 10
+ +--------+-+-----+----------+
+ | HOST |0|XXXXX| PSN | Physical Address
+ +--------+-+-----+----------+
+ 41 48 55 64
+ (bit positions in the AHIP leader)
+ (X = don't care)
+
+
+ 8 2 6 8
+ +--------+--+------+--------+
+ | UPPER |11|XXXXXX| LOWER | Logical Name
+ +--------+--+------+--------+
+ 41 48 57 64
+ (bit positions in the AHIP leader)
+
+
+ +--------+--+---------------+
+ | |10| | Reserved Address Format
+ +--------+--+---------------+
+ 41 48 51 64
+ (bit positions in the AHIP leader)
+
+
+ AHIP-E Address and Name
+ Figure 2.3
+
+The reserved address format is currently undefined and will be rejected
+by the PSN, which will return an error message (message type 6, subtype
+3) to the host.
+
+ -----------------------------------------------------------------
+ |This design does not require the AHIP-E host to do any processing|
+ |of the address -- the host need only copy bits 8-31 of the IP |
+ |address into bits 41-64 of the AHIP leader. The host no longer |
+ |needs to zero out bits 49-56 of the AHIP leader. The PSN will |
+ |take care of the AHIP to subnet address conversion. In other |
+ |words, bits 8-31 of the IP address field should be passed |
+ |unchanged to the PSN, which interprets them exactly as shown in |
+ |figure 2.3. |
+ -----------------------------------------------------------------
+
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+
+Khanna & Malis [Page 9]
+
+RFC 1005 May 1987
+
+
+2.4 Discussion of the New Mapping
+
+This section presents an evaluation of the design in terms of the
+requirements in section 2.2
+
+ 1. Address mapping stability requirement:
+
+ Current physical IP addresses will not have to be changed, as
+ long as they have been following the convention of setting LH
+ = 0. This ensures that bit 16 is set to 0, indicating that
+ the address is physical, and that the PSN number comes out
+ right.
+
+
+ 2. Existing implementation compatibility:
+
+ The design meets this requirement, as the address that gets to
+ the PSN has its second octet = 0, which results in its correct
+ interpretation as a physical address.
+
+ 3. Compatibility with the current X.25 IP address to DDN host
+ mapping:
+
+ The current X.25 IP to HOST mapping [6] is as follows: If h <
+ 64, the address is considered physical, i.e., it refers to
+ host h on PSN i. If h >= 64, the address is considered
+ logical, i.e., it refers to the host whose logical name is h
+ concatenated with i.
+
+ The design is compatible in a limited sense with the current
+ X.25 logical addressing implementation, as long as logical
+ names are assigned such that host-number > 63 (also PSN-number
+ < 256 which is automatic, given the 16-bit size of the logical
+ name field) and physical addresses are in the range host-
+ number < 64 and PSN- number < 256, with the appropriate
+ setting of bits 16 and 17 of the IP address field. This works
+ because the X.25 mapping ignores the value of the l field,
+ i.e., the third IP address octet.
+
+ Given the desire to be able to address more than 64 hosts
+ physically and for PSN numbers > 255, this address assignment
+ restriction should not be considered permanent, but rather as
+ an interim compromise until the hosts' X.25 implementations
+ are revised to incorporate the new mapping between IP and DDN
+ addresses.
+
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+
+Khanna & Malis [Page 10]
+
+RFC 1005 May 1987
+
+
+ 4. Maximum number of PSNs that can be supported:
+
+ The design allows addressing of up to 1024 PSNs per network.
+
+2.5 Interoperability between Current AHIP and AHIP-E
+
+This section discusses the interoperability between hosts using current
+AHIP and AHIP-E. It also discusses the general issue of current AHIP
+host operation in the AHIP-E addressing environment.
+
+The proposed modifications to AHIP have been designed with backward
+compatibility in mind. However, note that bits 41-64 of the PSN-to-host
+leader (see 1822(3.4)) will always contain the physical address of the
+source host. This means that an error could occur when a host on a PSN
+numbered greater than 255 attempts to send a message to a host running a
+current AHIP implementation, which interprets the address of the source
+host as one with PSN-number < 256.
+
+There are other possibilities for errors, caused by incorrect address
+translation between IP and current AHIP:
+
+ 1. A host running current AHIP cannot physically address
+ any host on a PSN numbered greater than 255 (see Figure
+ 3.1). Consequently, an error will result if the host
+ attempts to use an address from the NIC host table that
+ has PSN-number > 255.
+
+ 2. If a host running current AHIP attempts to use a
+ logical name that it might have in its host table, an
+ error will occur. This is because the logical name flag
+ bits 16 and 17 of the IP address, bits 49 and 50 of the
+ AHIP leader. Recal that bits 49 - 56 of the AHIP
+ leader get set to zero with current AHIP (see figure
+ 2.1).
+
+Since these errors cannot be detected by the subnetwork, it is essential
+that all hosts implement at least version 1 AHIP-E (see chapter 6)
+before PSN numbers over 255 and logical names are assigned.
+
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+Khanna & Malis [Page 11]
+
+RFC 1005 May 1987
+
+
+Another aspect of interoperability has to do with the IP LH field, which
+is currently used by a handful of Arpanet hosts to demultiplex a single
+host port. The 5 don't-care bits of the physical IP address (bits 17-
+21) and the 6 don't-care bits of the IP logical name (bits 18-23) can be
+used for this purpose -- in particular, the use of these bits is divided
+between the network and external devices, based on administrative
+agreement. At the very least, the IP addresses of such hosts will have
+to change to reflect the changed position of the LH field. However, the
+preferred way to demultiplex a single host port is via the mechanism of
+logical names. The only change this involves is to get the port
+expander implementation to look at the entire IP address, rather than
+just the LH field.
