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authorThomas Voss <mail@thomasvoss.com> 2024-11-27 20:54:24 +0100
committerThomas Voss <mail@thomasvoss.com> 2024-11-27 20:54:24 +0100
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+Internet Engineering Task Force (IETF) T. Richardson
+Request for Comments: 6143 J. Levine
+Category: Informational RealVNC Ltd.
+ISSN: 2070-1721 March 2011
+
+
+ The Remote Framebuffer Protocol
+
+Abstract
+
+ RFB ("remote framebuffer") is a simple protocol for remote access to
+ graphical user interfaces that allows a client to view and control a
+ window system on another computer. Because it works at the
+ framebuffer level, RFB is applicable to all windowing systems and
+ applications. This document describes the protocol used to
+ communicate between an RFB client and RFB server. RFB is the
+ protocol used in VNC.
+
+Status of This Memo
+
+ This document is not an Internet Standards Track specification; it is
+ published for informational purposes.
+
+ This document is a product of the Internet Engineering Task Force
+ (IETF). It represents the consensus of the IETF community. It has
+ received public review and has been approved for publication by the
+ Internet Engineering Steering Group (IESG). Not all documents
+ approved by the IESG are a candidate for any level of Internet
+ Standard; see Section 2 of RFC 5741.
+
+ Information about the current status of this document, any errata,
+ and how to provide feedback on it may be obtained at
+ http://www.rfc-editor.org/info/rfc6143.
+
+Copyright Notice
+
+ Copyright (c) 2011 IETF Trust and the persons identified as the
+ document authors. All rights reserved.
+
+ This document is subject to BCP 78 and the IETF Trust's Legal
+ Provisions Relating to IETF Documents
+ (http://trustee.ietf.org/license-info) in effect on the date of
+ publication of this document. Please review these documents
+ carefully, as they describe your rights and restrictions with respect
+ to this document. Code Components extracted from this document must
+ include Simplified BSD License text as described in Section 4.e of
+ the Trust Legal Provisions and are provided without warranty as
+ described in the Simplified BSD License.
+
+
+
+Richardson & Levine Informational [Page 1]
+
+RFC 6143 The Remote Framebuffer Protocol March 2011
+
+
+Table of Contents
+
+ 1. Introduction . . . . . . . . . . . . . . . . . . . . . . . . . 3
+ 2. Initial Connection . . . . . . . . . . . . . . . . . . . . . . 4
+ 3. Display Protocol . . . . . . . . . . . . . . . . . . . . . . . 4
+ 4. Input Protocol . . . . . . . . . . . . . . . . . . . . . . . . 5
+ 5. Representation of Pixel Data . . . . . . . . . . . . . . . . . 5
+ 6. Protocol Versions and Extensions . . . . . . . . . . . . . . . 6
+ 7. Protocol Messages . . . . . . . . . . . . . . . . . . . . . . 7
+ 7.1. Handshake Messages . . . . . . . . . . . . . . . . . . . . 8
+ 7.1.1. ProtocolVersion Handshake . . . . . . . . . . . . . . 8
+ 7.1.2. Security Handshake . . . . . . . . . . . . . . . . . . 8
+ 7.1.3. SecurityResult Handshake . . . . . . . . . . . . . . . 10
+ 7.2. Security Types . . . . . . . . . . . . . . . . . . . . . . 10
+ 7.2.1. None . . . . . . . . . . . . . . . . . . . . . . . . . 10
+ 7.2.2. VNC Authentication . . . . . . . . . . . . . . . . . . 10
+ 7.3. Initialization Messages . . . . . . . . . . . . . . . . . 11
+ 7.3.1. ClientInit . . . . . . . . . . . . . . . . . . . . . . 11
+ 7.3.2. ServerInit . . . . . . . . . . . . . . . . . . . . . . 11
+ 7.4. Pixel Format Data Structure . . . . . . . . . . . . . . . 12
+ 7.5. Client-to-Server Messages . . . . . . . . . . . . . . . . 13
+ 7.5.1. SetPixelFormat . . . . . . . . . . . . . . . . . . . . 13
+ 7.5.2. SetEncodings . . . . . . . . . . . . . . . . . . . . . 14
+ 7.5.3. FramebufferUpdateRequest . . . . . . . . . . . . . . . 15
+ 7.5.4. KeyEvent . . . . . . . . . . . . . . . . . . . . . . . 16
+ 7.5.5. PointerEvent . . . . . . . . . . . . . . . . . . . . . 19
+ 7.5.6. ClientCutText . . . . . . . . . . . . . . . . . . . . 19
+ 7.6. Server-to-Client Messages . . . . . . . . . . . . . . . . 20
+ 7.6.1. FramebufferUpdate . . . . . . . . . . . . . . . . . . 20
+ 7.6.2. SetColorMapEntries . . . . . . . . . . . . . . . . . . 21
+ 7.6.3. Bell . . . . . . . . . . . . . . . . . . . . . . . . . 22
+ 7.6.4. ServerCutText . . . . . . . . . . . . . . . . . . . . 22
+ 7.7. Encodings . . . . . . . . . . . . . . . . . . . . . . . . 22
+ 7.7.1. Raw Encoding . . . . . . . . . . . . . . . . . . . . . 23
+ 7.7.2. CopyRect Encoding . . . . . . . . . . . . . . . . . . 23
+ 7.7.3. RRE Encoding . . . . . . . . . . . . . . . . . . . . . 23
+ 7.7.4. Hextile Encoding . . . . . . . . . . . . . . . . . . . 24
+ 7.7.5. TRLE . . . . . . . . . . . . . . . . . . . . . . . . . 27
+ 7.7.6. ZRLE . . . . . . . . . . . . . . . . . . . . . . . . . 30
+ 7.8. Pseudo-Encodings . . . . . . . . . . . . . . . . . . . . . 30
+ 7.8.1. Cursor Pseudo-Encoding . . . . . . . . . . . . . . . . 30
+ 7.8.2. DesktopSize Pseudo-Encoding . . . . . . . . . . . . . 31
+ 8. IANA Considerations . . . . . . . . . . . . . . . . . . . . . 31
+ 8.1. RFB Security Types . . . . . . . . . . . . . . . . . . . . 32
+ 8.1.1. Registry Name . . . . . . . . . . . . . . . . . . . . 32
+ 8.1.2. Registry Contents . . . . . . . . . . . . . . . . . . 32
+ 8.2. Client-to-Server Message Types . . . . . . . . . . . . . . 32
+ 8.2.1. Registry Name . . . . . . . . . . . . . . . . . . . . 32
+
+
+
+Richardson & Levine Informational [Page 2]
+
+RFC 6143 The Remote Framebuffer Protocol March 2011
+
+
+ 8.2.2. Registry Contents . . . . . . . . . . . . . . . . . . 32
+ 8.3. Server-to-Client Message Types . . . . . . . . . . . . . . 33
+ 8.3.1. Registry Name . . . . . . . . . . . . . . . . . . . . 33
+ 8.3.2. Registry Contents . . . . . . . . . . . . . . . . . . 33
+ 8.4. RFB Encoding Types . . . . . . . . . . . . . . . . . . . . 34
+ 8.4.1. Registry Name . . . . . . . . . . . . . . . . . . . . 34
+ 8.4.2. Registry Contents . . . . . . . . . . . . . . . . . . 34
+ 9. Security . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
+ 10. Acknowledgements . . . . . . . . . . . . . . . . . . . . . . . 36
+ 11. References . . . . . . . . . . . . . . . . . . . . . . . . . . 36
+ 11.1. Normative References . . . . . . . . . . . . . . . . . . . 36
+ 11.2. Informative References . . . . . . . . . . . . . . . . . . 36
+ Appendix A. Differences in Earlier Protocol Versions . . . . . . 38
+ A.1. Differences in the Version 3.3 Protocol . . . . . . . . . 38
+ A.2. Differences in the Version 3.7 Protocol . . . . . . . . . 38
+
+1. Introduction
+
+ RFB ("remote framebuffer") is a simple protocol for remote access to
+ graphical user interfaces. Because it works at the framebuffer
+ level, it is applicable to all windowing systems and applications,
+ including X11, Windows, and Macintosh. RFB is the protocol used in
+ VNC. The protocol is widely implemented and has had fairly good
+ interoperability.
+
+ The remote endpoint where the user sits (typically with a display,
+ keyboard, and pointer) is called the RFB client or viewer. The
+ endpoint where changes to the framebuffer originate (i.e., the
+ windowing system and applications) is known as the RFB server.
+
+ RFB is a "thin client" protocol. The emphasis in the design of the
+ RFB protocol is to make very few requirements of the client. In this
+ way, clients can run on the widest range of hardware, and the task of
+ implementing a client is made as simple as possible.
+
+ The protocol also makes the client stateless. If a client
+ disconnects from a given server and subsequently reconnects to that
+ same server, the state of the user interface is preserved.
+ Furthermore, a different client endpoint can be used to connect to
+ the same RFB server. At the new endpoint, the user will see exactly
+ the same graphical user interface as at the original endpoint. In
+ effect, the interface to the user's applications becomes completely
+ mobile. Wherever suitable network connectivity exists, the user can
+ access their own personal applications, and the state of these
+ applications is preserved between accesses from different locations.
+ This provides the user with a familiar, uniform view of the computing
+ infrastructure wherever they go.
+
+
+
+
+Richardson & Levine Informational [Page 3]
+
+RFC 6143 The Remote Framebuffer Protocol March 2011
+
+
+ The RFB protocol has evolved over the past decade, and has been
+ implemented several times, including at least one open source
+ version. This document describes the RFB protocol as actually
+ implemented, so that future implementers can interoperate with
+ existing clients and servers.
