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diff --git a/doc/rfc/rfc493.txt b/doc/rfc/rfc493.txt new file mode 100644 index 0000000..15f846d --- /dev/null +++ b/doc/rfc/rfc493.txt @@ -0,0 +1,1571 @@ + + + + + + +Network Working Group J. Michener +Request for Comments: 493 MAC +NIC: 15358 I. Cotton +References: 282, 258 MITRE +Obsoletes: 292 K. Kelley + U. of Ill. + D. Liddle + Ownes Ill. + E. Meyer + MAC + + + GRAPHICS PROTOCOL + +Introduction + + This document reflects opinions expressed and decisions reached at + the second meeting of the Network Graphics Group, held at the + Stanford Artificial Intelligence Laboratory in late November 1971. + It describes part of a proposed Network Standard Graphics Protocol + for transmitting graphics data within the ARPA network. The + particular aspects of the protocol covered in this document relate to + the form and content of graphics information sent from a source of + graphical information (an application program, say, in the "Serving + Host") to a display package for output to a graphics console (at the + "Using Host"). This will take the form of a sequence of 8-bit bytes, + and will be called the graphics output byte stream. + + This document is intended to serve as a basis for discussion and for + experimentation over the network. This document does not include + form or content of graphics input (data sent from the Using Host to + the Serving Host) nor does it cover how the connection is established + between the hosts. A proposal for the former will be generated + eventually by this committee; the latter is the job of the Connection + Committee (of the Network Graphics Group). + + This RFC describes the commands which are available in the protocol + in terms of the effect they would have at the receiving (Using Host) + end. Clearly, some subroutine package is desirable at the Serving + Host for use by applications in transmitting graphics data, but on + this topic this RFC does not intend to comment. + + It may be observed by the reader that no facility is specified in + this protocol allowing the Using Host to report logical errors in the + graphics output byte stream to the Serving Host. Such a facility + would have to be integrated with the graphics input byte stream, + since it involves most of the problems related to synchrony of + independent hosts. + + + +Michener, et. al. [Page 1] + +RFC 493 GRAPHICS PROTOCOL 26 April 1973 + + +Background + + The reader should probably peruse RFC 282: "Graphics Meeting Report" + by Mike Padlipsky to obtain some of the framework surrounding this + discussion of network graphics. Also it might be valuable to make + note of the model described in RFC 285: "Network Graphics" by Donald + Huff. + +Levels and Ground Rules Pertaining Thereto + + Functions within the graphics protocol will be classified into a + number of levels depending partly on how difficult it is to implement + those functions. It is intended that any host which claims to + implement the functions of level N must implement all lower levels as + well. Thus, it is envisioned that sites will implement levels + inclemently. Implementations will be improved as a continuing + process to include more and more functions, and it is intended that + each implementation will be able to identify its own level to a + graphics protocol at a remote site which is requesting a graphics + interchange. A side result is that each site will be able to + determine its own priorities in committing programmers to the + graphics protocol as opposed to other efforts. + + It is also our intention that implementation of level N will require + no knowledge of level N+1. Thus a site can implement a level in the + (reasonably) firm knowledge that no changes at higher levels will + alter the level implemented. At some time it may be decided by the + Network Graphics Group to redefine a level which has previously been + firmed up. It is not our intention that this shall happen but one + must recognize that the proposed Graphics Protocol is experimental + and may have to be changed. + + One further ground rule: a stream of commands and data which is valid + at a given level, K, shall produce "identical" results on any + interpreter of level K or higher. By this we mean that as long as + the commands and data take advantage only of strictly defined + operations, similar pictures should result. Aspects of the protocol + which are not strictly defined (at this time) include character size, + character position relative to the beam, how control characters in + text output affect the terminal and what happens when the beam is + moved or a line drawn outside of the logical screen boundary. This + rule forces upwards compatibility, so that an application written + using features of a low numbered level will still work at sites which + have moved on to implement higher levels. Additionally, any aspects + + + + + + + +Michener, et. al. [Page 2] + +RFC 493 GRAPHICS PROTOCOL 26 April 1973 + + + of this protocol which are explicitly "left unspecified" in the + detailed operations descriptions below shall be explicitly specified + in any public description of an actual implementation. + + We now describe the framework which will be common to all levels. + +Basic Data Forms + + Information in the Network Standard Graphics Protocol will be + expressed as a sequence of 8-bit bytes. A command will consist of a + command byte followed by zero or more arguments. The same command + byte will always take the same number of arguments in the same form. + The length of each argument may be fixed or variable depending on the + argument. + + A simple type of argument is a "value", which is a 8-bit integer. + Another type of argument is a "string" which is a count followed by + (count) number of 8-bit bytes. If the count is between 0 and 127, it + is sent in a single byte. If the count is between 128 and 2**15-1 + (**means exponentiation), it is sent in two bytes with the high order + bit of the first byte set to one. The first byte contains the seven + high order bits of the number and the second byte contains the eight + low order bits. A string is the only type of argument of a command + which can vary in length. For example, whenever a command has + optional arguments, they will be represented inside of a string. + + Coordinate data engendered considerable discussion at the second + Network Graphics Group meeting. It was decided that a two- + dimensional Logical Coordinate System was required, and each + interpreter for the graphic command byte stream would be responsible + for mapping this coordinate system to physical device coordinates. + It was decided that data in the logical coordinate system would be in + twos-complement notation, that it would be fractional, that each edge + of the screen would have unit length, and that the origin would + correspond to the center of the screen on the output device. The + vertical (horizontal) edges of the screen of the output device + correspond to the lines X (Y) = -1/2 or X=+1/2-e where e is a small + positive number determined by the precision of the fractional data. + Particularly the points (-1/2, -1/2) (-1/2, 1/2-e), (1/2-e, -1/2) and + (1/2-e, 1/2-e) shall be visible points at the corners of the logical + screen. (In the case of a non-square display surface, the implementer + may take his own decision. Thus we shall say that the