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+Khanna & Malis [Page 12]
+
+RFC 1005 May 1987
+
+
+3 LOGICAL ADDRESSING
+
+The modifications to AHIP allow a host to use logical addressing to
+communicate with other hosts on the network. Basically, logical
+addressing allows hosts to refer to each other using a logical name (see
+section 3.1) which is independent of a host's physical location in the
+network. IEN 183 (also published as BBN Report 4473) [2] gives the use
+of logical addressing considerable justification. Among the advantages
+it cites are:
+
+o The ability to refer to each host on the network by a name
+ independent of its location in the network (especially
+ important if the host has to move to another physical port).
+
+o Allowing different hosts to share the same host port on a
+ time-division basis.
+
+o Allowing a host to use multi-homing (where a single host uses
+ more than one port to communicate with the network).
+
+o Allowing several hosts that provide the same service to share
+ the same name.
+
+o Allowing a host to provide services that have their own unique
+ names.
+
+3.1 Addresses and Names
+
+The AHIP-E protocol allows two forms of host specification. The first
+is a slightly modified version of the form used by the current AHIP
+protocol, the physical address. The second form is the logical name
+(the terms "name", "logical name" and "logical address" are used
+interchangeably in this document).
+
+Current AHIP addresses are the 24-bit host addresses found in AHIP
+leaders. They have the following format:
+
+ 8 8 8
+ +-------------+--------+------------+
+ | host-number |00000000| PSN-number |
+ +-------------+--------+------------+
+ 41 48 49 56 57 64
+ (bit positions in the AHIP leader)
+
+ Current AHIP Address Format
+ Figure 3.1
+
+
+
+
+
+Khanna & Malis [Page 13]
+
+RFC 1005 May 1987
+
+
+AHIP-E addresses have the following format:
+
+
+ 8 1 5 10
+ +--------+-+-----+----------+
+ | HOST |0|XXXXX| PSN | Physical Address
+ +--------+-+-----+----------+
+ 41 48 55 64
+ (bit positions in the AHIP leader)
+ (X = don't care)
+
+ AHIP-E Address Format
+ Figure 3.2
+
+Logical names are 16-bit unsigned numbers that serve as a logical
+identifier for one or more hosts. A logical name is the concatenation
+of two separate octets in the AHIP leader, bits 41-48 (Upper 8) and 57-
+64 (Lower 8) in particular.
+
+
+ 8 2 6 8
+ +--------+--+------+--------+
+ | UPPER |11|XXXXXX| LOWER |
+ +--------+--+------+--------+
+ 41 48 57 64
+ (bit positions in the AHIP leader)
+ (X = don't care)
+
+
+ Logical Name Format
+ Figure 3.3
+
+3.2 Name Translations
+
+There are a number of factors that determine how a logical name is
+translated by the PSN into a physical address on the network. These
+factors include which translations are legal; in what order different
+translations for the same name should be attempted; and which legal
+translations should not be attempted because a particular host port is
+down. These issues are discussed in the following sections.
+
+
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+
+Khanna & Malis [Page 14]
+
+RFC 1005 May 1987
+
+
+3.2.1 Authorization and Effectiveness
+
+Every host on a PSN, regardless of whether it is using the AHIP or
+AHIP-E protocol to access the network, can have one or more logical
+names. Hosts using AHIP-E can then use these names to address the hosts
+in the network independent of their physical locations.
+
+At this point, several questions arise: How are these names assigned,
+how do they become known to the PSNs (so that translations to physical
+addresses can be made), and how do the PSNs know which host is currently
+using a shared port? To answer each question in order:
+
+Names are assigned by a central network administrator. When each name
+is created, it is assigned to a host (or a group of hosts) at one or
+more specific host ports. The host(s) are allowed to reside at those
+specific host ports, and nowhere else. If a host moves, it will keep
+the same name, but the administrator has to update the central database
+to reflect the new host port. Changes to this database are distributed
+to the PSNs by the Monitoring Center (MC). For a while, the host may be
+allowed to reside at either of (or both) the new and old ports. Once
+the correspondence between a name and one or more hosts ports where it
+may be used has been made official by the administrator, that name is
+said to be authorized. Physical addresses, which actually refer to
+physical host ports, are always authorized in this sense.
+
+When the PSN detects that a host has come up on one of its ports, it
+makes effective the default name(s), if any, for that host. This
+default action is specified in the configuration table for that host,
+and can be one of the following: Enable All Names, Enable No Names,
+Enable One Particular Name. In the case of an AHIP-E host, the default
+name might not be the one that the host desires to be known as (recall
+that several hosts may share the same port, or one host may prefer to be
+known by different names at different times). This requires that an
+AHIP-E host be able to declare its name to the PSN. This function is
+performed by a new host-to-PSN message, the Name Declaration Message
+(NDM), which lists the names that the host would like to be known by.
+The PSN checks its tables to see if each of the names is authorized, and
+sends an NDM Reply to the host saying which names were actually
+authorized and can now be used for sending and receiving messages (i.e.,
+which names are effective). A host can also use an NDM message to
+change its list of effective names (it can add to and delete from the
+list) at any time. The only constraint on the host is that any names it
+wishes to use can become effective only if they are authorized.
