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+Network Working Group R. Fox
+Request for Comments: 1106 Tandem
+ June 1989
+
+
+ TCP Big Window and Nak Options
+
+Status of this Memo
+
+ This memo discusses two extensions to the TCP protocol to provide a
+ more efficient operation over a network with a high bandwidth*delay
+ product. The extensions described in this document have been
+ implemented and shown to work using resources at NASA. This memo
+ describes an Experimental Protocol, these extensions are not proposed
+ as an Internet standard, but as a starting point for further
+ research. Distribution of this memo is unlimited.
+
+Abstract
+
+ Two extensions to the TCP protocol are described in this RFC in order
+ to provide a more efficient operation over a network with a high
+ bandwidth*delay product. The main issue that still needs to be
+ solved is congestion versus noise. This issue is touched on in this
+ memo, but further research is still needed on the applicability of
+ the extensions in the Internet as a whole infrastructure and not just
+ high bandwidth*delay product networks. Even with this outstanding
+ issue, this document does describe the use of these options in the
+ isolated satellite network environment to help facilitate more
+ efficient use of this special medium to help off load bulk data
+ transfers from links needed for interactive use.
+
+1. Introduction
+
+ Recent work on TCP has shown great performance gains over a variety
+ of network paths [1]. However, these changes still do not work well
+ over network paths that have a large round trip delay (satellite with
+ a 600 ms round trip delay) or a very large bandwidth
+ (transcontinental DS3 line). These two networks exhibit a higher
+ bandwidth*delay product, over 10**6 bits, than the 10**5 bits that
+ TCP is currently limited to. This high bandwidth*delay product
+ refers to the amount of data that may be unacknowledged so that all
+ of the networks bandwidth is being utilized by TCP. This may also be
+ referred to as "filling the pipe" [2] so that the sender of data can
+ always put data onto the network and the receiver will always have
+ something to read, and neither end of the connection will be forced
+ to wait for the other end.
+
+ After the last batch of algorithm improvements to TCP, performance
+
+
+
+Fox [Page 1]
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+RFC 1106 TCP Big Window and Nak Options June 1989
+
+
+ over high bandwidth*delay networks is still very poor. It appears
+ that no algorithm changes alone will make any significant
+ improvements over high bandwidth*delay networks, but will require an
+ extension to the protocol itself. This RFC discusses two possible
+ options to TCP for this purpose.
+
+ The two options implemented and discussed in this RFC are:
+
+ 1. NAKs
+
+ This extension allows the receiver of data to inform the sender
+ that a packet of data was not received and needs to be resent.
+ This option proves to be useful over any network path (both high
+ and low bandwidth*delay type networks) that experiences periodic
+ errors such as lost packets, noisy links, or dropped packets due
+ to congestion. The information conveyed by this option is
+ advisory and if ignored, does not have any effect on TCP what so
+ ever.
+
+ 2. Big Windows
+
+ This option will give a method of expanding the current 16 bit (64
+ Kbytes) TCP window to 32 bits of which 30 bits (over 1 gigabytes)
+ are allowed for the receive window. (The maximum window size
+ allowed in TCP due to the requirement of TCP to detect old data
+ versus new data. For a good explanation please see [2].) No
+ changes are required to the standard TCP header [6]. The 16 bit
+ field in the TCP header that is used to convey the receive window
+ will remain unchanged. The 32 bit receive window is achieved
+ through the use of an option that contains the upper half of the
+ window. It is this option that is necessary to fill large data
+ pipes such as a satellite link.
+
+ This RFC is broken up into the following sections: section 2 will
+ discuss the operation of the NAK option in greater detail, section 3
+ will discuss the big window option in greater detail. Section 4 will
+ discuss other effects of the big windows and nak feature when used
+ together. Included in this section will be a brief discussion on the
+ effects of congestion versus noise to TCP and possible options for
+ satellite networks. Section 5 will be a conclusion with some hints
+ as to what future development may be done at NASA, and then an
+ appendix containing some test results is included.