Logical + Coordinate System contains points whose coordinates range from -1/2 + to a little less than +1/2. + + + + + + + +Michener, et. al. [Page 3] + +RFC 493 GRAPHICS PROTOCOL 26 April 1973 + + + Commands which take coordinate data will be available in various + modes. In absolute mode, a position is specified by giving its + coordinates in the Logical Coordinate System. In relative mode, the + difference between the coordinates of the position and the + coordinates of the current position must be specified. Thus a + coordinate datum which is an argument for an absolute mode operation + should be in the range -1/2 to +1/2-e, while one for a relative mode + operation should be in the range -1+e to +1-e. + + Interest was expressed at the second Graphics Group Meeting in + eventually allowing a very large coordinate space (many bits of + precision in each fractional coordinate). This is to be done by + permitting the length, in 8-bit bytes, of each coordinate datum to be + set (as a mode). It was decided at the meeting that two bytes per + coordinate would suffice for now. Thus "e" in the above discussion + is 2**(-15) (one in the least significant bit of a 15-bit plus sign + fractional coordinate). + + Text data will be transmitted as an argument of various commands for + display on the output device. Network ASCII will be used to + represent characters. At the lowest-levels of the protocol only one + character size will be available -- whatever is "normal" on the + display device. If the device has no "normal" size, 72 characters + per line would be desirable. At higher levels the size of each + individual character can be specified. + + Also, at the lowest levels, control characters will be passed along + to the device for it to do the best it can. However, the consensus + of the graphics meeting was that at some reasonably low (but non- + zero) level, carriage return, line feed, and backspace should be + interpreted to do the right thing. + +Picture Subroutines and Related Topics + + At the second Network Graphics Group meeting, it was decided that two + sorts of picture subroutines were desirable, the primary distinction + between them being relative difficulty of implementation. At the + meeting, the simpler variety was called a subpicture, and the more + complex was called a subroutine. This author believes that these + terms do not embody enough semantics to facilitate keeping the two + straight and so proposes to standardize on "simple subroutine" and + "full subpicture" instead. + + The only parameter which can be passed to a simple subpicture is the + "current beam position". In other words, if such a subpicture is + called more than once in a picture, the only difference in appearance + + + + + +Michener, et. al. [Page 4] + +RFC 493 GRAPHICS PROTOCOL 26 April 1973 + + + between the various calls is a translation due to the beam position + at the time of the call. Full subpictures, on the other hand, take + parameters which can cause scaling, rotation, reflection, or anything + else we come up with. + + It is planned that a subpicture definition need be transmitted only + once (per network connection) and would not be deleted by a "new + picture" operation. Thus a changing picture could be subdivided into + several parts on a basis of static versus changing information; only + definitions of parts which change need be transmitted to redraw the + picture. + + Traditionally, picture subroutines which depend only on the initial + beam position have been restricted to relative data mode drawing + operations. In view of the fact that subpictures will probably be + used to save static picture information, it is desirable to allow + absolute data mode operations in simple subpictures. + + The next question naturally arises -- what does absolute data mean in + a full subpicture which takes both position and scale parameters? Is + absolute data really absolute in this case? This author believes that + the answer is as follows: the full subpicture is really a picture in + its own right, so it has its own logical coordinate system, and its + absolute data is really within this coordinate system. Thus + "shifting and scaling" a full subpicture really means "scale the + subpicture in its own coordinate system and shift the result as a + whole". + + In summary, then, a major difference between simple and full + subpictures is that a full subpicture has its own logical coordinate + system and a simple subpicture uses the logical coordinate system of + whoever calls it. This distinction is the reason why full + subpictures are harder to implement than simple subpictures. + + Another point discussed at the meeting was a special data mode + whereby a subpicture can display data at absolute positions on the + screen, i.e., absolutely in the main (picture) program. To achieve + this, the meeting proposed special data modes for the three + operations: move beam invisibly, draw line, and display dot. The + intent of these data modes was to bypass all rotation, scaling, and + clipping functions associated with the current level of subpicture + nesting until this mode was cleared in a certain way. This same + effect can be achieved more directly and implemented more efficiently + by two commands: one to save and one to re-establish the logical + coordinate system for the current subpicture. (Additionally, of + course, the "save" operation would establish the initial, highest + level, logical coordinate system.) + + + + +Michener, et. al. [Page 5] + +RFC 493 GRAPHICS PROTOCOL 26 April 1973 + + +Simple Subpicture Calls + + Besides the <identifier> of the subpicture to be called, a simple + subpicture call may specify two optional parameters; the first is an + <identifier> which is the "name" (in a sense described below) of this + particular subpicture call and the second is an absolute position on + the calling page to be invisibly moved to, prior to calling the + subpicture. When (eventually) the viewer is allowed to interact by + "picking" information displayed before him, if the information is + part of a subpicture, then the "name" of the subpicture call will be + part of the "graphic input" reported to the serving host. If the + information picked by the viewer is within several levels of + subpicture calls, the names of each of the calls will be reported in + a manner which indicates their nesting. (Note that just the name of + the subpicture by itself is not sufficient, since one subpicture may + be displayed in several positions and the application may wish to + distinguish between individual calls.) If the identifier is not + specified it defaults to the null string. If the position (for the + invisible move) is not specified, the current beam position is used. + + Which of these two parameters are present is encoded by two bits in a + code byte which precedes the parameters. If both parameters are + present then they are always in the same order; this order and the + bits of the code byte assigned to the two parameters are specified in + the detailed description of the Simple Instance command (and in the + BNF in Appendix 1). Preceding even the code byte, and immediately + following the name of the subpicture which is being called upon, is a + count of the data in the remainder of the instance command. Thus is + included so that it is not necessary to decode the code byte to + determine the