+
+If a host is using the current AHIP protocol, it can still receive
+messages from hosts via its logical name. Of course, it can also
+receive messages from a current AHIP host via its physical address as
+well. (Remember, the distinction between logical names and physical
+
+
+
+Khanna & Malis [Page 15]
+
+RFC 1005 May 1987
+
+
+addresses is that the addresses correspond to physical locations on the
+network, while the names are strictly logical identifiers).
+
+The third question above has by now already been answered. An AHIP-E
+host can use the NDM message to tell the PSN which host it is (which
+names it is known by). Thus, even if this is a shared port, the PSN
+knows which host is currently connected.
+
+WHENEVER A HOST GOES DOWN, ITS NAMES AUTOMATICALLY BECOME NON-
+EFFECTIVE. When it comes back up, the default action (from the host's
+configuration) is taken. If the host wishes to be known by a name other
+than the default, it will have to issue a NDM. It will also have to do
+this upon receipt of reset NOPS from the PSN.
+
+3.2.2 Translation Policies
+
+Several hosts can share the same logical name. If more than one of
+these hosts is up at the same time, any messages sent to that logical
+name will be delivered to just one of the hosts sharing that name, and a
+RFNM will be returned as usual. However, the sending host will not
+receive any indication of which host received the message, and
+subsequent messages to that name are not guaranteed to be sent to the
+same host. Typically, hosts providing exactly the same service could
+share the same logical name in this manner.
+
+Similarly, when a host is multi-homed, the same logical name may refer
+to more than one host port (all connected to the same host). If the
+host is up on only one of those ports, that port will be used for all
+messages addressed to the host. However, if the host were up on more
+than one port, the message would be delivered over just one of those
+ports, and the subnet would choose which port to use. This port
+selection could change from message to message. If a host wanted to
+insure that certain messages were delivered to it on specific ports,
+these messages could use either the port's physical address or a
+specific logical name that referred to that port alone.
+
+Three different address selection policies are available for the name
+mapping process. When translated, each name uses one of the three
+policies (the policy is administratively pre-determined on a per-name
+basis). The three policies are:
+
+o Attempt each translation in the order in which the physical
+ addresses are listed in the PSN's translation tables, to find
+ the first reachable physical host address. This list is
+ always searched from the top whenever a new virtual circuit
+ connection has to be created. This is the most commonly used
+ policy.
+
+
+
+
+Khanna & Malis [Page 16]
+
+RFC 1005 May 1987
+
+
+o Selection of the closest physical address, which uses the
+ PSN's internal routing tables to find the translation to the
+ destination PSN with the least cost path for the particular
+ type-of-service whenever a new virtual circuit connection has
+ to be created.
+
+o Use load leveling. This is similar to the first policy, but
+ differs in that searching the address list for a valid
+ translation starts at the address following where the
+ previous translation search ended whenever a new virtual
+ circuit connection has to be created. This attempts to
+ spread out the load from any one PSN's hosts to the various
+ host ports associated with a particular name. Note that
+ this is NOT network-wide load leveling, which would require
+ knowledge about flows throughout the network.
+
+3.2.3 Reporting Destination Host Downs
+
+As is explained in Report 1822, whenever regular messages are sent by a
+host, the PSN opens a virtual circuit connection to each destination
+host from the source host. A new connection is opened for each new
+source-address/destination-name (or address, as the case might
+be)/handling-type/type-of-service combination. A connection will stay
+open at least as long as there are any outstanding (un-RFNMed) messages
+using it and both the source and destination hosts stay up. Connections
+are also closed after a period of inactivity.
+
+However, the destination host may go down for some reason during the
+lifetime of a connection. If the host goes down while there are no
+outstanding messages to it in the network, then the connection is closed
+and no other action is taken until the source host submits the next
+message for that destination. At that time, ONE of the following events
+will occur:
+
+A1. If a physical address is being used to specify the
+ destination host, then the source host will receive a type
+ 7, subtype 0 (Destination Host Dead) message from the PSN.
+
+A2. If a logical name is being used to specify the
+ destination host, and the name maps to only one authorized
+ host port,then a type 7, subtype 0 message will be sent to
+ the source host.
+
+A3. If a logical name is being used to specify the destination
+ host, and the name maps to more than one authorized host
+ port, then the PSN attempts to open a connection to another
+ authorized and effective host port for that name. If no
+ such connection can be made, the host will receive a type
+
+
+
+Khanna & Malis [Page 17]
+
+RFC 1005 May 1987
+
+
+ 15 (AHIP Name or Address Error), subtype 5 (no effective
+ translations) message (see section 5.2). Note that a type
+ 7 message cannot be returned to the source host, since type
+ 7 messages refer to a particular destination host port, and
+ the name maps to more than one destination port. However,
+ in the case of a version 0 or 1 host, a type 7, subtype 0
+ message will be returned for each outstanding message. See
+ chapter 6 for further details on version numbers.
+
+Things get a bit more complicated if there are any outstanding messages
+on the connection when the destination host goes down. The connection
+will be closed, and one of the following will occur:
+
+B1. If a physical address is being used to specify the
+ destination host, then the source host will receive a type
+ 7 message for each outstanding message.
+
+B2. If a logical name is being used to specify the
+ destination host, then the source host will receive a type
+ 9 (Incomplete Transmission), subtype 6 (message lost due to
+ logically addressed host going down) message for each
+ outstanding message. The next time the source host
+ submits another message for that same destination name,
+ the previous algorithm will be used (either step A2 or
+ step A3). However,in the case of a version 0 or 1 host, a
+ type 7,subtype 0 message will be returned for each
+ outstanding message. See chapter 6 for further details
+ on version numbers.