+
+2. Initial Connection
+
+ An RFB server is typically a long-lived process that maintains the
+ state of a framebuffer. RFB clients typically connect, communicate
+ with the server for a period of time to use and manipulate the
+ framebuffer, then disconnect. A subsequent RFB session will then
+ pick up where a prior session left off, with the state of the
+ framebuffer intact.
+
+ An RFB client contacts the server on TCP port 5900. On systems with
+ multiple RFB servers, server N typically listens on port 5900+N,
+ analogous to the way that X Window servers listen on port 6000+N.
+
+ Some browser-based clients use a Java application to run the RFB
+ protocol. RFB servers sometimes provide a simple HTTP server on port
+ 5800 that provides the requisite Java applet.
+
+ In some cases, the initial roles of the client and server are
+ reversed, with the RFB client listening on port 5500, and the RFB
+ server contacting the RFB client. Once the connection is
+ established, the two sides take their normal roles, with the RFB
+ server sending the first handshake message.
+
+ Note that the only port number assigned by IANA for RFB is port 5900,
+ so RFB clients and servers should avoid using other port numbers
+ unless they are communicating with servers or clients known to use
+ the non-standard ports.
+
+3. Display Protocol
+
+ The display side of the protocol is based around a single graphics
+ primitive: "put a rectangle of pixel data at a given x,y position".
+ This might seem an inefficient way of drawing many user interface
+ components. However, allowing various different encodings for the
+ pixel data gives us a large degree of flexibility in how to trade off
+ various parameters such as network bandwidth, client drawing speed,
+ and server processing speed.
+
+
+
+
+
+
+
+
+Richardson & Levine Informational [Page 4]
+
+RFC 6143 The Remote Framebuffer Protocol March 2011
+
+
+ A sequence of these rectangles makes a framebuffer update (simply
+ referred to here as "update"). An update represents a change from
+ one valid framebuffer state to another, so in some ways is similar to
+ a frame of video. The rectangles in an update are usually but not
+ always disjoint.
+
+ The update protocol is demand-driven by the client. That is, an
+ update is only sent from the server to the client in response to an
+ explicit request from the client. This gives the protocol an
+ adaptive quality. The slower the client and the network are, the
+ lower the rate of updates. With typical applications, changes to the
+ same area of the framebuffer tend to happen soon after one another.
+ With a slow client or network, transient states of the framebuffer
+ can be ignored, resulting in less network traffic and less drawing
+ for the client.
+
+ After the initial handshake sequence, the protocol is asynchronous,
+ with each side sending messages as needed. The server must not send
+ unsolicited updates. An update must only be sent in response to a
+ request from the client. When several requests from the client are
+ outstanding, a single update from the server may satisfy all of them.
+
+4. Input Protocol
+
+ The input side of the protocol is based on a standard workstation
+ model of a keyboard and multi-button pointing device. Input events
+ are simply sent to the server by the client whenever the user presses
+ a key or pointer button, or whenever the pointing device is moved.
+ These input events can also be synthesized from other non-standard
+ I/O devices. For example, a pen-based handwriting recognition engine
+ might generate keyboard events.
+
+5. Representation of Pixel Data
+
+ Initial interaction between the RFB client and server involves a
+ negotiation of the format and encoding of the pixel data that will be
+ sent. This negotiation has been designed to make the job of the
+ client as easy as possible. The server must always be able to supply
+ pixel data in the form the client wants. However, if the client is
+ able to cope equally with several different formats or encodings, it
+ may choose one that is easier for the server to produce.
+
+ Pixel format refers to the representation of individual colors by
+ pixel values. The most common pixel formats are 24-bit or 16-bit
+ "true color", where bit-fields within the pixel value translate
+ directly to red, green, and blue intensities, and 8-bit "color map"
+ (palette) where the pixel values are indices into a 256-entry table
+ that contains the actual RGB intensities.
+
+
+
+Richardson & Levine Informational [Page 5]
+
+RFC 6143 The Remote Framebuffer Protocol March 2011
+
+
+ Encoding refers to the way that a rectangle of pixel data will be
+ sent to the client. Every rectangle of pixel data is prefixed by a
+ header giving the X,Y position of the rectangle on the screen, the
+ width and height of the rectangle, and an encoding type which
+ specifies the encoding of the pixel data. The data itself then
+ follows using the specified encoding.
+
+ The encoding types defined at present are: Raw, CopyRect, RRE, TRLE,
+ Hextile, and ZRLE. In practice, current servers use the ZRLE, TRLE,
+ and CopyRect encodings since they provide the best compression for
+ typical desktops. Clients generally also support Hextile, which was
+ often used by older RFB servers that didn't support TRLE. See
+ Section 7.7 for a description of each of the encodings.
+
+6. Protocol Versions and Extensions
+
+ The RFB protocol has evolved through three published versions: 3.3,
+ 3.7, and 3.8. This document primarily documents the final version
+ 3.8; differences from the earlier versions, which are minor, are
+ described in Appendix A. Under no circumstances should an
+ implementation use a protocol version number other than one defined
+ in this document. Over the years, different implementations of RFB
+ have attempted to use different version numbers to add undocumented
+ extensions, with the result being that to interoperate, any unknown
+ 3.x version must be treated as 3.3, so it is not possible to add a
+ 3.9 or higher version in a backward-compatible fashion. Future
+ evolution of RFB will use 4.x version numbers.
+
+ It is not necessary to change the protocol version number to extend
+ the protocol. The protocol can be extended within an existing
+ version by:
+
+ New encodings
+ A new encoding type can be added to the protocol relatively easily
+ while maintaining compatibility with existing clients and servers.
+ Existing servers will simply ignore requests for a new encoding
+ that they don't support. Existing clients will never request the
+ new encoding so will never see rectangles encoded that way.
+
+ Pseudo-encodings
+ In addition to genuine encodings, a client can request a "pseudo-
+ encoding" to declare to the server that it supports a certain
+ extension to the protocol. A server that does not support the
+ extension will simply ignore the pseudo-encoding. Note that this
+ means the client must assume that the server does not support the
+ extension until it gets some extension-specific confirmation from
+ the server. See Section 7.8 for a description of current pseudo-
+ encodings.
+
+
+
+Richardson & Levine Informational [Page 6]
+
+RFC 6143 The Remote Framebuffer Protocol March 2011
+
+
+ New security types
+ Adding a new security type gives full flexibility in modifying the
+ behavior of the protocol without sacrificing compatibility with
+ existing clients and servers. A client and server that agree on a
+ new security type can effectively talk whatever protocol they like
+ after that -- it doesn't necessarily have to be anything like the
+ RFB protocol.
+
+ See Section 8 for information on obtaining an ID for a new encoding
+ or security type.
+
+7. Protocol Messages
+
+ The RFB protocol can operate over any reliable transport, either
+ byte-stream or message based. It usually operates over a TCP/IP
+ connection. There are three stages to the protocol. First is the
+ handshaking phase, the purpose of which is to agree upon the protocol
+ version and the type of security to be used. The second stage is an
+ initialization phase where the client and server exchange ClientInit
+ and ServerInit messages. The final stage is the normal protocol
+ interaction. The client can send whichever messages it wants, and
+ may receive messages from the server as a result. All these messages
+ begin with a message-type byte, followed by message-specific data.
+
+ The following descriptions of protocol messages use the basic types
+ U8, U16, U32, S8, S16, and S32. These represent, respectively, 8-,
+ 16-, and 32-bit unsigned integers and 8-, 16-, and 32-bit signed
+ integers. All multiple-byte integers (other than pixel values
+ themselves) are in big endian order (most significant byte first).
+ Some messages use arrays of the basic types, with the number of
+ entries in the array determined from fields preceding the array.
+
+ The type PIXEL means a pixel value of bytesPerPixel bytes, where
+ bytesPerPixel is the number of bits-per-pixel divided by 8. The
+ bits-per-pixel is agreed by the client and server, either in the
+ ServerInit message (Section 7.3.2) or a SetPixelFormat message
+ (Section 7.5.1). See Section 7.4 for the detailed description of the
+ pixel format.
+
+ Several message formats include padding bits or bytes. For maximum
+ compatibility, messages should be generated with padding set to zero,
+ but message recipients should not assume padding has any particular
+ value.
+
+
+
+
+
+
+
+
+Richardson & Levine Informational [Page 7]
+
+RFC 6143 The Remote Framebuffer Protocol March 2011
+
+
+7.1. Handshake Messages
+
+ When an RFB client and server first connect, they exchange a sequence
+ of handshake messages that determine the protocol version, what type
+ of connection security (if any) to use, a password check if the
+ security type requires it, and some initialization information.
+
+7.1.1. ProtocolVersion Handshake
+
+ Handshaking begins by the server sending the client a ProtocolVersion
+ message. This lets the client know which is the highest RFB protocol
+ version number supported by the server. The client then replies with
+ a similar message giving the version number of the protocol that
+ should actually be used (which may be different to that quoted by the
+ server). A client should never request a protocol version higher
+ than that offered by the server. It is intended that both clients
+ and servers may provide some level of backwards compatibility by this
+ mechanism.
+
+ The only published protocol versions at this time are 3.3, 3.7, and
+ 3.8. Other version numbers are reported by some servers and clients,
+ but should be interpreted as 3.3 since they do not implement the
+ different handshake in 3.7 or 3.8. Addition of a new encoding or
+ pseudo-encoding type does not require a change in protocol version,
+ since a server can simply ignore encodings it does not understand.