total length of any one Simple Instance operation. + +Windowing: Clipping, Blanking, or (?) + + While on the subject of coordinate systems and subpictures, it might + be good to touch on the topic of: who (which end of the connection) + is responsible for doing what, when a picture is potentially going to + be displayed beyond the edge of the virtual screen? It was the + consensus at the graphics meeting that the interpreter of the + graphics protocol (i.e., the using end) would not be held responsible + for doing anything reasonable in case a picture displays information + beyond the edge of the screen (e.g., by relative moves and draws). + + + + + + + + + + +Michener, et. al. [Page 6] + +RFC 493 GRAPHICS PROTOCOL 26 April 1973 + + + The interpreter must react properly to the next absolute data in the + proper range, however. Various solutions to this situation in + existing graphics systems include: + + clipping a line to display as much as is proper, + + blanking the whole of a line if any part is invisible, or + + discarding high order bits of the current position register, so + that no invisible positions can be represented ("wraparound"). + + In addition to problems of the edge effects at the highest level, + problems arise with respect to (full) subpictures. It is nice to be + able to select a rectangular portion of a subpicture to be displayed + as part of a subpicture call. (See: Newman, Display procedures, + Communications of the ACM, Volume 14, Number 10, October 1971, + pp651-660). In accordance with the consensus of the meeting, which + was to make this capability optional, this author merely hopes to + include in the protocol a method of encoding this information since + his site a) can handle some such windowing, and b) hopes to provide a + service facility to perform this function. + + Appendix 2 describes how to concatenate several levels of portions + into a single rectangular test, as long as no rotations are involved. + It also outlines the problems related to rotations and portioning. + +Full Subpicture Calls + + We are now in position to consider what may be specified as part of a + full subpicture call, in addition to the name of the subpicture being + called, which is, of course, required. The data described below will + all be optional: a single code byte will precede all these data; the + presence or absence of one of the parameters will be indicated by a + bit in the code byte being one or zero. The parameters will always + appear in the same order, if they are present. This order is given + below in the detailed description of the Full Instance command (and + in the BNF in Appendix 1). Additionally, preceding even the code + byte, will be a <count> of the following bytes, including the code + byte to determine the total length of any particular Full Instance + operation. + + One parameter is an <identifier> which can be used to distinguish + this particular call to this subpicture from all other calls to the + subpicture. This parameter was already described under Simple + Subpicture Calls. + + + + + + +Michener, et. al. [Page 7] + +RFC 493 GRAPHICS PROTOCOL 26 April 1973 + + + On parameter which may be specified is a translation: this will be + specified by giving the absolute coordinates of the center (on the + calling page) of the image of the subpicture; this will default to + the beam position current at the time of the call. + + A rotation may be specified by giving a 16-bit fraction in the range + 0 to .1111111111111111 (binary) inclusive; this fraction will + represent what part of a full circle (2pi) the rotation is. The + default value of angle of rotation will be zero. + + (Actually, the rotation representation scheme works identically if + one thinks of it as a two's complement fraction from -1/2 to just + less than +1/2. That is, the same bit configurations encode the same + rotation, due to the periodic nature of sine and cosine. For + example, binary zero always represents 0 pi 010000...0 denotes pi/2 + in both schemes; 100...00 denotes 1/2 in one scheme and -1/2 in the + other, which correspond to rotations of +pi and -pi respectively, + i.e. identical rotations.) + + Also specifiable as apart of a full subpicture call is a rectangular + portion of the called picture to be imaged on the calling picture + (see previous section for a discussion of clipping). This rectangle + is specified by its center and one half its total size in x and y. + That is, the rectangle will consist of all points whose x coordinate + differs from that of the center by no more than the specified x-size + and whose y coordinate satisfies a similar condition. The default + for these values will place the center at the origin and give both + the x half width and the y half width the value of +1/2. Thus the + default includes the whole of the logical coordinate system of the + called page (and also some points one of whose coordinates are +1/2, + which, strictly speaking, lie "outside" of the coordinate system; how + this inconsistency is resolved is left unspecified). + + Finally, one must specify the scaling to be applied in determining + the image; this can be done in many ways. One way is to specify a + uniform magnification to be applied to the subpicture. So that + magnifications in a wide range can be achieved, it is the author's + opinion that some form of scientific notation (i.e., floating point) + will have to be employed. If there is already a network standard + floating point notation (which I am not aware of) it should be + employed. Failing that, it is suggested that this notation consist + of an 8-bit (two's complement) exponent followed by a 16-bit (two's + complement) fractional part. + + Another form of scaling is to specify separate magnifications in x + and in y, to be applied to the subpicture before any rotation is + performed. Yet a third way is to specify a rectangular area in the + calling picture's coordinate system to be filled with the image of + + + +Michener, et. al. [Page 8] + +RFC 493 GRAPHICS PROTOCOL 26 April 1973 + + + the subpicture. Since the center of the image is already specified + (by the translation), this image information consists only of half- + edge size data. If none of the three methods of scaling are chosen + (and an affine transformation (see below) is not given explicitly), + then a uniform magnification of unity (i.e., no scaling) is used. + Note that the three forms of scaling tend to contradict each other + and only one of them should be used in any one call. What happens if + self-contradictory information is given in these fields is left + unspecified. + + Appendix 2 presents the mathematics involved in transforming the + subpicture's coordinate system into the calling picture's coordinate + system. It is shown there that all the individual operations + (scaling, rotating, and translating) can be represented as a single + affine transformation (which consists of 6 values). It might be nice + to permit the serving program to specify this transformation + directly. Accordingly, one possible parameter of a full subpicture + call will consist of six floating point numbers (of the form + described under magnification, above) to be interpreted as an affine + transformation. Indeed, if the affine transformation has the + following form: + + /_ |x |y_/ = /_ x y_/ * / L11 L12 / + /_ T1 T2_/ + /_ L21 L22 _/ + + then the values