+
+3.3 Establishing Host-PSN Communications
+
+When a host comes up on a PSN, or after there has been a break in the
+communications between the host and its PSN (see 1822 (3.2)),the orderly
+flow of messages between the host and the PSN needs to be properly (re-
+)established. This allows the PSN and host to recover from almost any
+failure in the other or in their communications path, including a break
+in mid-message.
+
+The first messages that a host should send to its PSN are three NOPs.
+Three messages are required to ensure that at least one message will be
+properly read by the PSN (the first NOP could be concatenated to a
+previous message if communications had been broken in mid-stream, and
+the third provides redundancy for the second). These NOPs serve to
+synchronize the PSN with the host, to inform the PSN about how much
+padding the host requires between the message leader and its body and to
+specify the host's AHIP-E version number to the PSN (see chapter 6).
+
+Similarly, the PSN will send three NOPs to the host when it detects that
+
+
+
+Khanna & Malis [Page 18]
+
+RFC 1005 May 1987
+
+
+the host has come up. The NOPs will be followed by an Interface Reset
+message. These NOPs will contain the physical address of the host
+interface.
+
+Once the PSN and the host have sent each other the above messages,
+regular communications can commence. See 1822(3.2) for further details
+concerning the ready line, host tardiness, and other issues.
+
+3.4 Name Server
+
+There may be times when a host wants to perform its own translations, or
+might need the full list of physical addresses to which a particular
+name maps. For example, a connection- based host-to-host protocol may
+require that the same physical host port on a multi-homed host be used
+for all messages using that host-to-host connection, and the host does
+not wish to trust the PSN to always deliver messages using a destination
+name to the same host port.
+
+In these cases, the host can submit a type 11 (Name Server Request)
+message to the PSN, which requests the PSN to translate the destination
+name and return a list of the addresses to which it maps. The PSN will
+respond with a type 11 (Name Server Reply) message, which contains the
+selection policy in use for that name, the number of addresses to which
+the name maps, the addresses themselves, and for each address, whether
+it is effective and its routing distance (for the particular type-of-
+service specified in the Name Server Request message) from the PSN. See
+section 5.2 for a complete description of these messages' contents.
+
+Using this information, the source host could make an informed decision
+on which of the physical host ports corresponding to a logical name to
+use and then send the messages to that port, rather than to the name.
+
+The PSN also supports a different type of name service. A host needs to
+issue a Name Declaration Message to the PSN in order to change its
+effective names, but it may not wish to keep its names in some table or
+file in the host. In this case, it can ask the PSN to tell it which
+names it is authorized to use.
+
+In this case, the host submits a type 12 (Port List Request) message to
+the PSN, and the PSN replies with a type 12 (Port List Reply) message.
+It contains, for the host port over which the PSN received the request
+and sent the reply, the number of names that map to the port, the list
+of names, and whether or not each name is effective. The host can then
+use this information in order to issue the Name Declaration Message.
+Section 5.2 contains a complete description of the reply's contents.
+
+
+
+
+
+
+Khanna & Malis [Page 19]
+
+RFC 1005 May 1987
+
+
+4 OTHER CHANGES
+
+This section describes the enhancements to the AHIP protocol involving
+type-of-service specification, subnet congestion feedback and network
+precedence level feedback. Note that only version 2 hosts will receive
+the congestion and precedence messages described in this section.
+
+4.1 Type-of-Service Specification
+
+Bits 9 and 10 of the AHIP leader, currently unused, will be used by the
+host to specify desired delay and throughput characteristics to the PSN.
+Bit 11, also currently unused, will be used to specify reliability. The
+bits have the following meaning:
+
+Bit 9: delay bit
+
+ 0 -- normal delay
+ 1 -- low delay
+
+Bit 10: throughput bit
+
+ 0 -- normal throughput
+ 1 -- high throughput
+
+Bit 11: reliability bit
+
+ 0 -- normal reliability
+ 1 -- high reliability
+
+
+The values of these bits are consistent with those of IP, and bits 11,
+12 and 13 of the IP header can be copied directly into bits 9, 10 and 11
+of the AHIP leader.
+
+The type-of-service bits should be considered as extensions of the
+"Handling Type" field (bits 33-40 of the AHIP leader -- see 1822 (3.3)).
+Messages from host A to host B using the same destination name and of
+the same handling type and type-of- service will use the same
+connection, while those that differ in either type-of-service,
+destination name or handling type will use separate connections. In
+other words, for a given source host and destination name pair, a new
+connection will be established whenever a message with a new handling-
+type/type-of- service combination is received.
+
+
+
+
+
+
+
+
+Khanna & Malis [Page 20]
+
+RFC 1005 May 1987
+
+
+4.2 Subnet Congestion Feedback
+
+This section describes the new messages that are part of the mechanism
+used by the PSN to communicate subnetwork congestion information to the
+host. Note that a host will be blocked by the PSN when its share of
+buffers in the PSN is used up. Thus, this information, which is
+communicated on a connection basis, will give the host an opportunity to
+selectively reduce its congesting flows, thus preventing all of its
+flows from getting blocked. Currently, a host has no way of knowing
+which of its flows is experiencing congestion; consequently, it is
+possible that one congesting flow can result in the blocking of all the
+host's flows.