+
+ The ProtocolVersion message consists of 12 bytes interpreted as a
+ string of ASCII characters in the format "RFB xxx.yyy\n" where xxx
+ and yyy are the major and minor version numbers, left-padded with
+ zeros:
+
+ RFB 003.008\n (hex 52 46 42 20 30 30 33 2e 30 30 38 0a)
+
+7.1.2. Security Handshake
+
+ Once the protocol version has been decided, the server and client
+ must agree on the type of security to be used on the connection. The
+ server lists the security types that it supports:
+
+ +--------------------------+-------------+--------------------------+
+ | No. of bytes | Type | Description |
+ | | [Value] | |
+ +--------------------------+-------------+--------------------------+
+ | 1 | U8 | number-of-security-types |
+ | number-of-security-types | U8 array | security-types |
+ +--------------------------+-------------+--------------------------+
+
+
+
+
+
+Richardson & Levine Informational [Page 8]
+
+RFC 6143 The Remote Framebuffer Protocol March 2011
+
+
+ If the server listed at least one valid security type supported by
+ the client, the client sends back a single byte indicating which
+ security type is to be used on the connection:
+
+ +--------------+--------------+---------------+
+ | No. of bytes | Type [Value] | Description |
+ +--------------+--------------+---------------+
+ | 1 | U8 | security-type |
+ +--------------+--------------+---------------+
+
+ If number-of-security-types is zero, then for some reason the
+ connection failed (e.g., the server cannot support the desired
+ protocol version). This is followed by a string describing the
+ reason (where a string is specified as a length followed by that many
+ ASCII characters):
+
+ +---------------+--------------+---------------+
+ | No. of bytes | Type [Value] | Description |
+ +---------------+--------------+---------------+
+ | 4 | U32 | reason-length |
+ | reason-length | U8 array | reason-string |
+ +---------------+--------------+---------------+
+
+ The server closes the connection after sending the reason-string.
+
+ The security types defined in this document are:
+
+ +--------+--------------------+
+ | Number | Name |
+ +--------+--------------------+
+ | 0 | Invalid |
+ | 1 | None |
+ | 2 | VNC Authentication |
+ +--------+--------------------+
+
+ Other security types exist but are not publicly documented.
+
+ Once the security-type has been decided, data specific to that
+ security-type follows (see Section 7.2 for details). At the end of
+ the security handshaking phase, the protocol normally continues with
+ the SecurityResult message.
+
+ Note that after the security handshaking phase, it is possible that
+ further communication is over an encrypted or otherwise altered
+ channel if the two ends agree on an extended security type beyond the
+ ones described here.
+
+
+
+
+
+Richardson & Levine Informational [Page 9]
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+RFC 6143 The Remote Framebuffer Protocol March 2011
+
+
+7.1.3. SecurityResult Handshake
+
+ The server sends a word to inform the client whether the security
+ handshaking was successful.
+
+ +--------------+--------------+-------------+
+ | No. of bytes | Type [Value] | Description |
+ +--------------+--------------+-------------+
+ | 4 | U32 | status: |
+ | | 0 | OK |
+ | | 1 | failed |
+ +--------------+--------------+-------------+
+
+ If successful, the protocol passes to the initialization phase
+ (Section 7.3).
+
+ If unsuccessful, the server sends a string describing the reason for
+ the failure, and then closes the connection:
+
+ +---------------+--------------+---------------+
+ | No. of bytes | Type [Value] | Description |
+ +---------------+--------------+---------------+
+ | 4 | U32 | reason-length |
+ | reason-length | U8 array | reason-string |
+ +---------------+--------------+---------------+
+
+7.2. Security Types
+
+ Two security types are defined here.
+
+7.2.1. None
+
+ No authentication is needed. The protocol continues with the
+ SecurityResult message.
+
+7.2.2. VNC Authentication
+
+ VNC authentication is to be used. The server sends a random 16-byte
+ challenge:
+
+ +--------------+--------------+-------------+
+ | No. of bytes | Type [Value] | Description |
+ +--------------+--------------+-------------+
+ | 16 | U8 | challenge |
+ +--------------+--------------+-------------+
+
+
+
+
+
+
+Richardson & Levine Informational [Page 10]
+
+RFC 6143 The Remote Framebuffer Protocol March 2011
+
+
+ The client encrypts the challenge with DES, using a password supplied
+ by the user as the key. To form the key, the password is truncated
+ to eight characters, or padded with null bytes on the right. The
+ client then sends the resulting 16-byte response:
+
+ +--------------+--------------+-------------+
+ | No. of bytes | Type [Value] | Description |
+ +--------------+--------------+-------------+
+ | 16 | U8 | response |
+ +--------------+--------------+-------------+
+
+ The protocol continues with the SecurityResult message.
+
+ This type of authentication is known to be cryptographically weak and
+ is not intended for use on untrusted networks. Many implementations
+ will want to use stronger security, such as running the session over
+ an encrypted channel provided by IPsec [RFC4301] or SSH [RFC4254].
+
+7.3. Initialization Messages
+
+ Once the client and server agree on and perhaps validate a security
+ type, the protocol passes to the initialization stage. The client
+ sends a ClientInit message. Then, the server sends a ServerInit
+ message.
+
+7.3.1. ClientInit
+
+ +--------------+--------------+-------------+
+ | No. of bytes | Type [Value] | Description |
+ +--------------+--------------+-------------+
+ | 1 | U8 | shared-flag |
+ +--------------+--------------+-------------+
+
+ Shared-flag is non-zero (true) if the server should try to share the
+ desktop by leaving other clients connected, and zero (false) if it
+ should give exclusive access to this client by disconnecting all
+ other clients.
+
+7.3.2. ServerInit
+
+ After receiving the ClientInit message, the server sends a ServerInit
+ message. This tells the client the width and height of the server's
+ framebuffer, its pixel format, and the name associated with the
+ desktop:
+
+
+
+
+
+
+
+Richardson & Levine Informational [Page 11]
+
+RFC 6143 The Remote Framebuffer Protocol March 2011
+
+
+ +--------------+--------------+------------------------------+
+ | No. of bytes | Type [Value] | Description |
+ +--------------+--------------+------------------------------+
+ | 2 | U16 | framebuffer-width in pixels |
+ | 2 | U16 | framebuffer-height in pixels |
+ | 16 | PIXEL_FORMAT | server-pixel-format |
+ | 4 | U32 | name-length |
+ | name-length | U8 array | name-string |
+ +--------------+--------------+------------------------------+
+
+ Server-pixel-format specifies the server's natural pixel format.
+ This pixel format will be used unless the client requests a different
+ format using the SetPixelFormat message (Section 7.5.1).
+
+7.4. Pixel Format Data Structure
+
+ Several server-to-client messages include a PIXEL_FORMAT, a 16-byte
+ structure that describes the way a pixel is transmitted.
+
+ +--------------+--------------+-----------------+
+ | No. of bytes | Type [Value] | Description |
+ +--------------+--------------+-----------------+
+ | 1 | U8 | bits-per-pixel |
+ | 1 | U8 | depth |
+ | 1 | U8 | big-endian-flag |
+ | 1 | U8 | true-color-flag |
+ | 2 | U16 | red-max |
+ | 2 | U16 | green-max |
+ | 2 | U16 | blue-max |
+ | 1 | U8 | red-shift |
+ | 1 | U8 | green-shift |
+ | 1 | U8 | blue-shift |
+ | 3 | | padding |
+ +--------------+--------------+-----------------+
+
+ Bits-per-pixel is the number of bits used for each pixel value on the
+ wire. This must be greater than or equal to the depth, which is the
+ number of useful bits in the pixel value. Currently bits-per-pixel
+ must be 8, 16, or 32. Big-endian-flag is non-zero (true) if multi-
+ byte pixels are interpreted as big endian. Although the depth should
+ be consistent with the bits-per-pixel and the various -max values,
+ clients do not use it when interpreting pixel data.
+
+ If true-color-flag is non-zero (true), then the last six items
+ specify how to extract the red, green, and blue intensities from the
+ pixel value. Red-max is the maximum red value and must be 2^N - 1,
+ where N is the number of bits used for red. Note the -max values are
+ always in big endian order. Red-shift is the number of shifts needed
+
+
+
+Richardson & Levine Informational [Page 12]
+
+RFC 6143 The Remote Framebuffer Protocol March 2011
+
+
+ to get the red value in a pixel to the least significant bit. Green-
+ max, green-shift, blue-max, and blue-shift are similar for green and
+ blue. For example, to find the red value (between 0 and red-max)
+ from a given pixel, do the following:
+
+ o Swap the pixel value according to big-endian-flag, e.g., if big-
+ endian-flag is zero (false) and host byte order is big endian,
+ then swap.
+
+ o Shift right by red-shift.
+
+ o AND with red-max (in host byte order).
+
+ If true-color-flag is zero (false), then the server uses pixel values
+ that are not directly composed from the red, green, and blue
+ intensities, but serve as indices into a color map. Entries in the
+ color map are set by the server using the SetColorMapEntries message
+ (See Section 7.6.2).
+
+7.5. Client-to-Server Messages
+
+ The client-to-server message types defined in this document are:
+
+ +--------+--------------------------+
+ | Number | Name |
+ +--------+--------------------------+
+ | 0 | SetPixelFormat |
+ | 2 | SetEncodings |
+ | 3 | FramebufferUpdateRequest |
+ | 4 | KeyEvent |
+ | 5 | PointerEvent |
+ | 6 | ClientCutText |
+ +--------+--------------------------+
+
+ Other message types exist but are not publicly documented. Before
+ sending a message other than those described in this document, a
+ client must have determined that the server supports the relevant
+ extension by receiving an appropriate extension-specific confirmation
+ from the server.
+
+7.5.1. SetPixelFormat
+
+ A SetPixelFormat message sets the format in which pixel values should
+ be sent in FramebufferUpdate messages. If the client does not send a
+ SetPixelFormat message, then the server sends pixel values in its
+ natural format as specified in the ServerInit message
+ (Section 7.3.2).