+
+2. NAK Option
+
+ Any packet loss in a high bandwidth*delay network will have a
+ catastrophic effect on throughput because of the simple
+ acknowledgement of TCP. TCP always acks the stream of data that has
+
+
+
+Fox [Page 2]
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+RFC 1106 TCP Big Window and Nak Options June 1989
+
+
+ successfully been received and tells the sender the next byte of data
+ of the stream that is expected. If a packet is lost and succeeding
+ packets arrive the current protocol has no way of telling the sender
+ that it missed one packet but received following packets. TCP
+ currently resends all of the data over again, after a timeout or the
+ sender suspects a lost packet due to a duplicate ack algorithm [1],
+ until the receiver receives the lost packet and can then ack the lost
+ packet as well as succeeding packets received. On a normal low
+ bandwidth*delay network this effect is minimal if the timeout period
+ is set short enough. However, on a long delay network such as a T1
+ satellite channel this is catastrophic because by the time the lost
+ packet can be sent and the ack returned the TCP window would have
+ been exhausted and both the sender and receiver would be temporarily
+ stalled waiting for the packet and ack to fully travel the data pipe.
+ This causes the pipe to become empty and requires the sender to
+ refill the pipe after the ack is received. This will cause a minimum
+ of 3*X bandwidth loss, where X is the one way delay of the medium and
+ may be much higher depending on the size of the timeout period and
+ bandwidth*delay product. Its 1X for the packet to be resent, 1X for
+ the ack to be received and 1X for the next packet being sent to reach
+ the destination. This calculation assumes that the window size is
+ much smaller than the pipe size (window = 1/2 data pipe or 1X), which
+ is the typical case with the current TCP window limitation over long
+ delay networks such as a T1 satellite link.
+
+ An attempt to reduce this wasted bandwidth from 3*X was introduced in
+ [1] by having the sender resend a packet after it notices that a
+ number of consecutively received acks completely acknowledges already
+ acknowledged data. On a typical network this will reduce the lost
+ bandwidth to almost nil, since the packet will be resent before the
+ TCP window is exhausted and with the data pipe being much smaller
+ than the TCP window, the data pipe will not become empty and no
+ bandwidth will be lost. On a high delay network the reduction of
+ lost bandwidth is minimal such that lost bandwidth is still
+ significant. On a very noisy satellite, for instance, the lost
+ bandwidth is very high (see appendix for some performance figures)
+ and performance is very poor.
+
+ There are two methods of informing the sender of lost data.
+ Selective acknowledgements and NAKS. Selective acknowledgements have
+ been the object of research in a number of experimental protocols
+ including VMTP [3], NETBLT [4], and SatFTP [5]. The idea behind
+ selective acks is that the receiver tells the sender which pieces it
+ received so that the sender can resend the data not acked but already
+ sent once. NAKs on the other hand, tell the sender that a particular
+ packet of data needs to be resent.
+
+ There are a couple of disadvantages of selective acks. Namely, in
+
+
+
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+ some of the protocols mentioned above, the receiver waits a certain
+ time before sending the selective ack so that acks may be bundled up.
+ This delay can cause some wasted bandwidth and requires more complex
+ state information than the simple nak. Even if the receiver doesn't
+ bundle up the selective acks but sends them as it notices that
+ packets have been lost, more complex state information is needed to
+ determine which packets have been acked and which packets need to be
+ resent. With naks, only the immediate data needed to move the left
+ edge of the window is naked, thus almost completely eliminating all
+ state information.
+
+ The selective ack has one advantage over naks. If the link is very
+ noisy and packets are being lost close together, then the sender will
+ find out about all of the missing data at once and can send all of
+ the missing data out immediately in an attempt to move the left
+ window edge in the acknowledge number of the TCP header, thus keeping
+ the data pipe flowing. Whereas with naks, the sender will be
+ notified of lost packets one at a time and this will cause the sender
+ to process extra packets compared to selective acks. However,
+ empirical studies has shown that most lost packets occur far enough
+ apart that the advantage of selective acks over naks is rarely seen.
+ Also, if naks are sent out as soon as a packet has been determined
+ lost, then the advantage of selective acks becomes no more than
+ possibly a more aesthetic algorithm for handling lost data, but
+ offers no gains over naks as described in this paper. It is this
+ reason that the simplicity of naks was chosen over selective acks for
+ the current implementation.