+
+Three new PSN-to-host messages have been created. These messages are:
+
+ 1. STOP: Blocking Imminent -- Stop Sending on this
+ Connection (Message type 13)
+
+ 2. SLOW: Subnet Congestion -- Send at Slow Rate on this
+ Connection (Message type 14) -- Maintain Window Size of
+ 1, i.e., do not send a new message to this destination
+ host with this type-of-service and handling type until
+ all previous messages have been acknowledged by RFNMs.
+
+ 3. GO: Congestion Subsided -- Send at Regular Rate on this
+ Connection (Message type 16) -- Maintain Window Size of
+ 8
+
+
+These messages may be sent in any order and correspond to states, not
+transitions. A participating host should support three states with
+effective windows of 8, 1 and 0. The format of these messages can be
+found in section 5.2.
+
+
+4.3 Precedence Level Information
+
+Two new messages have been created:
+
+ 1. Network Not Accepting Messages at this Precedence Level
+ (Message type 9, subtype 7).
+
+ 2. Network Precedence Level Cutoff Change (Message type
+ 17).
+
+The first message will be generated whenever the host attempts to send a
+message at a precedence level lower than the cutoff. The cutoff
+represents a precedence level below which no traffic may be submitted
+
+
+
+Khanna & Malis [Page 21]
+
+RFC 1005 May 1987
+
+
+into the subnetwork; note that a cutoff set to the lowest possible
+precedence level implies that no precedence restrictions are in effect.
+If the host has chosen not to receive the new AHIP-E messages, then the
+PSN will send a type 7, sub-type 3 message (communication with the
+destination host is administratively prohibited) instead. The second
+message will be generated whenever the network precedence level cutoff
+changes. Both messages contain the network precedence cutoff value.
+The format of these messages can be found in section 5.2.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+Khanna & Malis [Page 22]
+
+RFC 1005 May 1987
+
+
+5 FORMATS FOR NEW AHIP-E MESSAGES
+
+The following sections describe the formats of the leaders that precede
+messages between an AHIP-E host and its PSN. The formats are almost
+identical to those of AHIP (see 1822(3.3) and 1822(3.4)). New message
+types are marked by margin bars (as shown | here).
+
+5.1 Host-to-PSN AHIP-E Leader Format
+
+ 1 4 5 8 13 16 17 20 21 22 24 25 32
++---------+--------+-+-+-+-+------+--------+-+------+----------------+
+| | FORMAT |D|T|R|U| | |T|LEADER| |
+| UNUSED | FLAG |E|H|E|N| VERS | UNUSED |R|FLAGS | MESSAGE TYPE |
+| | (15) |L|R|L|U| | |C| | |
++---------+--------+-+-+-+-+------+--------+-+------+----------------+
+
+ 33 40 41 64
++----------------------+----------------------------------------------+
+| | |
+| HANDLING TYPE | DESTINATION HOST |
+| | |
++----------------------+----------------------------------------------+
+
+ 65 76 77 80 81 96
++-------------------------+--------+----------------------------------+
+| | | |
+| MESSAGE ID |SUB-TYPE| UNUSED |
+| | | |
++-------------------------+--------+----------------------------------+
+
+ Host-to-PSN AHIP-E Leader Format
+ Figure 5.1
+
+
+Bits 1-4: Unused, must be set to zero.
+
+Bits 5-8: Format Flag
+ This field is set to decimal 15 (1111 in binary).
+
+Bits 9-11: Type-of-Service
+
+ Bit 9: Delay Bit:
+ 0 -- normal delay
+ 1 -- low delay
+ Bit 10: Throughput Bit:
+ 0 -- normal throughput
+ 1 -- high throughput
+ Bit 11: Reliability Bit:
+
+
+
+Khanna & Malis [Page 23]
+
+RFC 1005 May 1987
+
+
+ 0 -- normal reliability
+ 1 -- high reliability
+
+Bit 12: Unused, must be set to zero.
+
+
+Bits 13-16: AHIP-E Version number
+ Ignored by the PSN except in the case of a NOP -- see
+ chapter 6.
+
+Bits 17-20: Unused, must be set to zero.
+
+Bit 21: Trace Bit:
+ If equal to one, this message is designated for tracing as
+ it proceeds through the network. See 1822(5.5).
+
+Bits 22-24: Leader Flags:
+
+ Bit 22: A flag available for use by the destination host.
+ See AHIP(3.3) for a description of its use by the
+ PSN's TTY Fake Host.
+ Bits 23-24: Reserved for future use, must be zero.
+
+Bits 25-32: Message Type:
+
+ Type 0: Regular Message - All host-to-host communication
+ occurs via regular messages, which have several sub-
+ types, found in bits 77-80. These sub-types are:
+ 0: Standard - The PSN uses its full message and error
+ control facilities, and host blocking may occur.
+ 3: Uncontrolled Packet - The PSN will perform no
+ message-control functions for this type of
+ message, and network flow and congestion control
+ may cause loss of the packet. Also see
+ 1822(3.6). 1-2,4-15: Unassigned.
+
+ Type 1: Error Without Message ID - See 1822(3.3).
+
+ Type 2: Host Going Down - see 1822(3.3).