shall (arbitrarily) be sent in the following + (columnar) order: L11, L21, L12, L22, T1, T2. This affine + transformation should be invertible that is, L11*L22 - L21*L12 should + not be zero. + +Viewporting + + Another topic discussed at the meeting, and referred to the protocol + committee for decision, was the capability of placing the "top level" + picture in some rectangle of the virtual screen. The default + rectangle might be the full screen. Alternatively it might be left + up to the viewer to specify the default (via) interaction with the + graphics system at the Using Host). In general, viewporting allows + more than one "top level" picture to be viewed at once. The desire + to view several different pictures on the same screen arises in cases + where multiple users are working together and in cases where one user + is interacting with a group of applications (in separate serving + hosts). This author maintains that the coordinate transformations + required by this feature are simpler than that of "full subpictures" + since no rotations are involved, and would be part of the same + mechanism in its implementation. In particular, merely another + affine transformation (see Appendix 2) would be added to the levels + caused by full subpicture calls. All that is required is keeping + + + +Michener, et. al. [Page 9] + +RFC 493 GRAPHICS PROTOCOL 26 April 1973 + + + track of viewport identifiers and the associated rectangles. Since + little extra work is involved, it is proposed that this feature be + included at some high level of the protocol. + +Command Codes + + Each command in the graphics protocol will be assigned a non-negative + value which will represent this command in the byte stream. The + algorithm whereby values and commands are associated is, it turns + out, a very touchy subject. There are five or ten different criteria + for a "best" algorithm, each criterion different in emphasis. This + Gordian knot will be cut, in this proposal, by ordering the commands + approximately according to level, and then just numbering them. In + addition, if several closely related commands occur at the same + level, some attempt will be made to encode variations of meanings in + terms of bit configurations. Even if some later consideration causes + a change in ordering to be proposed, it is this committee's feeling + that the numbering should not be altered. However, until this matter + is firmly settled, it is strongly advised that any implementation + take into account the possibility of reassignment of command codes. + +Particular Proposal for Level 0 Protocol + + It is proposed that level 0 be kept very simple. This is so that + implementation can be quickly accomplished and experimentation with + the protocol begun. Another reason is that the least powerful host + and even programmable terminals should be able to implement it. In + accordance with this, the "rule" was made that a command be included + only if its output is a function solely of the current command and + the "beam position" current at the start of the command. In other + words, the interpreter for level 0 need have no internal storage for + "modes" or pushdown stacks. With this restriction it is hoped that a + very simple implementation will be possible for level 0. In + particular, perhaps one could eventually build a hardware translator + from level 0 code to one's own particular terminal's code. + + Note that in the opcode assignment for level 0, bits 4, 2, and 1 have + special meaning for the move, line, and dot commands. In particular, + the 1 bit encodes absolute versus relative data mode, the 4 bit + encodes whether any visible output occurs, and the 2 bit determines + whether the visible output is a line or a dot. + +Level 0: Command Summary + + The following is a list of commands (and their syntax) in level zero. + Detailed descriptions of these commands follow in the next section. + Commands dealing with protocol may be added by the Connection + Committee. (They currently request opcodes in the range 128 to 255.) + + + +Michener, et. al. [Page 10] + +RFC 493 GRAPHICS PROTOCOL 26 April 1973 + + + (As described in Basic Data Forms, above, <x coordinate>, <y + coordinate>, <x delta> and <y delta> are two-byte coordinate values, + <string> is a count followed by <count> many bytes and <value> is an + eight bit number.) + +Decimal Octal Binary Format +0 0 00000000 Null +1 1 00000001 Erase screen and reset beam +2 2 00000010 Move Absolute <x coordinate> <y coordinate> +3 3 00000011 Move Relative <x delta> <y delta> +4 4 00000100 Draw Absolute <x coordinate> <y coordinate> +5 5 00000101 Draw Relative <x delta> <y delta> +6 6 00000110 Dot Absolute <x coordinate> <y coordinate> +7 7 00000111 Dot relative <x delta> <y delta> +8 10 00001000 Text <string> +9 11 00001001 TextR <string> +10 12 00001010 End of Picture +11 13 00001011 Escape <value> <string> + + +Level 0: Command Descriptions + +0 Null Statement ("NULL"). +This statement has no arguments--and no effect, either. + +1 Erase screen and reset beam to origin ("ERASE"). +This command indicates that a new picture is about to be drawn. It +should always be (eventually) paired with a following End of Picture +command. + +2 Move beam invisibly to absolute position +("MOVEA") <x coordinate> <y coordinate>. +Nothing is drawn; the beam is positioned to the specified absolute x,y +position. + +3 Move beam invisibly by relative amount +("MOVER") <x coordinate> <y coordinate>. +Nothing is drawn; the beam is shifted by the specified amount in x and +y. + +4 Draw line to absolute position +("DRAWA") <x coordinate> <y coordinate>. +A line is drawn from the current beam position to the specified absolute +x,y position. + + + + + + + +Michener, et. al. [Page 11] + +RFC 493 GRAPHICS PROTOCOL 26 April 1973 + + +5 Draw line to relative position +("DRAWR") <x delta> <y delta>. +A line is drawn from the current beam position to the position delta x +and delta y away. + +6 Display a Dot at absolute position +("DOTA") <x coordinate> <y coordinate>. +The beam is moved invisibly to absolute position x,y and a dot is +displayed there. + +7 Display a Dot at relative position +("DOTR") <x delta> <y delta>. +The beam is moved invisibly by the specified amount in x and y and a dot +is displayed there. + +8 Display text ("TEXT") <string>. +At the current beam position, display some characters at the normal size +for the device being operated. <string> consists of a <count> followed +by count many characters. If there is no "normal size", choose the size +so that seventy-two characters are displayed per line. The characters in +the string are coded in network ASCII all codes between 0 and 127 +(decimal) inclusive are permitted. (At level zero, what happens to +control characters is left unspecified.) Where the beam is, following +execution of this command, is left unspecified, except that another +Display Text command immediately following will append its text to the +previous string. (The use of the TEXT command is discouraged; use TextR +instead.) The position of the first character relative to the initial +beam position is left unspecified. + +9 Display text and restore beam ("TEXTR") <string>. +At the current beam position, display a string of characters at the +normal size for the device being operated; then reposition the beam to +where it was before the command. <string> consists of