+
+2.1 Implementation details
+
+ When the receiver of data notices a gap between the expected sequence
+ number and the actual sequence number of the packet received, the
+ receiver can assume that the data between the two sequence numbers is
+ either going to arrive late or is lost forever. Since the receiver
+ can not distinguish between the two events a nak should be sent in
+ the TCP option field. Naking a packet still destined to arrive has
+ the effect of causing the sender to resend the packet, wasting one
+ packets worth of bandwidth. Since this event is fairly rare, the
+ lost bandwidth is insignificant as compared to that of not sending a
+ nak when the packet is not going to arrive. The option will take the
+ form as follows:
+
+ +========+=========+=========================+================+
+ +option= + length= + sequence number of + number of +
+ + A + 7 + first byte being naked + segments naked +
+ +========+=========+=========================+================+
+
+ This option contains the first sequence number not received and a
+
+
+
+Fox [Page 4]
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+RFC 1106 TCP Big Window and Nak Options June 1989
+
+
+ count of how many segments of bytes needed to be resent, where
+ segments is the size of the current TCP MSS being used for the
+ connection. Since a nak is an advisory piece of information, the
+ sending of a nak is unreliable and no means for retransmitting a nak
+ is provided at this time.
+
+ When the sender of data receives the option it may either choose to
+ do nothing or it will resend the missing data immediately and then
+ continue sending data where it left off before receiving the nak.
+ The receiver will keep track of the last nak sent so that it will not
+ repeat the same nak. If it were to repeat the same nak the protocol
+ could get into the mode where on every reception of data the receiver
+ would nak the first missing data frame. Since the data pipe may be
+ very large by the time the first nak is read and responded to by the
+ sender, many naks would have been sent by the receiver. Since the
+ sender does not know that the naks are repetitious it will resend the
+ data each time, thus wasting the network bandwidth with useless
+ retransmissions of the same piece of data. Having an unreliable nak
+ may result in a nak being damaged and not being received by the
+ sender, and in this case, we will let the tcp recover by its normal
+ means. Empirical data has shown that the likelihood of the nak being
+ lost is quite small and thus, this advisory nak option works quite
+ well.
+
+3. Big Window Option
+
+ Currently TCP has a 16 bit window limitation built into the protocol.
+ This limits the amount of outstanding unacknowledged data to 64
+ Kbytes. We have already seen that some networks have a pipe larger
+ than 64 Kbytes. A T1 satellite channel and a cross country DS3
+ network with a 30ms delay have data pipes much larger than 64 Kbytes.
+ Thus, even on a perfectly conditioned link with no bandwidth wasted
+ due to errors, the data pipe will not be filled and bandwidth will be
+ wasted. What is needed is the ability to send more unacknowledged
+ data. This is achieved by having bigger windows, bigger than the
+ current limitation of 16 bits. This option to expands the window
+ size to 30 bits or over 1 gigabytes by literally expanding the window
+ size mechanism currently used by TCP. The added option contains the
+ upper 15 bits of the window while the lower 16 bits will continue to
+ go where they normally go [6] in the TCP header.
+
+ A TCP session will use the big window options only if both sides
+ agree to use them, otherwise the option is not used and the normal 16
+ bit windows will be used. Once the 2 sides agree to use the big
+ windows then every packet thereafter will be expected to contain the
+ window option with the current upper 15 bits of the window. The
+ negotiation to decide whether or not to use the bigger windows takes
+ place during the SYN and SYN ACK segments of the TCP connection
+
+
+
+Fox [Page 5]
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+RFC 1106 TCP Big Window and Nak Options June 1989
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+
+ startup process. The originator of the connection will include in
+ the SYN segment the following option:
+
+ 1 byte 1 byte 4 bytes
+ +=========+==========+===============+
+ +option=B + length=6 + 30 bit window +
+ +=========+==========+===============+
+
+
+ If the other end of the connection wants to use big windows it will
+ include the same option back in the SYN ACK segment that it must
+ send. At this point, both sides have agreed to use big windows and
+ the specified windows will be used. It should be noted that the SYN
+ and SYN ACK segments will use the small windows, and once the big
+ window option has been negotiated then the bigger windows will be
+ used.