+
+
+
+
+Richardson & Levine Informational [Page 13]
+
+RFC 6143 The Remote Framebuffer Protocol March 2011
+
+
+ If true-color-flag is zero (false), then this indicates that a "color
+ map" is to be used. The server can set any of the entries in the
+ color map using the SetColorMapEntries message (Section 7.6.2).
+ Immediately after the client has sent this message, the contents of
+ the color map are undefined, even if entries had previously been set
+ by the server.
+
+ +--------------+--------------+--------------+
+ | No. of bytes | Type [Value] | Description |
+ +--------------+--------------+--------------+
+ | 1 | U8 [0] | message-type |
+ | 3 | | padding |
+ | 16 | PIXEL_FORMAT | pixel-format |
+ +--------------+--------------+--------------+
+
+ PIXEL_FORMAT is as described in Section 7.4.
+
+7.5.2. SetEncodings
+
+ A SetEncodings message sets the encoding types in which pixel data
+ can be sent by the server. The order of the encoding types given in
+ this message is a hint by the client as to its preference (the first
+ encoding specified being most preferred). The server may or may not
+ choose to make use of this hint. Pixel data may always be sent in
+ raw encoding even if not specified explicitly here.
+
+ In addition to genuine encodings, a client can request "pseudo-
+ encodings" to declare to the server that it supports certain
+ extensions to the protocol. A server that does not support the
+ extension will simply ignore the pseudo-encoding. Note that this
+ means the client must assume that the server does not support the
+ extension until it gets some extension-specific confirmation from the
+ server.
+
+ See Section 7.7 for a description of each encoding and Section 7.8
+ for the meaning of pseudo-encodings.
+
+ +--------------+--------------+---------------------+
+ | No. of bytes | Type [Value] | Description |
+ +--------------+--------------+---------------------+
+ | 1 | U8 [2] | message-type |
+ | 1 | | padding |
+ | 2 | U16 | number-of-encodings |
+ +--------------+--------------+---------------------+
+
+
+
+
+
+
+
+Richardson & Levine Informational [Page 14]
+
+RFC 6143 The Remote Framebuffer Protocol March 2011
+
+
+ This is followed by number-of-encodings repetitions of the following:
+
+ +--------------+--------------+---------------+
+ | No. of bytes | Type [Value] | Description |
+ +--------------+--------------+---------------+
+ | 4 | S32 | encoding-type |
+ +--------------+--------------+---------------+
+
+7.5.3. FramebufferUpdateRequest
+
+ A FramebufferUpdateRequest message notifies the server that the
+ client is interested in the area of the framebuffer specified by
+ x-position, y-position, width, and height. The server usually
+ responds to a FramebufferUpdateRequest by sending a
+ FramebufferUpdate. A single FramebufferUpdate may be sent in reply
+ to several FramebufferUpdateRequests.
+
+ The server assumes that the client keeps a copy of all parts of the
+ framebuffer in which it is interested. This means that normally the
+ server only needs to send incremental updates to the client.
+
+ If the client has lost the contents of a particular area that it
+ needs, then the client sends a FramebufferUpdateRequest with
+ incremental set to zero (false). This requests that the server send
+ the entire contents of the specified area as soon as possible. The
+ area will not be updated using the CopyRect encoding.
+
+ If the client has not lost any contents of the area in which it is
+ interested, then it sends a FramebufferUpdateRequest with incremental
+ set to non-zero (true). If and when there are changes to the
+ specified area of the framebuffer, the server will send a
+ FramebufferUpdate. Note that there may be an indefinite period
+ between the FramebufferUpdateRequest and the FramebufferUpdate.
+
+ In the case of a fast client, the client may want to regulate the
+ rate at which it sends incremental FramebufferUpdateRequests to avoid
+ excessive network traffic.
+
+ +--------------+--------------+--------------+
+ | No. of bytes | Type [Value] | Description |
+ +--------------+--------------+--------------+
+ | 1 | U8 [3] | message-type |
+ | 1 | U8 | incremental |
+ | 2 | U16 | x-position |
+ | 2 | U16 | y-position |
+ | 2 | U16 | width |
+ | 2 | U16 | height |
+ +--------------+--------------+--------------+
+
+
+
+Richardson & Levine Informational [Page 15]
+
+RFC 6143 The Remote Framebuffer Protocol March 2011
+
+
+7.5.4. KeyEvent
+
+ A KeyEvent message indicates a key press or release. Down-flag is
+ non-zero (true) if the key is now pressed, and zero (false) if it is
+ now released. The key itself is specified using the "keysym" values
+ defined by the X Window System, even if the client or server is not
+ running the X Window System.
+
+ +--------------+--------------+--------------+
+ | No. of bytes | Type [Value] | Description |
+ +--------------+--------------+--------------+
+ | 1 | U8 [4] | message-type |
+ | 1 | U8 | down-flag |
+ | 2 | | padding |
+ | 4 | U32 | key |
+ +--------------+--------------+--------------+
+
+ For most ordinary keys, the keysym is the same as the corresponding
+ ASCII value. For full details, see [XLIBREF] or see the header file
+ <X11/keysymdef.h> in the X Window System distribution. Some other
+ common keys are:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+Richardson & Levine Informational [Page 16]
+
+RFC 6143 The Remote Framebuffer Protocol March 2011
+
+
+ +-----------------+--------------------+
+ | Key name | Keysym value (hex) |
+ +-----------------+--------------------+
+ | BackSpace | 0xff08 |
+ | Tab | 0xff09 |
+ | Return or Enter | 0xff0d |
+ | Escape | 0xff1b |
+ | Insert | 0xff63 |
+ | Delete | 0xffff |
+ | Home | 0xff50 |
+ | End | 0xff57 |
+ | Page Up | 0xff55 |
+ | Page Down | 0xff56 |
+ | Left | 0xff51 |
+ | Up | 0xff52 |
+ | Right | 0xff53 |
+ | Down | 0xff54 |
+ | F1 | 0xffbe |
+ | F2 | 0xffbf |
+ | F3 | 0xffc0 |
+ | F4 | 0xffc1 |
+ | ... | ... |
+ | F12 | 0xffc9 |
+ | Shift (left) | 0xffe1 |
+ | Shift (right) | 0xffe2 |
+ | Control (left) | 0xffe3 |
+ | Control (right) | 0xffe4 |
+ | Meta (left) | 0xffe7 |
+ | Meta (right) | 0xffe8 |
+ | Alt (left) | 0xffe9 |
+ | Alt (right) | 0xffea |
+ +-----------------+--------------------+
+
+ The interpretation of keysyms is a complex area. In order to be as
+ widely interoperable as possible, the following guidelines should be
+ followed:
+
+ o The "shift state" (i.e., whether either of the Shift keysyms is
+ down) should only be used as a hint when interpreting a keysym.
+ For example, on a US keyboard the '#' character is shifted, but on
+ a UK keyboard it is not. A server with a US keyboard receiving a
+ '#' character from a client with a UK keyboard will not have been
+ sent any shift presses. In this case, it is likely that the
+ server will internally need to simulate a shift press on its local
+ system in order to get a '#' character and not a '3'.
+
+
+
+
+
+
+Richardson & Levine Informational [Page 17]
+
+RFC 6143 The Remote Framebuffer Protocol March 2011
+
+
+ o The difference between upper and lower case keysyms is
+ significant. This is unlike some of the keyboard processing in
+ the X Window System that treats them as the same. For example, a
+ server receiving an upper case 'A' keysym without any shift
+ presses should interpret it as an upper case 'A'. Again this may
+ involve an internal simulated shift press.
+
+ o Servers should ignore "lock" keysyms such as CapsLock and NumLock
+ where possible. Instead, they should interpret each character-
+ based keysym according to its case.
+
+ o Unlike Shift, the state of modifier keys such as Control and Alt
+ should be taken as modifying the interpretation of other keysyms.
+ Note that there are no keysyms for ASCII control characters such
+ as Ctrl-A -- these should be generated by clients sending a
+ Control press followed by an 'a' press.
+
+ o On a client where modifiers like Control and Alt can also be used
+ to generate character-based keysyms, the client may need to send
+ extra "release" events in order that the keysym is interpreted
+ correctly. For example, on a German PC keyboard, Ctrl-Alt-Q
+ generates the '@' character. In this case, the client needs to
+ send simulated release events for Control and Alt in order that
+ the '@' character is interpreted correctly, since Ctrl-Alt-@ may
+ mean something completely different to the server.
+
+ o There is no universal standard for "backward tab" in the X Window
+ System. On some systems shift+tab gives the keysym
+ "ISO_Left_Tab", on others it gives a private "BackTab" keysym, and
+ on others it gives "Tab" and applications tell from the shift
+ state that it means backward-tab rather than forward-tab. In the
+ RFB protocol, the latter approach is preferred. Clients should
+ generate a shifted Tab rather than ISO_Left_Tab. However, to be
+ backwards-compatible with existing clients, servers should also
+ recognize ISO_Left_Tab as meaning a shifted Tab.
+
+ o Modern versions of the X Window System handle keysyms for Unicode
+ characters, consisting of the Unicode character with the hex
+ 1000000 bit set. For maximum compatibility, if a key has both a
+ Unicode and a legacy encoding, clients should send the legacy
+ encoding.
+
+ o Some systems give a special interpretation to key combinations
+ such as Ctrl-Alt-Delete. RFB clients typically provide a menu or
+ toolbar function to send such key combinations. The RFB protocol
+ does not treat them specially; to send Ctrl-Alt-Delete, the client
+ sends the key presses for left or right Control, left or right
+
+
+
+
+Richardson & Levine Informational [Page 18]
+
+RFC 6143 The Remote Framebuffer Protocol March 2011
+
+
+ Alt, and Delete, followed by the key releases. Many RFB servers
+ accept Shift-Ctrl-Alt-Delete as a synonym for Ctrl-Alt-Delete that
+ can be entered directly from the keyboard.