a <count> followed +by count many characters. If there is no "normal size", choose the size +so that seventy-two characters are displayed per line. The characters in +the string are coded in network ASCII; all codes between 0 and 127 +(decimal) inclusive are permitted. (At level zero, what happens to +control characters is left unspecified.) The position of the first +character relative to the initial beam position is left unspecified. + +10 End of Picture ("ENDPIC"). +This command denotes the end of a new picture. It must be paired with a +preceding ERASE command. + +11 Escape to device specifics ("ESCDEV") <value> <string>. +If "value" is the code assigned (by the Protocol Committee) to the +device being operated, then transmit the eight-bit bytes in <string> +(which starts with a <count> indicating the number of bytes) to the + + + +Michener, et. al. [Page 12] + +RFC 493 GRAPHICS PROTOCOL 26 April 1973 + + +device without examining them. Otherwise ignore this command. If the +device does not accept 8-bit information, reformat the data in some +device specific way; an example would be throwing away the high order +bit for a seven bit device, or gathering 5 8-bit bytes into one 36-bit +word, again discarding the high order bits, perhaps. The action of the +bytes in the string should leave alone (or at least restore) any +hardware beam position registers in the device which the interpreter +might conceivably depend on. + +This command really should not be used it was included at level 0 so +that specific applications can do mode setting and other device specific +manipulations. For example, ARDS terminals may optionally have several +independently addressable output scopes. The selection mechanism changes +state only when a particular sequence of ASCII characters reaches the +terminal. Thus ESCDEV would be used to select which scope(s) is/are to +be affected by following commands. (The current state is invisible to +the graphics package at the Using Host.) + +Further, suppose that another make of terminal has a similar option, +which responds to a different code sequence. This possibility is the +motivation for conditionally ignoring the ESCDEV command based on the +"<value>" specified. Given that a particular application will only be +used to output to either an ARDS or this second make (with the multiple +scope option), then the application could always send two ESCDEV +commands, one applicable only to ARDS terminals, and the other +applicable only to the second make. + +LEVEL 1 + + *Set Line mode ("LINMOD") <value>. + This command sets the current line mode possible modes and the + <value> which sets each are: solid (0), dashed (1), dotted (2), and + others (3 or >). At the beginning of a new picture (i.e., after an + Erase and Reset command), line mode is solid. If a site does not have + a certain mode readily available, it may a) simulate it in software, + b) substitute another in its place (dashed for dotted, or vice versa) + c) ignore it entirely. What is provided should be clearly indicated + in any public document. It is strongly recommend that at least solid + and one other mode be provided. + + *Set intensity ("SETINT") <value>. + This command sets the intensity of lines, dots and characters + displayed following the command. If <value> is 128 decimal, normal + intensity should be set. If <value> is 255 decimal, brightest should + be selected, and if it is 0, then the beam should be blanked. + Intermediate values should be mapped appropriately as the implementer + + + + + +Michener, et. al. [Page 13] + +RFC 493 GRAPHICS PROTOCOL 26 April 1973 + + + sees fit. For instance, if brightest is the same as normal, all + values from 128 through 255 should be mapped to normal. Information + displayed between the start of a new picture (the ERASE command) and + the first SETINT command appears at normal intensity. + + *Text out ("TEXTO") <string>. + Starting from the current beam position, this command displays the + <string> (of network ASCII characters) formatted as if it were typed + material (at the current intensity). <string> consists of a <count> + followed by count many characters. That is, text extending past the + right margin will be broken and repositioned at the left margin on + the next line down. Of the control characters, only carriage return, + line feed, and backspace are required to be interpreted properly. + + *Subpicture header ("SUBHED") <identifier> <count> <header info>. + This command begins the definition of a subpicture named + "<identifier>". This definition is terminated by a matching SUBEND + command. The definition will be remembered until a new one is + specified or until the graphics network connection is broken. Note + that <identifier> is a <string> consisting solely of capital letters + and numbers. + + Subpicture definitions may be nested this will be equivalent to + transmitting the two definitions separately. In other words, all + subpicture names are globals and are "known" to all other + subpictures. If a subpicture definition has not been received prior + to its use in a picture, the empty subpicture should be displayed in + its place until a definition is received. + + A subpicture definition need not be transmitted as part of a picture + (i.e., within an ERASE and END command pair). Indeed, all subpicture + definitions might precede the main picture. + + Currently, the <count> will always be 1, indicating only one byte of + <header info> follows, but at higher levels of the protocol room for + expansion may be required. In the <header info>, the 80 hex bit will + be set if this subpicture can be a simple subpicture, and the 40 hex + bit will be set if the subpicture can be a full subpicture. (It is + possible that one subpicture can be both.) + + Other information that may eventually be present in <header info> + include whether the current value of a certain mode or parameter + should be saved on entry to, and restored on exit from, this + subroutine whenever it is called. These modes and parameters include: + line mode, intensity, character size, and data length. + + + + + + +Michener, et. al. [Page 14] + +RFC 493 GRAPHICS PROTOCOL 26 April 1973 + + + *Subpicture end ("SUBEND"). + This command ends the definition of a subpicture. Each SUBEND must + match a preceding SUBHED command. + + *Simple instance ("INSTS") <identifier> <simple instance tail> + This command indicates that the subpicture <identifier> is to be + called (instanced). At this level, level 1, no subpicture may call + another; if one does, what happens is left unspecified. Also, this + must be a call to a simple subpicture. Thus the 80 hex bit of the + single byte of <header info> must have been set in the SUBHED command + which started the definition of <identifier>. If the subpicture + <identifier> has never been defined, the empty subpicture should be + displayed in its place. + + The <simple instance tail> begins with a count of the amount of + information which follows. This count may be zero. If non-zero, the + next byte is a code byte to be interpreted to see what further + information follows. If the 80-hex bit is set, next in the byte + stream is an <identifier> (called "AS information"). This + <identifier> is the name of this particular instance of the + subpicture as described under Simple Subpicture Calls. If the 40-hex + bit is set, then next in the byte stream (following the AS + information, if present) is an x,y position (in the calling picture's + coordinate scheme) at which the subpicture will be centered. (This is + called AT information.) + + If AT information is not specified, the current beam position is used + as a default. If AS information is not specified, it defaults to the + <string> containing zero characters. If neither the 40 hex nor the 80 + hex bits are set, then neither the AT information not the AS + information is present, and the code byte should be zero. (Also, the + length count had better be 1.) + + Changes to levels 0 commands for level 1. + + TEXT and TEXTR -- Carriage return, line feed and backspace characters + should definitely be interpreted whenever they appear in <string>. + The results of other control characters remain unspecified. The + intensity of the characters shall be affected by the SETINT command. + + ERASE -- Normal intensity and solid line mode must be established at + the start of a new picture. + + DRAWA and DRAWR -- Line mode and intensity shall be affected by the + LINMOD and SETINT commands. + + DOTA and DOTR -- Intensity shall be affected by the SETINT command. + + + + +Michener, et. al. [Page 15] + +RFC 493 GRAPHICS PROTOCOL 26 April 1973 + + +LEVEL 2 + + *Mark ("MARK"). + This command causes the current x,y beam position to be saved on a + pushdown stack. This pushdown stack must be separate from the + subpicture call pushdown stack. + + *Move to mark and pop ("MOVEMK"). + This command sets the current beam position equal to the x,y position + at the top of the "mark" pushdown stack. If the stack is empty, the + origin is used, instead. Then the stack is popped up (unless it is + empty). + + *Draw to mark and pop ("DRAWMK"). + If the "mark" pushdown stack is not empty, this command draws a line + (of the current line mode and intensity) from the current beam + position to the x,y position at the top of the "mark" pushdown stack, + and sets the beam position to that value. Then the stack is popped. + If the stack is empty, the line is drawn to the origin and the beam + position is set there also. + + Changes to level 0 and 1 for level 2. + + INTS -- arbitrary levels of simple subpictures must be supported. + (Note that recursive use of subpictures is not allowed: once + recursion starts, it can never be stopped.) The pushdown stack for + subpicture calls must be kept separate from the "mark" pushdown + stack. + +Level 3 + + (Perhaps all rotational transformations should be put at a higher + level, for instance higher than viewport operations.) + + *Full Instance ("INSTF") <identifier> <full instance tail> + This command indicates that the subpicture <identifier> is to be + called (instanced) in a "full" manner as described in an explanatory + section. For one thing, this means that the 40 hex bit of the single + byte of <header info> must have been set in the SUBHED command which + started the definition of <identifier>. If <identifier> has never + been defined, the empty subpicture (i.e., nothing) should be + displayed in its place. + + The <full instance tail> is similar to the <simple instance tail> + described under the INSTS command, but the former contains more + information. Below is a list of the information which can be + specified, and the bit assigned to the presence/absence of each piece + of information. The pieces of information which are present always + + + +Michener, et. al. [Page 16] + +RFC 493 GRAPHICS PROTOCOL 26 April 1973 + + + appear in the byte stream in the order they are described in this + list. (All pieces of information are described more fully in Full + Subpicture Calls, except for the "AS information" which is described + in Simple Subpicture Calls.) + +Bit (hex) Information +80 As information --"name" of this particular instance. + Consists of an <identifier>. + +40 Translation information -- Center of the subpicture's image + on the calling page. Consists of an <x coordinate> and a + <y coordinate>. + +20 Rotation -- Fractional part of 2pi to rotate the image + counterclockwise. Consists of a 16-bit unsigned fraction. + +10 Portion Information -- Rectangular part of subpicture which + is to be displayed. Consists of <x coordinate>, + <y coordinate>, <x delta>, and <y delta>. + +8 Uniform Magnification -- Amount to scale the whole + subpicture. Consists of a floating point number (which + should not be zero). + +4 Separate x and y magnification -- Separate scales for the x + and y axes of the subpicture. Consists of two floating + point numbers (neither of which should be zero). + +2 Image Size -- How large a rectangle on the calling page is + the image to occupy. Consists of an <x delta> and a + <y delta> (neither of which should be zero). + +1 Affine transformation -- The map from the called to the + calling coordinates system. Consists of six floating point + numbers. + + Notes: + + 1) At most one of the three bits: 8, 4, and 2, should be set. + + 2) If the 1 bit is set, bits 2, 4, 8, 20, and 40, should not be set. + + 3) If additional optional parameters are ever added to the full + subpicture call, another code byte could follow all the above + information. In that case, the <count> part of the <full instance + tail> would include this second code byte and any additional bytes of + information. + + + + +Michener, et. al. [Page 17] + +RFC 493 GRAPHICS PROTOCOL 26 April 1973 + + + *Escape to top level coordinate system ("ESCTOP"). + Until a RESLEV command is (subsequently) executed, all display + commands (moves, draws, dots, and texts) shall operate as if they + were issued by the top level (main) picture instead of the subpicture + containing them. That is, they shall be mapped to the screen + according to the map for the highest level. Subpicture calls + themselves, which are made while an ESCTOP command is in effect, are + not affected by the command. That is, transformations are calculated + as if the command were not in effect. The calculated transformations + are ignored, however, and information displayed by the subpicture + still appears to be at the top level, until a RESLEV command + nullifies the ESCTOP mode. Thus a subpicture call executed while an + ESCTOP command is in effect, acts as if a RESLEV were executed + immediately before the call, and an ESCTOP command were executed as + the first command of the subpicture. Similar considerations hold for + returning from subpictures. + + *Resume current level coordinate system ("RESLEV"). + This command restores the logical coordinate system corresponding to + the subpicture currently executing, in case that coordinate system + was disabled by an ESCTOP command. (See ESCTOP.) + + Changes to levels 0, 1, and 2 for level 3. + + MARK -- the saved beam position shall be in terms of the logical + coordinate system, not the physical coordinate system. + + TEXTR, TEXT, TEXTO -- Since a full subpicture is supposed to be + transformed as a whole, as if it were a picture in its own right, it + appears to this author that, in particular, all beam movements + related to characters should be affected. This includes character + size, tab, carriage return and line feed. In particular, carriage + return should set the beam to the left margin--that is, to the left + edge of the logical coordinate system of the called subpicture. All + these changes may be very hard to accomplish, and what should be done + will