+
+ Once both sides have agreed to use 32 bit windows the protocol will
+ function just as it did before with no difference in operation, even
+ in the event of lost packets. This claim holds true since the
+ rcv_wnd and snd_wnd variables of tcp contain the 16 bit windows until
+ the big window option is negotiated and then they are replaced with
+ the appropriate 32 bit values. Thus, the use of big windows becomes
+ part of the state information kept by TCP.
+
+ Other methods of expanding the windows have been presented, including
+ a window multiple [2] or streaming [5], but this solution is more
+ elegant in the sense that it is a true extension of the window that
+ one day may easily become part of the protocol and not just be an
+ option to the protocol.
+
+3.1 How does it work
+
+ Once a connection has decided to use big windows every succeeding
+ packet must contain the following option:
+
+ +=========+==========+==========================+
+ +option=C + length=4 + upper 15 bits of rcv_wnd +
+ +=========+==========+==========================+
+
+ With all segments sent, the sender supplies the size of its receive
+ window. If the connection is only using 16 bits then this option is
+ not supplied, otherwise the lower 16 bits of the receive window go
+ into the tcp header where it currently resides [6] and the upper 15
+ bits of the window is put into the data portion of the option C.
+ When the receiver processes the packet it must first reform the
+ window and then process the packet as it would in the absence of the
+ option.
+
+
+
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+
+3.2 Impact of changes
+
+ In implementing the first version of the big window option there was
+ very little change required to the source. State information must be
+ added to the protocol to determine if the big window option is to be
+ used and all 16 bit variables that dealt with window information must
+ now become 32 bit quantities. A future document will describe in
+ more detail the changes required to the 4.3 bsd tcp source code.
+ Test results of the window change only are presented in the appendix.
+ When expanding 16 bit quantities to 32 bit quantities in the TCP
+ control block in the source (4.3 bsd source) may cause the structure
+ to become larger than the mbuf used to hold the structure. Care must
+ be taken to insure this doesn't occur with your system or
+ undetermined events may take place.
+
+4. Effects of Big Windows and Naks when used together
+
+ With big windows alone, transfer times over a satellite were quite
+ impressive with the absence of any introduced errors. However, when
+ an error simulator was used to create random errors during transfers,
+ performance went down extremely fast. When the nak option was added
+ to the big window option performance in the face of errors went up
+ some but not to the level that was expected. This section will
+ discuss some issues that were overcome to produce the results given
+ in the appendix.
+
+4.1 Window Size and Nak benefits
+
+ With out errors, the window size required to keep the data pipe full
+ is equal to the round trip delay * throughput desired, or the data
+ pipe bandwidth (called Z from now on). This and other calculations
+ assume that processing time of the hosts is negligible. In the event
+ of an error (without NAKs), the window size needs to become larger
+ than Z in order to keep the data pipe full while the sender is
+ waiting for the ack of the resent packet. If the window size is
+ equaled to Z and we assume that the retransmission timer is equaled
+ to Z, then when a packet is lost, the retransmission timer will go
+ off as the last piece of data in the window is sent. In this case,
+ the lost piece of data can be resent with no delay. The data pipe
+ will empty out because it will take 1/2Z worth of data to get the ack
+ back to the sender, an additional 1/2Z worth of data to get the data
+ pipe refilled with new data. This causes the required window to be
+ 2Z, 1Z to keep the data pipe full during normal operations and 1Z to
+ keep the data pipe full while waiting for a lost packet to be resent
+ and acked.
+
+ If the same scenario in the last paragraph is used with the addition
+ of NAKs, the required window size still needs to be 2Z to avoid
+
+
+
+Fox [Page 7]
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+RFC 1106 TCP Big Window and Nak Options June 1989
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+
+ wasting any bandwidth in the event of a dropped packet. This appears
+ to mean that the nak option does not provide any benefits at all.
+ Testing showed that the retransmission timer was larger than the data
+ pipe and in the event of errors became much bigger than the data
+ pipe, because of the retransmission backoff. Thus, the nak option
+ bounds the required window to 2Z such that in the event of an error
+ there is no lost bandwidth, even with the retransmission timer
+ fluctuations. The results in the appendix shows that by using naks,
+ bandwidth waste associated with the retransmission timer facility is
+ eliminated.