+
+7.5.5. PointerEvent
+
+ A PointerEvent message indicates either pointer movement or a pointer
+ button press or release. The pointer is now at (x-position,
+ y-position), and the current state of buttons 1 to 8 are represented
+ by bits 0 to 7 of button-mask, respectively; 0 means up, 1 means down
+ (pressed).
+
+ On a conventional mouse, buttons 1, 2, and 3 correspond to the left,
+ middle, and right buttons on the mouse. On a wheel mouse, each step
+ of the wheel upwards is represented by a press and release of button
+ 4, and each step downwards is represented by a press and release of
+ button 5.
+
+ +--------------+--------------+--------------+
+ | No. of bytes | Type [Value] | Description |
+ +--------------+--------------+--------------+
+ | 1 | U8 [5] | message-type |
+ | 1 | U8 | button-mask |
+ | 2 | U16 | x-position |
+ | 2 | U16 | y-position |
+ +--------------+--------------+--------------+
+
+7.5.6. ClientCutText
+
+ RFB provides limited support for synchronizing the "cut buffer" of
+ selected text between client and server. This message tells the
+ server that the client has new ISO 8859-1 (Latin-1) text in its cut
+ buffer. Ends of lines are represented by the newline character (hex
+ 0a) alone. No carriage-return (hex 0d) is used. There is no way to
+ transfer text outside the Latin-1 character set.
+
+ +--------------+--------------+--------------+
+ | No. of bytes | Type [Value] | Description |
+ +--------------+--------------+--------------+
+ | 1 | U8 [6] | message-type |
+ | 3 | | padding |
+ | 4 | U32 | length |
+ | length | U8 array | text |
+ +--------------+--------------+--------------+
+
+
+
+
+
+
+
+Richardson & Levine Informational [Page 19]
+
+RFC 6143 The Remote Framebuffer Protocol March 2011
+
+
+7.6. Server-to-Client Messages
+
+ The server-to-client message types defined in this document are:
+
+ +--------+--------------------+
+ | Number | Name |
+ +--------+--------------------+
+ | 0 | FramebufferUpdate |
+ | 1 | SetColorMapEntries |
+ | 2 | Bell |
+ | 3 | ServerCutText |
+ +--------+--------------------+
+
+ Other private message types exist but are not publicly documented.
+ Before sending a message other than those described in this document
+ a server must have determined that the client supports the relevant
+ extension by receiving some extension-specific confirmation from the
+ client -- usually a request for a given pseudo-encoding.
+
+7.6.1. FramebufferUpdate
+
+ A framebuffer update consists of a sequence of rectangles of pixel
+ data that the client should put into its framebuffer. It is sent in
+ response to a FramebufferUpdateRequest from the client. Note that
+ there may be an indefinite period between the
+ FramebufferUpdateRequest and the FramebufferUpdate.
+
+ +--------------+--------------+----------------------+
+ | No. of bytes | Type [Value] | Description |
+ +--------------+--------------+----------------------+
+ | 1 | U8 [0] | message-type |
+ | 1 | | padding |
+ | 2 | U16 | number-of-rectangles |
+ +--------------+--------------+----------------------+
+
+ This header is followed by number-of-rectangles rectangles of pixel
+ data. Each rectangle starts with a rectangle header:
+
+ +--------------+--------------+---------------+
+ | No. of bytes | Type [Value] | Description |
+ +--------------+--------------+---------------+
+ | 2 | U16 | x-position |
+ | 2 | U16 | y-position |
+ | 2 | U16 | width |
+ | 2 | U16 | height |
+ | 4 | S32 | encoding-type |
+ +--------------+--------------+---------------+
+
+
+
+
+Richardson & Levine Informational [Page 20]
+
+RFC 6143 The Remote Framebuffer Protocol March 2011
+
+
+ The rectangle header is followed by the pixel data in the specified
+ encoding. See Section 7.7 for the format of the data for each
+ encoding and Section 7.8 for the meaning of pseudo-encodings.
+
+7.6.2. SetColorMapEntries
+
+ When the pixel format uses a "color map", this message tells the
+ client that the specified pixel values should be mapped to the given
+ RGB values. Note that this message may only update part of the color
+ map. This message should not be sent by the server until after the
+ client has sent at least one FramebufferUpdateRequest, and only when
+ the agreed pixel format uses a color map.
+
+ Color map values are always 16 bits, with the range of values running
+ from 0 to 65535, regardless of the display hardware in use. The
+ color map value for white, for example, is 65535,65535,65535.
+
+ The message starts with a header describing the range of colormap
+ entries to be updated.
+
+ +--------------+--------------+------------------+
+ | No. of bytes | Type [Value] | Description |
+ +--------------+--------------+------------------+
+ | 1 | U8 [1] | message-type |
+ | 1 | | padding |
+ | 2 | U16 | first-color |
+ | 2 | U16 | number-of-colors |
+ +--------------+--------------+------------------+
+
+ This header is followed by number-of-colors RGB values, each of which
+ is in this format:
+
+ +--------------+--------------+-------------+
+ | No. of bytes | Type [Value] | Description |
+ +--------------+--------------+-------------+
+ | 2 | U16 | red |
+ | 2 | U16 | green |
+ | 2 | U16 | blue |
+ +--------------+--------------+-------------+
+
+
+
+
+
+
+
+
+
+
+
+
+Richardson & Levine Informational [Page 21]
+
+RFC 6143 The Remote Framebuffer Protocol March 2011
+
+
+7.6.3. Bell
+
+ A Bell message makes an audible signal on the client if it provides
+ one.
+
+ +--------------+--------------+--------------+
+ | No. of bytes | Type [Value] | Description |
+ +--------------+--------------+--------------+
+ | 1 | U8 [2] | message-type |
+ +--------------+--------------+--------------+
+
+7.6.4. ServerCutText
+
+ The server has new ISO 8859-1 (Latin-1) text in its cut buffer. Ends
+ of lines are represented by the newline character (hex 0a) alone. No
+ carriage-return (hex 0d) is used. There is no way to transfer text
+ outside the Latin-1 character set.
+
+ +--------------+--------------+--------------+
+ | No. of bytes | Type [Value] | Description |
+ +--------------+--------------+--------------+
+ | 1 | U8 [3] | message-type |
+ | 3 | | padding |
+ | 4 | U32 | length |
+ | length | U8 array | text |
+ +--------------+--------------+--------------+
+
+7.7. Encodings
+
+ The encodings defined in this document are:
+
+ +--------+-----------------------------+
+ | Number | Name |
+ +--------+-----------------------------+
+ | 0 | Raw |
+ | 1 | CopyRect |
+ | 2 | RRE |
+ | 5 | Hextile |
+ | 15 | TRLE |
+ | 16 | ZRLE |
+ | -239 | Cursor pseudo-encoding |
+ | -223 | DesktopSize pseudo-encoding |
+ +--------+-----------------------------+
+
+ Other encoding types exist but are not publicly documented.
+
+
+
+
+
+
+Richardson & Levine Informational [Page 22]
+
+RFC 6143 The Remote Framebuffer Protocol March 2011
+
+
+7.7.1. Raw Encoding
+
+ The simplest encoding type is raw pixel data. In this case, the data
+ consists of width*height pixel values (where width and height are the
+ width and height of the rectangle). The values simply represent each
+ pixel in left-to-right scan line order. All RFB clients must be able
+ to handle pixel data in this raw encoding, and RFB servers should
+ only produce raw encoding unless the client specifically asks for
+ some other encoding type.
+
+ +----------------------------+--------------+-------------+
+ | No. of bytes | Type [Value] | Description |
+ +----------------------------+--------------+-------------+
+ | width*height*bytesPerPixel | PIXEL array | pixels |
+ +----------------------------+--------------+-------------+
+
+7.7.2. CopyRect Encoding
+
+ The CopyRect (copy rectangle) encoding is a very simple and efficient
+ encoding that can be used when the client already has the same pixel
+ data elsewhere in its framebuffer. The encoding on the wire simply
+ consists of an X,Y coordinate. This gives a position in the
+ framebuffer from which the client can copy the rectangle of pixel
+ data. This can be used in a variety of situations, the most common
+ of which are when the user moves a window across the screen, and when
+ the contents of a window are scrolled.
+
+ +--------------+--------------+----------------+
+ | No. of bytes | Type [Value] | Description |
+ +--------------+--------------+----------------+
+ | 2 | U16 | src-x-position |
+ | 2 | U16 | src-y-position |
+ +--------------+--------------+----------------+
+
+ For maximum compatibility, the source rectangle of a CopyRect should
+ not include pixels updated by previous entries in the same
+ FramebufferUpdate message.
+
+7.7.3. RRE Encoding
+
+ Note: RRE encoding is obsolescent. In general, ZRLE and TRLE
+ encodings are more compact.
+
+ RRE stands for rise-and-run-length encoding. As its name implies, it
+ is essentially a two-dimensional analogue of run-length encoding.
+ RRE-encoded rectangles arrive at the client in a form that can be
+
+
+
+
+
+Richardson & Levine Informational [Page 23]
+
+RFC 6143 The Remote Framebuffer Protocol March 2011
+
+
+ rendered immediately by the simplest of graphics engines. RRE is not
+ appropriate for complex desktops, but can be useful in some
+ situations.
+
+ The basic idea behind RRE is the partitioning of a rectangle of pixel
+ data into rectangular subregions (subrectangles) each of which
+ consists of pixels of a single value, and the union of which
+ comprises the original rectangular region. The near-optimal
+ partition of a given rectangle into such subrectangles is relatively
+ easy to compute.