+
+ Type 3: Name Declaration Message (NDM) - This message is |
+ used by the host to declare which of its logical names |
+ is or is not effective (see section 3.2.1), or to make |
+ all of its names non-effective. The first 16 bits of |
+ the data portion of the NDM message, following the |
+ leader and any leader padding, contains the number of |
+ logical names contained in the message. This is |
+ followed by the logical name entries, each 32 bits |
+
+
+
+Khanna & Malis [Page 24]
+
+RFC 1005 May 1987
+
+
+ long, of which the first 16 bits is a logical name and |
+ the second 16 bits contains either of the integers |
+ zero or one. Zero indicates that the name should not |
+ be effective, and one indicates that the name should be |
+ effective. Note that only the names explicitly in the |
+ NDM will remain enabled after the NDM is processed |
+ (assuming that they are authorized). The PSN will |
+ reply with a NDM Reply message (see section 5.2) |
+ indicating which of the names are now effective and |
+ which are not. Pictorially, a NDM message has the |
+ following format including the leader, which is printed |
+ in hexadecimal, and without any leader padding): |
+
+
+ 1 16 17 32 33 48
+ +----------------+----------------+----------------+
+ | | | |
+ | 0F00 | 0003 | 0000 |
+ | | | |
+ +----------------+----------------+----------------+
+ 49 64 65 80 81 96
+ +----------------+----------------+----------------+
+ | | | |
+ | 0000 | 0000 | 0000 |
+ | | | |
+ +----------------+----------------+----------------+
+ 97 112 113 128 129 144
+ +----------------+----------------+----------------+
+ | | | |
+ | # of entries | name #1 | 0 or 1 |
+ | | | |
+ +----------------+----------------+----------------+
+ 145 160 161 176
+ +----------------+----------------+
+ | | |
+ | name #2 | 0 or 1 | etc.
+ | | |
+ +----------------+----------------+
+
+
+ NDM Message Format
+ Figure 5.2
+
+
+
+
+
+
+
+
+
+Khanna & Malis [Page 25]
+
+RFC 1005 May 1987
+
+
+ An NDM with zero entries will cause all current
+ effective names for the host to become non-effective.
+
+ Type 4: NOP -- see 1822(3.3). Bits 13-16 of the NOP leader |
+ are used to determine the host's AHIP-E version -- see |
+ chapter 6. |
+
+ Type 8: Error with Message ID - see 1822(3.3).
+
+ Type 11: Name Server Request - This allows the host to use |
+ the PSN's logical addressing tables as a name server. |
+ The destination name in the AHIP-E leader is |
+ translated, and the PSN replies with a Name Server |
+ Reply message, which lists the physical host addresses |
+ to which the destination name maps. The type-of- |
+ service bits (bits 9-11) should be set correctly by |
+ the host, as the Name Server Reply message contains |
+ information about characteristics of the subnetwork |
+ route(s) to that destination, which will depend on the |
+ type-of-service. |
+
+ Type 12: Port List Request - This allows the physical host |
+ to request the list of names that map to the host port |
+ over which this request was received by the PSN. The |
+ PSN replies with a Port List Reply message, which |
+ lists the names that map to the port. |
+
+ Types 5-7,9-10,13-255: Unassigned.
+
+ Bits 33-40: Handling Type:
+ The top two bits (33 and 34) specify the precedence of the
+ connection. There are 4 precedence levels, level 3 being
+ the highest and level 0 the lowest. Bits 35-40 are used to
+ specify up to 64 separate connections at a particular
+ precedence level and type-of-service.
+
+ Bits 41-64: Destination Host:
+ This field contains the name or address of the destination
+ host, as described in figures 3.3 and 3.2 respectively. If
+ it contains a name, the name will be checked for
+ effectiveness, with an error message returned to the source
+ host if the name is not effective.
+
+ Bits 65-76: Message ID:
+ This is a host-specified identification used in all type 0
+ and type 8 messages, and is also used in type 2 messages.
+ When used in type 0 messages, bits 65-72 are also known as
+ the Link Field, and should contain values specified in
+
+
+
+Khanna & Malis [Page 26]
+
+RFC 1005 May 1987
+
+
+ Assigned Numbers [3] appropriate for the host-to-host
+ protocol being used.
+
+ Bits 77-80: Sub-type:
+ This field is used as a modifier by message types 0, 2, 4,
+ and 8.
+
+ Bits 81-96: Unused
+
+
+5.2 PSN-to-Host AHIP-E Leader Format
+
+
+ 1 4 5 8 12 16 17 20 21 22 24 25 32
++--------+--------+-+-+-+--------+--------+-+------+----------------+
+| | FORMAT |D|T|R| | |T|LEADER| |
+| UNUSED | FLAG |E|H|E| UNUSED | UNUSED |R|FLAGS | MESSAGE TYPE |
+| | (15) |L|R|L| | |C| | |
++--------+--------+-+-+-+--------+--------+-+------+----------------+
+
+ 33 40 41 64
++----------------------+----------------------------------------------+
+| | |
+| HANDLING TYPE | SOURCE HOST |
+| | |
++----------------------+----------------------------------------------+
+
+ 65 76 77 80 81 96
++-------------------------+--------+----------------------------------+
+| | | |
+| MESSAGE ID |SUB-TYPE| MESSAGE LENGTH |
+| | | |
++-------------------------+--------+----------------------------------+
+
+ PSN-to-Host AHIP-E Leader Format
+ Figure 5.3
+
+Bits 1-4: Unused and set to zero.
+
+Bits 5-8: Format Flag
+ This field is set to decimal 15 (1111 in binary).
+
+Bits 9-11: Type-of-Service
+ Specified by the source host (see section 5.1).
+
+Bits 12-20: Unused, must be set to zero.