+
+4.2 Congestions vs Noise
+
+ An issue that must be looked at when implementing both the NAKs and
+ big window scheme together is in the area of congestion versus lost
+ packets due to the medium, or noise. In the recent algorithm
+ enhancements [1], slow start was introduced so that whenever a data
+ transfer is being started on a connection or right after a dropped
+ packet, the effective send window would be set to a very small size
+ (typically would equal the MSS being used). This is done so that a
+ new connection would not cause congestion by immediately overloading
+ the network, and so that an existing connection would back off the
+ network if a packet was dropped due to congestion and allow the
+ network to clear up. If a connection using big windows loses a
+ packet due to the medium (a packet corrupted by an error) the last
+ thing that should be done is to close the send window so that the
+ connection can only send 1 packet and must use the slow start
+ algorithm to slowly work itself back up to sending full windows worth
+ of data. This algorithm would quickly limit the usefulness of the
+ big window and nak options over lossy links.
+
+ On the other hand, if a packet was dropped due to congestion and the
+ sender assumes the packet was dropped because of noise the sender
+ will continue sending large amounts of data. This action will cause
+ the congestion to continue, more packets will be dropped, and that
+ part of the network will collapse. In this instance, the sender
+ would want to back off from sending at the current window limit.
+ Using the current slow start mechanism over a satellite builds up the
+ window too slowly [1]. Possibly a better solution would be for the
+ window to be opened 2*Rlog2(W) instead of R*log2(W) [1] (open window
+ by 2 packets instead of 1 for each acked packet). This will reduce
+ the wasted bandwidth by opening the window much quicker while giving
+ the network a chance to clear up. More experimentation is necessary
+ to find the optimal rate of opening the window, especially when large
+ windows are being used.
+
+ The current recommendation for TCP is to use the slow start mechanism
+ in the event of any lost packet. If an application knows that it
+
+
+
+Fox [Page 8]
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+RFC 1106 TCP Big Window and Nak Options June 1989
+
+
+ will be using a satellite with a high error rate, it doesn't make
+ sense to force it to use the slow start mechanism for every dropped
+ packet. Instead, the application should be able to choose what
+ action should happen in the event of a lost packet. In the BSD
+ environment, a setsockopt call should be provided so that the
+ application may inform TCP to handle lost packets in a special way
+ for this particular connection. If the known error rate of a link is
+ known to be small, then by using slow start with modified rate from
+ above, will cause the amount of bandwidth loss to be very small in
+ respect to the amount of bandwidth actually utilized. In this case,
+ the setsockopt call should not be used. What is really needed is a
+ way for a host to determine if a packet or packets are being dropped
+ due to congestion or noise. Then, the host can choose to do the
+ right thing. This will require a mechanism like source quench to be
+ used. For this to happen more experimentation is necessary to
+ determine a solid definition on the use of this mechanism. Now it is
+ believed by some that using source quench to avoid congestion only
+ adds to the problem, not help suppress it.
+
+ The TCP used to gather the results in the appendix for the big window
+ with nak experiment, assumed that lost packets were the result of
+ noise and not congestion. This assumption was used to show how to
+ make the current TCP work in such an environment. The actual
+ satellite used in the experiment (when the satellite simulator was
+ not used) only experienced an error rate around 10e-10. With this
+ error rate it is suggested that in practice when big windows are used
+ over the link, TCP should use the slow start mechanism for all lost
+ packets with the 2*Rlog2(W) rate discussed above. Under most
+ situations when long delay networks are being used (transcontinental
+ DS3 networks using fiber with very low error rates, or satellite
+ links with low error rates) big windows and naks should be used with
+ the assumption that lost packets are the result of congestion until a
+ better algorithm is devised [7].
+
+ Another problem noticed, while testing the affects of slow start over
+ a satellite link, was at times, the retransmission timer was set so
+ restrictive, that milliseconds before a naked packet's ack is
+ received the retransmission timer would go off due to a timed packet
+ within the send window. The timer was set at the round trip delay of
+ the network allowing no time for packet processing. If this timer
+ went off due to congestion then backing off is the right thing to do,
+ otherwise to avoid the scenario discovered by experimentation, the
+ transmit timer should be set a little longer so that the
+ retransmission timer does not go off too early. Care must be taken
+ to make sure the right thing is done in the implementation in
+ question so that a packet isn't retransmitted too soon, and blamed on
+ congestion when in fact, the ack is on its way.