+
+ The encoding consists of a background pixel value, Vb (typically the
+ most prevalent pixel value in the rectangle) and a count N, followed
+ by a list of N subrectangles, each of which consists of a tuple
+ <v,x,y,w,h> where v (which should be different from Vb) is the pixel
+ value, (x,y) are the coordinates of the subrectangle relative to the
+ top-left corner of the rectangle, and (w,h) are the width and height
+ of the subrectangle. The client can render the original rectangle by
+ drawing a filled rectangle of the background pixel value and then
+ drawing a filled rectangle corresponding to each subrectangle.
+
+ On the wire, the data begins with the header:
+
+ +---------------+--------------+-------------------------+
+ | No. of bytes | Type [Value] | Description |
+ +---------------+--------------+-------------------------+
+ | 4 | U32 | number-of-subrectangles |
+ | bytesPerPixel | PIXEL | background-pixel-value |
+ +---------------+--------------+-------------------------+
+
+ This is followed by number-of-subrectangles instances of the
+ following structure:
+
+ +---------------+--------------+---------------------+
+ | No. of bytes | Type [Value] | Description |
+ +---------------+--------------+---------------------+
+ | bytesPerPixel | PIXEL | subrect-pixel-value |
+ | 2 | U16 | x-position |
+ | 2 | U16 | y-position |
+ | 2 | U16 | width |
+ | 2 | U16 | height |
+ +---------------+--------------+---------------------+
+
+7.7.4. Hextile Encoding
+
+ Note: Hextile encoding is obsolescent. In general, ZRLE and TRLE
+ encodings are more compact.
+
+
+
+
+Richardson & Levine Informational [Page 24]
+
+RFC 6143 The Remote Framebuffer Protocol March 2011
+
+
+ Hextile is a variation on RRE. Rectangles are split up into 16x16
+ tiles, allowing the dimensions of the subrectangles to be specified
+ in 4 bits each, 16 bits in total. The rectangle is split into tiles
+ starting at the top left going in left-to-right, top-to-bottom order.
+ The encoded contents of the tiles simply follow one another in the
+ predetermined order. If the width of the whole rectangle is not an
+ exact multiple of 16, then the width of the last tile in each row
+ will be correspondingly smaller. Similarly, if the height of the
+ whole rectangle is not an exact multiple of 16, then the height of
+ each tile in the final row will also be smaller.
+
+ Each tile is either encoded as raw pixel data, or as a variation on
+ RRE. Each tile has a background pixel value, as before. The
+ background pixel value does not need to be explicitly specified for a
+ given tile if it is the same as the background of the previous tile.
+ However, the background pixel value may not be carried over if the
+ previous tile was raw. If all of the subrectangles of a tile have
+ the same pixel value, this can be specified once as a foreground
+ pixel value for the whole tile. As with the background, the
+ foreground pixel value can be left unspecified, meaning it is carried
+ over from the previous tile. The foreground pixel value may not be
+ carried over if the previous tile was raw or had the SubrectsColored
+ bit set. It may, however, be carried over from a previous tile with
+ the AnySubrects bit clear, as long as that tile itself carried over a
+ valid foreground from its previous tile.
+
+ The data consists of each tile encoded in order. Each tile begins
+ with a subencoding type byte, which is a mask made up of a number of
+ bits:
+
+ +--------------+--------------+---------------------+
+ | No. of bytes | Type [Value] | Description |
+ +--------------+--------------+---------------------+
+ | 1 | U8 | subencoding-mask: |
+ | | [1] | Raw |
+ | | [2] | BackgroundSpecified |
+ | | [4] | ForegroundSpecified |
+ | | [8] | AnySubrects |
+ | | [16] | SubrectsColored |
+ +--------------+--------------+---------------------+
+
+ If the Raw bit is set, then the other bits are irrelevant;
+ width*height pixel values follow (where width and height are the
+ width and height of the tile). Otherwise, the other bits in the mask
+ are as follows:
+
+
+
+
+
+
+Richardson & Levine Informational [Page 25]
+
+RFC 6143 The Remote Framebuffer Protocol March 2011
+
+
+ BackgroundSpecified
+ If set, a pixel value of bytesPerPixel bytes follows and specifies
+ the background color for this tile. The first non-raw tile in a
+ rectangle must have this bit set. If this bit isn't set, then the
+ background is the same as the last tile.
+
+ ForegroundSpecified
+ If set, a pixel value of bytesPerPixel bytes follows and specifies
+ the foreground color to be used for all subrectangles in this
+ tile.
+
+ If this bit is set, then the SubrectsColored bit must be zero.
+
+ AnySubrects
+ If set, a single byte follows and gives the number of
+ subrectangles following. If not set, there are no subrectangles
+ (i.e., the whole tile is just solid background color).
+
+ SubrectsColored
+ If set, then each subrectangle is preceded by a pixel value giving
+ the color of that subrectangle, so a subrectangle is:
+
+ +---------------+--------------+---------------------+
+ | No. of bytes | Type [Value] | Description |
+ +---------------+--------------+---------------------+
+ | bytesPerPixel | PIXEL | subrect-pixel-value |
+ | 1 | U8 | x-and-y-position |
+ | 1 | U8 | width-and-height |
+ +---------------+--------------+---------------------+
+
+ If not set, all subrectangles are the same color -- the foreground
+ color; if the ForegroundSpecified bit wasn't set, then the
+ foreground is the same as the last tile. A subrectangle is:
+
+ +--------------+--------------+------------------+
+ | No. of bytes | Type [Value] | Description |
+ +--------------+--------------+------------------+
+ | 1 | U8 | x-and-y-position |
+ | 1 | U8 | width-and-height |
+ +--------------+--------------+------------------+
+
+ The position and size of each subrectangle is specified in two bytes,
+ x-and-y-position and width-and-height. The most significant 4 bits
+ of x-and-y-position specify the X position, the least significant
+ specify the Y position. The most significant 4 bits of width-and-
+ height specify the width minus 1, the least significant specify the
+ height minus 1.
+
+
+
+
+Richardson & Levine Informational [Page 26]
+
+RFC 6143 The Remote Framebuffer Protocol March 2011
+
+
+7.7.5. TRLE
+
+ TRLE stands for Tiled Run-Length Encoding, and combines tiling,
+ palettization, and run-length encoding. The rectangle is divided
+ into tiles of 16x16 pixels in left-to-right, top-to-bottom order,
+ similar to Hextile. If the width of the rectangle is not an exact
+ multiple of 16, then the width of the last tile in each row is
+ smaller, and if the height of the rectangle is not an exact multiple
+ of 16, then the height of each tile in the final row is smaller.
+
+ TRLE makes use of a new type CPIXEL (compressed pixel). This is the
+ same as a PIXEL for the agreed pixel format, except as a special
+ case, it uses a more compact format if true-color-flag is non-zero,
+ bits-per-pixel is 32, depth is 24 or less, and all of the bits making
+ up the red, green, and blue intensities fit in either the least
+ significant 3 bytes or the most significant 3 bytes. If all of these
+ are the case, a CPIXEL is only 3 bytes long, and contains the least
+ significant or the most significant 3 bytes as appropriate.
+ bytesPerCPixel is the number of bytes in a CPIXEL.
+
+ Each tile begins with a subencoding type byte. The top bit of this
+ byte is set if the tile has been run-length encoded, clear otherwise.
+ The bottom 7 bits indicate the size of the palette used: zero means
+ no palette, 1 means that the tile is of a single color, and 2 to 127
+ indicate a palette of that size. The special subencoding values 129
+ and 127 indicate that the palette is to be reused from the last tile
+ that had a palette, with and without RLE, respectively.
+
+ Note: in this discussion, the div(a,b) function means the result of
+ dividing a/b truncated to an integer.
+
+ The possible values of subencoding are:
+
+ 0: Raw pixel data. width*height pixel values follow (where width and
+ height are the width and height of the tile):
+
+ +-----------------------------+--------------+-------------+
+ | No. of bytes | Type [Value] | Description |
+ +-----------------------------+--------------+-------------+
+ | width*height*BytesPerCPixel | CPIXEL array | pixels |
+ +-----------------------------+--------------+-------------+
+
+
+
+
+
+
+
+
+
+
+Richardson & Levine Informational [Page 27]
+
+RFC 6143 The Remote Framebuffer Protocol March 2011
+
+
+ 1: A solid tile consisting of a single color. The pixel value
+ follows:
+
+ +----------------+--------------+-------------+
+ | No. of bytes | Type [Value] | Description |
+ +----------------+--------------+-------------+
+ | bytesPerCPixel | CPIXEL | pixelValue |
+ +----------------+--------------+-------------+
+
+ 2 to 16: Packed palette types. The paletteSize is the value of the
+ subencoding, which is followed by the palette, consisting of
+ paletteSize pixel values. The packed pixels follow, with each
+ pixel represented as a bit field yielding a zero-based index into
+ the palette. For paletteSize 2, a 1-bit field is used; for
+ paletteSize 3 or 4, a 2-bit field is used; and for paletteSize
+ from 5 to 16, a 4-bit field is used. The bit fields are packed
+ into bytes, with the most significant bits representing the
+ leftmost pixel (i.e., big endian). For tiles not a multiple of 8,
+ 4, or 2 pixels wide (as appropriate), padding bits are used to
+ align each row to an exact number of bytes.
+
+ +----------------------------+--------------+--------------+
+ | No. of bytes | Type [Value] | Description |
+ +----------------------------+--------------+--------------+
+ | paletteSize*bytesPerCPixel | CPIXEL array | palette |
+ | m | U8 array | packedPixels |
+ +----------------------------+--------------+--------------+
+
+ where m is the number of bytes representing the packed pixels.