+
+Bit 21: Trace Bit:
+
+
+
+Khanna & Malis [Page 27]
+
+RFC 1005 May 1987
+
+
+ If equal to one, the source host has designated this
+ message for tracing as it proceeds through the network.
+ See 1822(5.5).
+
+Bits 22-24: Leader Flags:
+
+ Bit 22: Available as a destination host flag.
+ Bits 23-24: Reserved for future use, set to zero.
+
+Bits 25-32: Message Type:
+
+ Type 0: Regular Message - All host-to-host communication
+ occurs via regular messages, which have several sub-
+ types. The sub-type field (bits 77-80) is the same as
+ that sent in the host-to-PSN leader (see section 5.1).
+
+ Type 1: Error in Leader - See 1822(3.4).
+
+ Type 2: PSN Going Down - See 1822(3.4).
+
+ Type 3: NDM Reply - This is a reply to the NDM host-to-PSN |
+ message (see section 5.1). It has the same number of |
+ entries as the NDM message to which it replies, and |
+ each listed name is accompanied by a zero or a one |
+ (see figure 5.2). A zero signifies that the name is |
+ not effective, and a one means that the name is now |
+ effective. |
+
+ Type 4: NOP - The host should discard this message. It is
+ used during initialization of the PSN/host
+ communication. The Destination Host field will
+ contain the physical address of the host port over
+ which the NOP is being sent. All other fields are
+ unused.
+
+ Type 5: Ready for Next Message (RFNM) - See 1822(3.4).
+
+ Type 6: Dead Host Status - See 1822(3.4).
+
+ Type 7: Destination Host or PSN Dead (or unknown) - See
+ 1822(3.4).
+
+ Type 8: Error in Data - See 1822(3.4).
+
+ Type 9: Incomplete Transmission - See 1822(3.4). In
+ addition to its already defined sub-types, this
+ message has two new sub-types:
+ 6: Logically Addressed Host Went Down - A logically |
+
+
+
+Khanna & Malis [Page 28]
+
+RFC 1005 May 1987
+
+
+ addressed message was lost in the network because |
+ the destination host to which it was being |
+ delivered went down. The message should be |
+ resubmitted by the source host, since there may |
+ be another effective host port to which the |
+ message could be delivered (see section 2.2.3). |
+ 7: Network Not Accepting Messages at this Precedence |
+ Level - bits 33 and 34 encode the minimum |
+ precedence level currently being accepted by the |
+ network. See section 4.3.
+
+ Type 10: Interface Reset - See 1822(3.4).
+
+ Type 11: Name Server Reply - This reply to the Name Server |
+ Request host-to-PSN message contains, following the |
+ leader and any leader padding, a word with the |
+ selection policy and the number of physical addresses |
+ to which the destination name maps, followed by five |
+ octets per physical address: the first three octets |
+ contain an AHIP-E address, and the last two contain a |
+ bit signifying whether or not that particular |
+ translation is effective and the routing distance |
+ (expected network transmission delay, in 6.4 ms units) |
+ to the address's PSN for the type-of-service specified |
+ in the Name Server Request being replied to. This |
+ type-of-service will be included in the Name Server |
+ Reply leader. In figure 5.4, which includes the |
+ leader without any leader padding and has type-of |
+ -service set to 000, EFF is 1 for effective and 0 |
+ for non-effective, the destination name is in the format |
+ of figure 3.3, and POL is a two-bit number indicating |
+ the selection policy for the name (see section 3.2.2): |
+
+ 0: First reachable.
+ 1: Closest physical address. |
+ 2: Load leveling. |
+ 3: Unused.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+Khanna & Malis [Page 29]
+
+RFC 1005 May 1987
+
+
+ 1 16 17 32 33 40
+ +----------------+----------------+--------+
+ | | | |
+ | 0F00 | 000B | 00 |
+ | | | |
+ +----------------+----------------+--------+
+
+ 41 64 65 80
+ +------------------------+-----------------+
+ | | |
+ | Destination name | 0000 |
+ | | |
+ +------------------------+-----------------+
+ 81 96 97 112
+ +----------------+-+--------------+
+ | |P| |
+ | 0000 |O| # of addrs |
+ | |L| |
+ +----------------+-+--------------+
+
+ 113 136 137 152
+ +--------------------------+-+-------------+
+ | |E| |
+ | AHIP-E addr #1 |F| routing dist|
+ | |F| |
+ +--------------------------+-+-------------+
+
+ 153 176 177 192
+ +--------------------------+-+-------------+
+ | |E| |
+ | AHIP-E addr #2 |F| routing dist| etc.