be left unspecified at this time, with comment from readers + particularly invited. + +Level 4 + + (Perhaps viewpoint operations can be included in level 3.) + + *Declare Viewport + ("SETVW") <viewport id> <x coordinate> <y coordinate> <x delta> + <y delta> + Set the viewport identified by <viewport id> to represent the + indicated area of the logical screen. The x and y data are not + physical screen coordinates, since that would involve device + + + +Michener, et. al. [Page 18] + +RFC 493 GRAPHICS PROTOCOL 26 April 1973 + + + dependencies. This command completely supersedes any previous + declaration of the same viewport. If information is already + displayed within the viewport specified, this command causes the + displayed information to be relocated on the screen to its new + position. + + If the area specified exceeds the limits of the graphics standard + display screen, what happens is left unspecified. Viewports need not + be disjoint; in other words, two viewports can present display + information at the same point on the screen. + + If <x delta> or <y delta> are negative, the viewport named should be + deleted. All information displayed by it shall no longer appear. + + Because it affects the top level picture, this author feels that this + command should not occur as part of a picture or in a subpicture + declaration. + + *Add subpicture to viewport ("ADDSVW") <identifier> <viewport id> + The subpicture named <identifier> is displayed within the viewport + specified, if it is not already displayed there. (If it is, nothing + is done.) The subpicture must be capable of being called via a full + subpicture call. If the viewport has never been declared via a SETVW + command what happens is left unspecified. (Three possibilities are: + nothing is displayed; the viewport defaults to the whole logical + screen; the human viewer is permitted by the Using Host to specify + the viewport.) If the viewport is subsequently declared, the + subpicture shall be displayed in it. If the subpicture has never be + declared, nothing is displayed for it; when and if it is subsequently + declared, the new definition is displayed in the viewport. More than + one subpicture may be displayed in a single viewport at once. + + Because it affects the top level picture, this author feels that this + command should not occur as part of a picture or in a subpicture + declaration. + + *Clear viewport ("CLVW") <viewport id> + All subpictures which have been added with the ADDSVW command to the + viewport specified in this command are removed from it. Thus the + specified viewport contributes nothing to what the human viewer sees. + (After a CLVW, the area of the viewport may not be blank due to + other, non-cleared viewports which overlap it.) + + Because it affects the top level picture, this author feels that this + command should not occur as part of a picture or in a subpicture + declaration. + + Changes to levels 0, 1, 2, and 3 for level 4. + + + +Michener, et. al. [Page 19] + +RFC 493 GRAPHICS PROTOCOL 26 April 1973 + + + ERASE -- All viewports are cleared (as in the CLVW command) but their + declarations are remembered. + + ENDPIC -- This command partially loses its purpose: it no longer + serves to mark the end of all picture information to be presented to + the user, since viewport operations may follow which amend or alter + the picture. This function is partially taken over by the DELAY and + NODELAY commands described below. + +Level ? + + *Set Character Size ("SETCHS") <x delta> <y delta>. + Until further notice, characters shall be displayed so that each + occupies approximately <x delta> and <y delta> in the appropriate + coordinate direction in the current logical coordinate system. + Inter-character and inter-line spacing could be certain percentages + (any ideas?) more than <x delta> and <y delta>, or they could be + specified separately. In any case, only a "best effort" would be + expected at a site. Character size is always set to normal (as + defined by level 0 character size being normal) by the ERASE command. + <x delta> and <y delta> should be positive, except that if <x delta> + is equal to zero, then <y delta> being negative, zero, or positive, + correspond to a character size which is "smaller than normal", + "normal", or "larger than normal". How much smaller or larger than + normal is left up to the site. + + Changes to levels 0 and 1 for level ?. + + TEXTR, TEXT, and TEXTO -- Characters are to be displayed according to + the current character size. + + ERASE -- Must establish normal character size, normal being that for + level 0. + +Level ?' + + *Set Data Length ("SETDLN") <value>. + Until this mode is explicitly changed with another SETDLN, various + data will consist of <value> number of bytes. <value> may be 1, 2, 3, + or 4. Affected are the following syntactic types (refer to Appendix + 1): <coordinate>, <x coordinate>, <y coordinate>, <double + coordinate>, <x delta>, <y delta>, <angle>, and the fractional part + of a floating point number. When a network connection is initially + established, the data length is two. + + + + + + + +Michener, et. al. [Page 20] + +RFC 493 GRAPHICS PROTOCOL 26 April 1973 + + +Level ?'' + + (These commands should probably be at the same level as viewport + operations, if not earlier.) + + *Extensive Changes Follow ("DELAY"). + This optional command is designed to eliminate futile effort on the + part of the Using Host programs. At some hosts and/or with some + output devices (particularly storage tubes) a non-negligible amount + of time may be required to present an image to the human viewer. If + extensive changes are going to be made, this command would be used to + prevent the Using Host graphics package from updating the image after + every change. A NODELAY command exits from the DELAY mode and causes + the image to be prepared and presented to the viewer. + + For example, the current picture may display four subpictures each of + which is going to be redefined. Without a DELAY command, the viewer + would see successive stages of the change, each possibly involving a + large amount of computation or transmission time. + + *End of Extensive Changes ("NODELAY") + This optional command undoes the effect of the DELAY command. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +Michener, et. al. [Page 21] + +RFC 493 GRAPHICS PROTOCOL 26 April 1973 + + +Appendix 1: BNF for the Graphics Protocol Byte Stream + +Key to below: +Non-terminals are represented in < >. +Terminals which are keywords standing for particular eight-bit values +are in capitals. +Terminals whose meaning should be clear to the reader are in lower case. +Note that "empty_string" means "zero bytes", not "a <string> whose +<count> is zero." + +<graphics output byte stream> ::= empty_string + | <picture> <graphics output byte stream> + | <subpicture declaration> <graphics output byte stream> + | <viewport operation> <graphics output byte stream> + | <transmission control stt> <graphics output byte stream> +<picture> ::= <new picture sst> <program stt group> <end picture stt> +<subpicture declaration> ::= <subpicture header stt> <program stt + group><subpicture end stt> +<viewport operation> ::= <declare viewport stt> + | <add subpicture to viewport stt> + | <clear viewport stt> +<transmission control stt> ::= <set data length stt> + | <extensive changes follow stt> + | <end of