+ For paletteSize of 2, this is div(width+7,8)*height; for
+ paletteSize of 3 or 4, this is div(width+3,4)*height; or for
+ paletteSize of 5 to 16, this is div(width+1,2)*height.
+
+ 17 to 126: Unused. (Packed palettes of these sizes would offer no
+ advantage over palette RLE).
+
+ 127: Packed palette with the palette reused from the previous tile.
+ The subencoding byte is followed by the packed pixels as described
+ above for packed palette types.
+
+ 128: Plain RLE. The data consists of a number of runs, repeated
+ until the tile is done. Runs may continue from the end of one row
+ to the beginning of the next. Each run is represented by a single
+ pixel value followed by the length of the run. The length is
+ represented as one or more bytes. The length is calculated as one
+ more than the sum of all the bytes representing the length. Any
+ byte value other than 255 indicates the final byte. So for
+
+
+
+
+Richardson & Levine Informational [Page 28]
+
+RFC 6143 The Remote Framebuffer Protocol March 2011
+
+
+ example, length 1 is represented as [0], 255 as [254], 256 as
+ [255,0], 257 as [255,1], 510 as [255,254], 511 as [255,255,0], and
+ so on.
+
+ +-------------------------+--------------+-----------------------+
+ | No. of bytes | Type [Value] | Description |
+ +-------------------------+--------------+-----------------------+
+ | bytesPerCPixel | CPIXEL | pixelValue |
+ | div(runLength - 1, 255) | U8 array | 255 |
+ | 1 | U8 | (runLength-1) mod 255 |
+ +-------------------------+--------------+-----------------------+
+
+ 129: Palette RLE with the palette reused from the previous tile.
+ Followed by a number of runs, repeated until the tile is done, as
+ described below for 130 to 255.
+
+ 130 to 255: Palette RLE. Followed by the palette, consisting of
+ paletteSize = (subencoding - 128) pixel values:
+
+ +----------------------------+--------------+-------------+
+ | No. of bytes | Type [Value] | Description |
+ +----------------------------+--------------+-------------+
+ | paletteSize*bytesPerCPixel | CPIXEL array | palette |
+ +----------------------------+--------------+-------------+
+
+ Following the palette is, as with plain RLE, a number of runs,
+ repeated until the tile is done. A run of length one is
+ represented simply by a palette index:
+
+ +--------------+--------------+--------------+
+ | No. of bytes | Type [Value] | Description |
+ +--------------+--------------+--------------+
+ | 1 | U8 | paletteIndex |
+ +--------------+--------------+--------------+
+
+ A run of length more than one is represented by a palette index
+ with the top bit set, followed by the length of the run as for
+ plain RLE.
+
+ +-------------------------+--------------+-----------------------+
+ | No. of bytes | Type [Value] | Description |
+ +-------------------------+--------------+-----------------------+
+ | 1 | U8 | paletteIndex + 128 |
+ | div(runLength - 1, 255) | U8 array | 255 |
+ | 1 | U8 | (runLength-1) mod 255 |
+ +-------------------------+--------------+-----------------------+
+
+
+
+
+
+Richardson & Levine Informational [Page 29]
+
+RFC 6143 The Remote Framebuffer Protocol March 2011
+
+
+7.7.6. ZRLE
+
+ ZRLE stands for Zlib (see [RFC1950] and [RFC1951]) Run-Length
+ Encoding, and combines an encoding similar to TRLE with zlib
+ compression. On the wire, the rectangle begins with a 4-byte length
+ field, and is followed by that many bytes of zlib-compressed data. A
+ single zlib "stream" object is used for a given RFB protocol
+ connection, so that ZRLE rectangles must be encoded and decoded
+ strictly in order.
+
+ +--------------+--------------+-------------+
+ | No. of bytes | Type [Value] | Description |
+ +--------------+--------------+-------------+
+ | 4 | U32 | length |
+ | length | U8 array | zlibData |
+ +--------------+--------------+-------------+
+
+ The zlibData when uncompressed represents tiles in left-to-right,
+ top-to-bottom order, similar to TRLE, but with a tile size of 64x64
+ pixels. If the width of the rectangle is not an exact multiple of
+ 64, then the width of the last tile in each row is smaller, and if
+ the height of the rectangle is not an exact multiple of 64, then the
+ height of each tile in the final row is smaller.
+
+ The tiles are encoded in exactly the same way as TRLE, except that
+ subencoding may not take the values 127 or 129, i.e., palettes cannot
+ be reused between tiles.
+
+ The server flushes the zlib stream to a byte boundary at the end of
+ each ZRLE-encoded rectangle. It need not flush the stream between
+ tiles within a rectangle. Since the zlibData for a single rectangle
+ can potentially be quite large, clients can incrementally decode and
+ interpret the zlibData but must not assume that encoded tile data is
+ byte aligned.
+
+7.8. Pseudo-Encodings
+
+ An update rectangle with a "pseudo-encoding" does not directly
+ represent pixel data but instead allows the server to send arbitrary
+ data to the client. How this data is interpreted depends on the
+ pseudo-encoding.
+
+7.8.1. Cursor Pseudo-Encoding
+
+ A client that requests the Cursor pseudo-encoding is declaring that
+ it is capable of drawing a pointer cursor locally. This can
+ significantly improve perceived performance over slow links. The
+ server sets the cursor shape by sending a rectangle with the Cursor
+
+
+
+Richardson & Levine Informational [Page 30]
+
+RFC 6143 The Remote Framebuffer Protocol March 2011
+
+
+ pseudo-encoding as part of an update. The rectangle's x-position and
+ y-position indicate the hotspot of the cursor, and width and height
+ indicate the width and height of the cursor in pixels. The data
+ consists of width*height raw pixel values followed by a shape
+ bitmask, with one bit corresponding to each pixel in the cursor
+ rectangle. The bitmask consists of left-to-right, top-to-bottom scan
+ lines, where each scan line is padded to a whole number of bytes, the
+ number being div(width+7,8). Within each byte, the most significant
+ bit represents the leftmost pixel; a bit set to 1 means the
+ corresponding pixel in the cursor is valid.
+
+ +----------------------------+--------------+---------------+
+ | No. of bytes | Type [Value] | Description |
+ +----------------------------+--------------+---------------+
+ | width*height*bytesPerPixel | PIXEL array | cursor-pixels |
+ | div(width+7,8)*height | U8 array | bitmask |
+ +----------------------------+--------------+---------------+
+
+7.8.2. DesktopSize Pseudo-Encoding
+
+ A client that requests the DesktopSize pseudo-encoding is declaring
+ that it is capable of coping with a change in the framebuffer width
+ and height. The server changes the desktop size by sending a
+ rectangle with the DesktopSize pseudo-encoding as the last rectangle
+ in an update. The rectangle's x-position and y-position are ignored,
+ and width and height indicate the new width and height of the
+ framebuffer.
+
+ There is no further data associated with the rectangle. After
+ changing the desktop size, the server must assume that the client no
+ longer has the previous framebuffer contents. This will usually
+ result in a complete update of the framebuffer at the next update.
+ However, for maximum interoperability with existing servers the
+ client should preserve the top-left portion of the framebuffer
+ between the old and new sizes.
+
+8. IANA Considerations
+
+ IANA has allocated port 5900 to the RFB protocol. The other port
+ numbers mentioned in Section 2 are called out for historical context
+ and do not match IANA allocations.
+
+ Future assignments to the IANA registries created by this
+ specification are to be made through either "Expert Review" or "IESG
+ Approval" (if there is no currently appointed expert) as defined in
+ [RFC5226].
+
+
+
+
+
+Richardson & Levine Informational [Page 31]
+
+RFC 6143 The Remote Framebuffer Protocol March 2011
+
+
+8.1. RFB Security Types
+
+8.1.1. Registry Name
+
+ The name of this registry is "Remote Framebuffer Security Types".
+
+8.1.2. Registry Contents
+
+ IANA established a registry for security types that are used with the
+ RFB protocol.
+
+ The initial entries in the registry are:
+
+ +------------+-------------------------+-----------------------+
+ | Number | Name | References |
+ +------------+-------------------------+-----------------------+
+ | 0 | Invalid | (this document) |
+ | 1 | None | (this document) |
+ | 2 | VNC Authentication | (this document) |
+ | 3 to 15 | RealVNC | (historic assignment) |
+ | 16 | Tight | (historic assignment) |
+ | 17 | Ultra | (historic assignment) |
+ | 18 | TLS | (historic assignment) |
+ | 19 | VeNCrypt | (historic assignment) |
+ | 20 | GTK-VNC SASL | (historic assignment) |
+ | 21 | MD5 hash authentication | (historic assignment) |
+ | 22 | Colin Dean xvp | (historic assignment) |
+ | 128 to 255 | RealVNC | (historic assignment) |
+ +------------+-------------------------+-----------------------+
+
+8.2. Client-to-Server Message Types
+
+8.2.1. Registry Name
+
+ The name of this registry is "Remote Framebuffer Client-to-Server
+ Message Types".
+
+8.2.2. Registry Contents
+
+ IANA established a registry for client-to-server message types that
+ are used with the RFB protocol.