+ | |F| |
+ +--------------------------+-+-------------+
+
+ Name Server Reply Format
+ Figure 5.4
+
+ Type 12: Port List Reply - This is the reply to the Port |
+ List Request host-to-PSN message. It contains the |
+ number of names that map to this physical host port, |
+ followed by two words per name: the first word |
+ contains a logical name that maps to this port, and |
+ the second contains either a zero or a one, |
+ signifying whether or not that particular translation |
+ is effective. The format is identical to the type 3 |
+ NDM Reply message(see figure 5.2). |
+
+ Type 13: STOP -- Stop Sending on this Connection. See |
+
+
+
+Khanna & Malis [Page 30]
+
+RFC 1005 May 1987
+
+
+ section 4.2. |
+
+ Type 14: SLOW -- maintain window size of 1 on this |
+ connection. See section 4.2. |
+
+ Type 15: Name or Address Error - This message is sent in |
+ response to a type 0 message from a host that |
+ contained an erroneous Destination Host field. Its |
+ sub-types are: |
+ 2: The Destination Host name is not authorized. |
+ 3: The physical host to which this singly-homed |
+ Destination Host name translated is authorized |
+ and up, but not effective. If the host was |
+ actually down, a type 7 message would be |
+ returned, not a type 15. |
+ 5: The multi-homed Destination Host name is |
+ authorized but has no available effective |
+ translations. |
+ 6: A logically-addressed uncontrolled packet was sent |
+ to a dead or non-effective host port. However, |
+ if it is resubmitted, there may be another |
+ effective host port to which the PSN may be able |
+ to attempt to send the packet. |
+ 7: Logical addressing is not in use. |
+ The PSN has no table of mappings from logical |
+ addresses to physical host ports. |
+ 0, 1, 4, 8-15: Unassigned |
+
+ Type 16: GO -- maintain window size of 8 on this |
+ connection. See section 4.2. |
+
+ Type 17: Network Precedence Level Cutoff Change -- bits 33 |
+ and 34 encode the minimum precedence level currently |
+ being accepted by the network. See section 4.3.
+
+ Types 18-255: Unassigned.
+
+Bits 33-40: Handling Type:
+ This has the value assigned by the source host (see
+ 1822(3.1)). This field is only used in message types 0, 5-
+ 9, and 13-16.
+
+Bits 41-64: Source Host:
+ See 1882(3.4). For type 0 messages this contains the
+ physical address of the source host, in the format detailed
+ in figure 3.2. For type 4 messages, this contains the
+ physical address of the local host. For messages of type
+ 5-9, 11 and 13-16 which are responses to messages from the
+
+
+
+Khanna & Malis [Page 31]
+
+RFC 1005 May 1987
+
+
+ local host, this contains the destination name as specified
+ in the message from the local host.
+
+Bits 65-76: Message ID:
+ For message types 0, 5, 7-9, and 15, this is the value
+ assigned by the source host to identify the message (see
+ section 5.1). This field is also used by message types 2
+ and 6.
+
+Bits 77-80: Sub-type:
+ This field is used as a modifier by message types 0-2, 5-7,
+ 9, and 15.
+
+Bits 81-96: Message Length:
+ This field is contained in type 0 messages only, and is the
+ actual length in bits of the message (exclusive of leader,
+ leader padding, and hardware padding) as computed by the
+ PSN.
+
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+
+RFC 1005 May 1987
+
+
+6 AHIP-E VERSIONS
+
+This specification provides three versions of AHIP-E and allows a host
+to specify its version in bits 13-16 of the leader of the NOP. The PSN
+will set the version of a host based on the value contained in the most
+recent NOP that it has received from the host. Thus, a host can change
+the PSN's idea of its version by issuing a NOP containing a different
+version value. Note that the version field in all other host-to-PSN
+messages will be ignored by the PSN.
+
+Version 0:
+
+A host that doesn't change its current AHIP implementation will
+presumably have the version bits in the AHIP leader set to zero.
+Version 0, thus, is nothing but current AHIP.
+
+A version 0 host will not receive any of the new AHIP-E messages from
+the PSN, nor will the PSN expect any of the new host-to-PSN message
+types from the host. The type-of-service bits will always be set to
+zero in the PSN-to-host leader.
+
+Version 1:
+
+A version 1 host will be able to use logical names to address other
+hosts, will be able to use the 10-bit PSN field, will be able to specify
+desired type-of-service to the PSN, but will not receive any of the new
+AHIP-E messages from the PSN. The PSN will not expect any of the new
+host-to-PSN message types from the host either.
+
+To implement version 1, a host need only make the following changes to
+its AHIP implementation:
+
+ 1. Set the version number field to 1 when sending type 4
+ messages (NOPs).
+
+ 2. When sending type 0 messages, copy IP address bits 8-31
+ into bits 41-64 of the AHIP leader.
+
+ 3. When sending type 0 messages, copy IP header bits 11-13
+ to AHIP leader bits 9-11.
+
+Version 2:
+
+A version 2 host is one that is fully compliant with the AHIP-E protocol
+as described in this document. In addition to being able to take
+advantage of the features described under version 1 above, it should be
+able to send and receive all the new AHIP-E messages described in this
+document.
+
+
+
+Khanna & Malis [Page 33]
+
+RFC 1005 May 1987
+
+
+7 REFERENCES
+
+ [1] "Specifications for the Interconnection of a Host and an
+ PSN", BBN Report 1822, as found in "DDN Protocol Handbook",
+ December 1985, vol. 3, section 3.10.
+
+ [2] E. C. Rosen et. al., "ARPANET Routing Algorithm
+ Improvements", Internet Experimenter's Note 183 (also
+ published as BBN Report 4473, Vol. 1), August 1980, pp. 55-
+ 107.
+
+ [3] J. Reynolds and J. Postel, "Assigned Numbers", Request For
+ Comments 990, November 1986.
+
+ [4] J. Postel, ed., "Internet Protocol -- DARPA Internet
+ Program Protocol Specification", Request for Comments 791,
+ September 1981.
+
+ [5] J. Postel, "Address Mappings", Request for Comments 796,
+ September 1981, as found in "DDN Protocol Handbook", vol.
+ 3, section 3.4.
+
+ [6] "Defense Data Network X.25 Host Interface Specification",
+ pp. 497-498, DDN protocol handbook, vol. 1, December 1985.
+
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+ \ No newline at end of file