+
+
+
+
+Fox [Page 9]
+
+RFC 1106 TCP Big Window and Nak Options June 1989
+
+
+4.3 Duplicate Acks
+
+ Another problem found with the 4.3bsd implementation is in the area
+ of duplicate acks. When the sender of data receives a certain number
+ of acks (3 in the current Berkeley release) that acknowledge
+ previously acked data before, it then assumes that a packet has been
+ lost and will resend the one packet assumed lost, and close its send
+ window as if the network is congested and the slow start algorithm
+ mention above will be used to open the send window. This facility is
+ no longer needed since the sender can use the reception of a nak as
+ its indicator that a particular packet was dropped. If the nak
+ packet is lost then the retransmit timer will go off and the packet
+ will be retransmitted by normal means. If a senders algorithm
+ continues to count duplicate acks the sender will find itself
+ possibly receiving many duplicate acks after it has already resent
+ the packet due to a nak being received because of the large size of
+ the data pipe. By receiving all of these duplicate acks the sender
+ may find itself doing nothing but resending the same packet of data
+ unnecessarily while keeping the send window closed for absolutely no
+ reason. By removing this feature of the implementation a user can
+ expect to find a satellite connection working much better in the face
+ of errors and other connections should not see any performance loss,
+ but a slight improvement in performance if anything at all.
+
+5. Conclusion
+
+ This paper has described two new options that if used will make TCP a
+ more efficient protocol in the face of errors and a more efficient
+ protocol over networks that have a high bandwidth*delay product
+ without decreasing performance over more common networks. If a
+ system that implements the options talks with one that does not, the
+ two systems should still be able to communicate with no problems.
+ This assumes that the system doesn't use the option numbers defined
+ in this paper in some other way or doesn't panic when faced with an
+ option that the machine does not implement. Currently at NASA, there
+ are many machines that do not implement either option and communicate
+ just fine with the systems that do implement them.
+
+ The drive for implementing big windows has been the direct result of
+ trying to make TCP more efficient over large delay networks [2,3,4,5]
+ such as a T1 satellite. However, another practical use of large
+ windows is becoming more apparent as the local area networks being
+ developed are becoming faster and supporting much larger MTU's.
+ Hyperchannel, for instances, has been stated to be able to support 1
+ Mega bit MTU's in their new line of products. With the current
+ implementation of TCP, efficient use of hyperchannel is not utilized
+ as it should because the physical mediums MTU is larger than the
+ maximum window of the protocol being used. By increasing the TCP
+
+
+
+Fox [Page 10]
+
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+
+
+ window size, better utilization of networks like hyperchannel will be
+ gained instantly because the sender can send 64 Kbyte packets (IP
+ limitation) but not have to operate in a stop and wait fashion.
+ Future work is being started to increase the IP maximum datagram size
+ so that even better utilization of fast local area networks will be
+ seen by having the TCP/IP protocols being able to send large packets
+ over mediums with very large MTUs. This will hopefully, eliminate
+ the network protocol as the bottleneck in data transfers while
+ workstations and workstation file system technology advances even
+ more so, than it already has.
+
+ An area of concern when using the big window mechanism is the use of
+ machine resources. When running over a satellite and a packet is
+ dropped such that 2Z (where Z is the round trip delay) worth of data
+ is unacknowledged, both ends of the connection need to be able to
+ buffer the data using machine mbufs (or whatever mechanism the
+ machine uses), usually a valuable and scarce commodity. If the
+ window size is not chosen properly, some machines will crash when the
+ memory is all used up, or it will keep other parts of the system from
+ running. Thus, setting the window to some fairly large arbitrary
+ number is not a good idea, especially on a general purpose machine
+ where many users log on at any time. What is currently being
+ engineered at NASA is the ability for certain programs to use the
+ setsockopt feature or 4.3bsd asking to use big windows such that the
+ average user may not have access to the large windows, thus limiting
+ the use of big windows to applications that absolutely need them and
+ to protect a valuable system resource.
+
+6. References
+
+ [1] Jacobson, V., "Congestion Avoidance and Control", SIGCOMM 88,
+ Stanford, Ca., August 1988.