+
+ The initial entries in the registry are:
+
+
+
+
+
+
+
+
+Richardson & Levine Informational [Page 32]
+
+RFC 6143 The Remote Framebuffer Protocol March 2011
+
+
+ +--------+------------------------------+-----------------------+
+ | Number | Name | References |
+ +--------+------------------------------+-----------------------+
+ | 0 | SetPixelFormat | (this document) |
+ | 2 | SetEncodings | (this document) |
+ | 3 | FramebufferUpdateRequest | (this document) |
+ | 4 | KeyEvent | (this document) |
+ | 5 | PointerEvent | (this document) |
+ | 6 | ClientCutText | (this document) |
+ | 127 | VMWare | (historic assignment) |
+ | 128 | Nokia Terminal Mode Spec | (historic assignment) |
+ | 249 | OLIVE Call Control | (historic assignment) |
+ | 250 | Colin Dean xvp | (historic assignment) |
+ | 251 | Pierre Ossman SetDesktopSize | (historic assignment) |
+ | 252 | tight | (historic assignment) |
+ | 253 | gii | (historic assignment) |
+ | 254 | VMWare | (historic assignment) |
+ | 255 | Anthony Liguori | (historic assignment) |
+ +--------+------------------------------+-----------------------+
+
+8.3. Server-to-Client Message Types
+
+8.3.1. Registry Name
+
+ The name of this registry is "Remote Framebuffer Server-to-Client
+ Message Types".
+
+8.3.2. Registry Contents
+
+ IANA established a registry for server-to-client message types that
+ are used with the RFB protocol.
+
+ The initial entries in the registry are:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+Richardson & Levine Informational [Page 33]
+
+RFC 6143 The Remote Framebuffer Protocol March 2011
+
+
+ +--------+--------------------------+-----------------------+
+ | Number | Name | References |
+ +--------+--------------------------+-----------------------+
+ | 0 | FramebufferUpdate | (this document) |
+ | 1 | SetColourMapEntries | (this document) |
+ | 2 | Bell | (this document) |
+ | 3 | ServerCutText | (this document) |
+ | 127 | VMWare | (historic assignment) |
+ | 128 | Nokia Terminal Mode Spec | (historic assignment) |
+ | 249 | OLIVE Call Control | (historic assignment) |
+ | 250 | Colin Dean xvp | (historic assignment) |
+ | 252 | tight | (historic assignment) |
+ | 253 | gii | (historic assignment) |
+ | 254 | VMWare | (historic assignment) |
+ | 255 | Anthony Liguori | (historic assignment) |
+ +--------+--------------------------+-----------------------+
+
+8.4. RFB Encoding Types
+
+8.4.1. Registry Name
+
+ The name of this registry is "Remote Framebuffer Encoding Types".
+
+8.4.2. Registry Contents
+
+ IANA established a registry for encoding types that are used with the
+ RFB protocol.
+
+ The initial entries in the registry are:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+Richardson & Levine Informational [Page 34]
+
+RFC 6143 The Remote Framebuffer Protocol March 2011
+
+
+ +-------------------+----------------------------+------------------+
+ | Number | Name | References |
+ +-------------------+----------------------------+------------------+
+ | 0 | Raw | (this document) |
+ | 1 | CopyRect | (this document) |
+ | 2 | RRE | (this document) |
+ | 5 | Hextile | (this document) |
+ | 16 | ZRLE | (this document) |
+ | -239 | Cursor pseudo-encoding | (this document) |
+ | -223 | DesktopSize | (this document) |
+ | | pseudo-encoding | |
+ | 4 | CoRRE | (historic |
+ | | | assignment) |
+ | 6 | zlib | (historic |
+ | | | assignment) |
+ | 7 | tight | (historic |
+ | | | assignment) |
+ | 8 | zlibhex | (historic |
+ | | | assignment) |
+ | 15 | TRLE | (this document) |
+ | 17 | Hitachi ZYWRLE | (historic |
+ | | | assignment) |
+ | 1024 to 1099 | RealVNC | (historic |
+ | | | assignment) |
+ | -1 to -222 | tight options | (historic |
+ | | | assignment) |
+ | -224 to -238 | tight options | (historic |
+ | | | assignment) |
+ | -240 to -256 | tight options | (historic |
+ | | | assignment) |
+ | -257 to -272 | Anthony Liguori | (historic |
+ | | | assignment) |
+ | -273 to -304 | VMWare | (historic |
+ | | | assignment) |
+ | -305 | gii | (historic |
+ | | | assignment) |
+ | -306 | popa | (historic |
+ | | | assignment) |
+ | -307 | Peter Astrand DesktopName | (historic |
+ | | | assignment) |
+ | -308 | Pierre Ossman | (historic |
+ | | ExtendedDesktopSize | assignment) |
+ | -309 | Colin Dean xvp | (historic |
+ | | | assignment) |
+ | -310 | OLIVE Call Control | (historic |
+ | | | assignment) |
+ | -412 to -512 | TurboVNC fine-grained | (historic |
+ | | quality level | assignment) |
+
+
+
+Richardson & Levine Informational [Page 35]
+
+RFC 6143 The Remote Framebuffer Protocol March 2011
+
+
+ | -523 to -524 | Nokia Terminal Mode Spec | (historic |
+ | | | assignment) |
+ | -763 to -768 | TurboVNC subsampling level | (historic |
+ | | | assignment) |
+ | 0x574d5600 to | VMWare | (historic |
+ | 0x574d56ff | | assignment) |
+ +-------------------+----------------------------+------------------+
+
+9. Security
+
+ The RFB protocol as defined here provides no security beyond the
+ optional and cryptographically weak password check described in
+ Section 7.2.2. In particular, it provides no protection against
+ observation of or tampering with the data stream. It has typically
+ been used on secure physical or virtual networks.
+
+ Security methods beyond those described here may be used to protect
+ the integrity of the data. The client and server might agree to use
+ an extended security type to encrypt the session, or the session
+ might be transmitted over a secure channel such as IPsec [RFC4301] or
+ SSH [RFC4254].
+
+10. Acknowledgements
+
+ James Weatherall, Andy Harter, and Ken Wood also contributed to the
+ design of the RFB protocol.
+
+ RFB and VNC are registered trademarks of RealVNC Ltd. in the U.S. and
+ in other countries.
+
+11. References
+
+11.1. Normative References
+
+ [RFC1950] Deutsch, L. and J-L. Gailly, "ZLIB Compressed Data Format
+ Specification version 3.3", RFC 1950, May 1996.
+
+ [RFC1951] Deutsch, P., "DEFLATE Compressed Data Format Specification
+ version 1.3", RFC 1951, May 1996.
+
+ [XLIBREF] Nye, A., "XLIB Reference Manual R5", June 1994.
+
+11.2. Informative References
+
+ [RFC4254] Ylonen, T. and C. Lonvick, "The Secure Shell (SSH)
+ Connection Protocol", RFC 4254, January 2006.
+
+
+
+
+
+Richardson & Levine Informational [Page 36]
+
+RFC 6143 The Remote Framebuffer Protocol March 2011
+
+
+ [RFC4301] Kent, S. and K. Seo, "Security Architecture for the
+ Internet Protocol", RFC 4301, December 2005.
+
+ [RFC5226] Narten, T. and H. Alvestrand, "Guidelines for Writing an
+ IANA Considerations Section in RFCs", BCP 26, RFC 5226,
+ May 2008.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+Richardson & Levine Informational [Page 37]
+
+RFC 6143 The Remote Framebuffer Protocol March 2011
+
+
+Appendix A. Differences in Earlier Protocol Versions
+
+ For maximum interoperability, clients and servers should be prepared
+ to fall back to the earlier 3.3 and 3.7 versions of the RFB protocol.
+ Any version reported other than 3.7 or 3.8 should be treated as 3.3.
+
+ All of the differences occur in the initial handshake phase. Once
+ the session reaches the ClientInit and ServerInit messages, all three
+ protocol versions are identical. Even within a protocol version,
+ clients and servers may support different subsets of the encoding and
+ pseudo-encoding types.
+
+A.1. Differences in the Version 3.3 Protocol
+
+ The ProtocolVersion message is:
+
+ RFB 003.003\n (hex 52 46 42 20 30 30 33 2e 30 30 33 0a)
+
+ In the security handshake (Section 7.1.2), rather than a two-way
+ negotiation, the server decides the security type and sends a single
+ word:
+
+ +--------------+--------------+---------------+
+ | No. of bytes | Type [Value] | Description |
+ +--------------+--------------+---------------+
+ | 4 | U32 | security-type |
+ +--------------+--------------+---------------+
+
+ The security-type may only take the value 0, 1, or 2. A value of 0
+ means that the connection has failed and is followed by a string
+ giving the reason, as described in Section 7.1.2.
+
+ If the security-type is 1, for no authentication, the server does not
+ send the SecurityResult message but proceeds directly to the
+ initialization messages (Section 7.3).
+
+ In VNC Authentication (Section 7.2.2), if the authentication fails,
+ the server sends the SecurityResult message, but does not send an
+ error message before closing the connection.
+
+A.2. Differences in the Version 3.7 Protocol
+
+ The ProtocolVersion message is:
+
+ RFB 003.007\n (hex 52 46 42 20 30 30 33 2e 30 30 37 0a)
+
+
+
+
+
+
+Richardson & Levine Informational [Page 38]
+
+RFC 6143 The Remote Framebuffer Protocol March 2011
+
+
+ After the security handshake, if the security-type is 1, for no
+ authentication, the server does not send the SecurityResult message
+ but proceeds directly to the initialization messages (Section 7.3).
+
+ In VNC Authentication (Section 7.2.2), if the authentication fails,
+ the server sends the SecurityResult message, but does not send an
+ error message before closing the connection.
+
+Authors' Addresses
+
+ Tristan Richardson
+ RealVNC Ltd.
+ Betjeman House, 104 Hills Road
+ Cambridge CB2 1LQ
+ UK
+
+ Phone: +44 1223 310400
+ EMail: standards@realvnc.com
+ URI: http://www.realvnc.com
+
+
+ John Levine
+ RealVNC Ltd.
+
+ Phone: +44 1223 790005
+ EMail: standards@taugh.com
+ URI: http://jl.ly
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+Richardson & Levine Informational [Page 39]
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