+
+ [2] Jacobson, V., and R. Braden, "TCP Extensions for Long-Delay
+ Paths", LBL, USC/Information Sciences Institute, RFC 1072,
+ October 1988.
+
+ [3] Cheriton, D., "VMTP: Versatile Message Transaction Protocol", RFC
+ 1045, Stanford University, February 1988.
+
+ [4] Clark, D., M. Lambert, and L. Zhang, "NETBLT: A Bulk Data
+ Transfer Protocol", RFC 998, MIT, March 1987.
+
+ [5] Fox, R., "Draft of Proposed Solution for High Delay Circuit File
+ Transfer", GE/NAS Internal Document, March 1988.
+
+ [6] Postel, J., "Transmission Control Protocol - DARPA Internet
+ Program Protocol Specification", RFC 793, DARPA, September 1981.
+
+
+
+Fox [Page 11]
+
+RFC 1106 TCP Big Window and Nak Options June 1989
+
+
+ [7] Leiner, B., "Critical Issues in High Bandwidth Networking", RFC
+ 1077, DARPA, November 1989.
+
+7. Appendix
+
+ Both options have been implemented and tested. Contained in this
+ section is some performance gathered to support the use of these two
+ options. The satellite channel used was a 1.544 Mbit link with a
+ 580ms round trip delay. All values are given as units of bytes.
+
+
+ TCP with Big Windows, No Naks:
+
+
+ |---------------transfer rates----------------------|
+ Window Size | no error | 10e-7 error rate | 10e-6 error rate |
+ -----------------------------------------------------------------
+ 64K | 94K | 53K | 14K |
+ -----------------------------------------------------------------
+ 72K | 106K | 51K | 15K |
+ -----------------------------------------------------------------
+ 80K | 115K | 42K | 14K |
+ -----------------------------------------------------------------
+ 92K | 115K | 43K | 14K |
+ -----------------------------------------------------------------
+ 100K | 135K | 66K | 15K |
+ -----------------------------------------------------------------
+ 112K | 126K | 53K | 17K |
+ -----------------------------------------------------------------
+ 124K | 154K | 45K | 14K |
+ -----------------------------------------------------------------
+ 136K | 160K | 66K | 15K |
+ -----------------------------------------------------------------
+ 156K | 167K | 45K | 14K |
+ -----------------------------------------------------------------
+ Figure 1.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+Fox [Page 12]
+
+RFC 1106 TCP Big Window and Nak Options June 1989
+
+
+ TCP with Big Windows, and Naks:
+
+
+ |---------------transfer rates----------------------|
+ Window Size | no error | 10e-7 error rate | 10e-6 error rate |
+ -----------------------------------------------------------------
+ 64K | 95K | 83K | 43K |
+ -----------------------------------------------------------------
+ 72K | 104K | 87K | 49K |
+ -----------------------------------------------------------------
+ 80K | 117K | 96K | 62K |
+ -----------------------------------------------------------------
+ 92K | 124K | 119K | 39K |
+ -----------------------------------------------------------------
+ 100K | 140K | 124K | 35K |
+ -----------------------------------------------------------------
+ 112K | 151K | 126K | 53K |
+ -----------------------------------------------------------------
+ 124K | 160K | 140K | 36K |
+ -----------------------------------------------------------------
+ 136K | 167K | 148K | 38K |
+ -----------------------------------------------------------------
+ 156K | 167K | 160K | 38K |
+ -----------------------------------------------------------------
+ Figure 2.
+
+ With a 10e-6 error rate, many naks as well as data packets were
+ dropped, causing the wild swing in transfer times. Also, please note
+ that the machines used are SGI Iris 2500 Turbos with the 3.6 OS with
+ the new TCP enhancements. The performance associated with the Irises
+ are slower than a Sun 3/260, but due to some source code restrictions
+ the Iris was used. Initial results on the Sun showed slightly higher
+ performance and less variance.
+
+Author's Address
+
+ Richard Fox
+ 950 Linden #208
+ Sunnyvale, Cal, 94086
+
+ EMail: rfox@tandem.com
+
+
+
+
+
+
+
+
+
+
+Fox [Page 13]
+ \ No newline at end of file