extensive changes stt> +<program stt group> ::= empty_string | <program stt <program stt group> +<program stt> ::= <picture control stt> | <display stt> | + <transmission control stt> +<picture control stt> ::= <escape to device stt> + | <escape to highest coordinate system stt> + | <restore coordinate system stt> + | <mark stt> + | <null stt> + | <line mode stt> + | <set intensity stt> + | <subpicture declaration> + | <simple instance stt> + | <full instance stt> + | <set character size stt> +<display stt> ::= <move absolute stt> + | <move relative stt> + | <draw absolute stt> + | <draw relative stt> + | <dot absolute stt> + | <dot relative stt> + | <move to mark and pop stt> + | <draw to mark and pop stt> + + + + + +Michener, et. al. [Page 22] + +RFC 493 GRAPHICS PROTOCOL 26 April 1973 + + + | <text and restore beam stt> + | <text stt> + | <text out stt> +<new picture stt> ::= ERASE +<end picture stt> ::= ENDPIC +<subpicture header stt> ::= SUBHED <identifier> count> <header info> +<header info> ::= 80-hex | 40-hex | C0-hex +<subpicture end stt> ::= SUBEND +<set viewport stt> ::= SETVW <viewport id> <x coordinate> + <y coordinate> <x delta> <y delta> +<add subpicture to viewport stt> ::= AADSVW <identifier> <viewport id> +<clear viewport stt> ::= CLVW <viewport id> +<extensive changes follow stt> ::= DELAY +<end of extensive changes stt> ::= NODELAY +<escape to device stt> ::= ESCDEV <device code> <string> +<escape to highest coordinate system stt> ::= ESCTOP +<restore coordinate system stt> ::= RESLEV +<null stt> ::= NULL +<mark stt> ::= MARK +<line mode stt> ::= LINMOD <value> +<set character size stt> ::= SETCHS <x delta> <y delta> +<set data length stt> ::= SETDLN <value> +<move absolute stt> ::= MOVEA <x coordinate> <y coordinate> +<move relative stt> ::= MOVER <x delta> <y delta> +<draw absolute stt> ::= DRAWA <x coordinate> <y coordinate> +<draw relative stt> ::= DRAWR <x delta> <y delta> +<dot absolute stt> ::= DOTA <x coordinate> <y coordinate> +<dot relative stt> ::= DOTR <x delta> <y delta> +<move to mark and pop stt> ::= MOVEMK +<draw to mark and pop stt> ::= DRAWMK +<text and restore beam stt> ::= TEXTR <string> +<text stt> ::= TEXT <string> +<text out stt> ::= TEXTO <string> + +<simple instance stt> ::= INST <identifier> <simple instance tail> +<full instance stt> ::= INSTF <identifier> <full instance tail> +<simple instance tail> ::= eight_bits_of_binary_0 + | <count> <tail code> <as clause> <at clause> +<tail code> ::= bit_pattern_indicating_what_clauses_follow +<full instance tail> ::= eight_bits_of_binary_0 + | <count> <tail code> <as clause> <at clause> + <rotation clause> <portion clause> + <uniform magnification clause> + <separate magnification clause> <image size + clause> <complete transformation clause> +<as clause> ::= empty_string | <identifier> +<at clause> ::= empty_string | <x coordinate> <y coordinate> +<rotation clause> ::= empty_string | <angle> + + + +Michener, et. al. [Page 23] + +RFC 493 GRAPHICS PROTOCOL 26 April 1973 + + +<portion clause> ::= empty_string | <x coordinate> <y coordinate> + <x delta> <y delta> +<uniform magnification clause> ::= empty_string |floating point number> +<separate magnification clause> ::= empty_string | + <floating point number> <floating point number> +<image size clause> ::= empty_string | <x delta> <y delta> +<complete transformation clause> ::= empty_string | six_<floating point + number>'s + +<angle> ::= 16-bit_non-negative_fractional_part_of_a_circle +<x coordinate> ::= <coordinate> +<y coordinate> ::= <coordinate> +<x delta> ::= <double coordinate> +<y delta> ::= <double coordinate> +<coordinate> ::= signed,_two_s-complement,_fraction_in_range + -1/2_to_less_than_+1/2 +<double coordinate> ::= signed,_two_s_complement,_fraction, + range _strictly_between_-1_and_+1 +<floating point number> ::= network_standard_floating_point + number_if_any + | 8-bit_two_s_complement_exponent_part and a + 16-bit_two_s_complement_fraction_part <count> + ::= 7-bit_non-negative_integer + | 15-bit_non-negative_integer_represented_in + "excess_2**15"_notation +<string> ::= <count> count_8-bit_bytes +<identifier> ::= <count> count_upper_case_letters_or_numbers +<viewport id> ::= <identifier> +<device code> ::= 8-bit_integer +<value> ::= 8-bit_integer + +Appendix 2. Mathematical Formulae for Subpictures + +Transformations + +In this appendix positions in a logical coordinate system will be +represented by a row vector with two elements, as in /_ x y_/. Vectors +and matrices will be delimited by these funny brackets: /_ _/. Various +symbols will be used to represent parameters in a full subpicture call +relating to a transformation from one coordinate system to another; +these are defined below: + +Mx and My : magnifications in x and y to be applied before any + rotation. + They may be negative indicating reflection. +A: an angle of rotation in the range 0 to just less than 2pi. +/_ |cx |cy_/ : the center (in the calling picture) of the image of the + subpicture. + + + +Michener, et. al. [Page 24] + +RFC 493 GRAPHICS PROTOCOL 26 April 1973 + + +|sx |sy : the half-sizes, in the x and y directions, of the + image on the calling page in terms of the calling page's + coordinate system. + They may be negative to indicate reflection. +/_ x y_/ : a position on the called page. +/_ |x |y_/ : the position on the calling page corresponding to /_x y_/. +/_ Pcx Pcy_/ : The center of the portion of the called subpicture's + coordinate system which is to be mapped to the calling + page. + This defaults to /_ 0 0_/ if not specified. +Psx and Psy : The half-sizes in x and y of the portion of the + subpicture to be mapped. These both default to +1/2 + in not specified. + +(If a uniform magnification is specified, set Mx and My equal to it and +proceed below as if they were specified.) + +If magnifications are specified, the following holds: + +/_ |x |y_/ = (/_ x y_/ - /_ Pcx Pcy_>) * / Mx/Psx 0 / * + /_ 0 My/Psy_/ + + / cos 0 sin 0 / * / 1/2 0 / + /_ |cx |cy_/ + /_ -sin0 cos0_/ /_ 0 1/2_/ + +or in other words, + +1) +/_|x |y_/ = /_ x-Pcx y-Pcy_/ * / Mx cosA/2Psx Mx sinA/2Psx / + /_ -My sinA/2Psy My cosA/2Psy_/ + +/_ |cx |cy_/ + +(The factor of 1/2 is necessary because, for instance, (x-Pcx)/Psx +ranges from -1 to +1 for x values within the portion (i.e., such that +|x-Pcx| <|Psx| ) whereas the image, in the calling subpicture's +coordinate system, should only range from -1/2 to +1/2.) + +If the image size is specified instead of the magnification, we have the +following: + +/_ |x |y_/ = (/_ x y_/ - /_Pcx Pcy_/) * / 1/Psx 0 / * + /_ 0 1/Psy _/ + + / cosA sinA / * / |sx 0 / + /_ |cx |cy_/ + /_ -sinA cosA _/ /_ 0 |sy _/ + + + + + + +Michener, et. al. [Page 25] + +RFC 493 GRAPHICS PROTOCOL 26 April 1973 + + +or, in other words, + +2) +/_|x |y_/ = /_x-Pcx y-Pcy_/ * /|sx cosA/Psx |sy sinA/Psx / + /_-|sx sinA/Psy |sy cosA/Psy_/ + + + /_|cx |cy_/ + +Expanding the parenthesized quantities in equations 1) and 2), we +have: + +3a) /_|x |y_/ = /_x y_/ * /Mx cosA/2Psx Mx sinA/2Psx / + /_-My sinA/2Psy My cosA/2Psy_/ + + + /_|cx-PcxMxcosA/2Psx+PcyMysinA/2Psy + |cy-PcxMxsinA/2Psx-PcyMycosA/2Psy _/ + +and + +3b) /_|x |y_/ = /_x y_/ * /|sx cosA/Psx |sy sinA/Psx / + /_-|sx sinA/Psy |sy cosA/Psy_/ + + + /_|cx-Pcx|sxcosA/Psx+Pcy|sxsinA/Psy + |cy-Pcy|sysinA/Psx-Pcy|sycosA/Psy_/ + +Various interesting substitutions can be made in 3a) and 3b). +For example, if A=0 (no rotation), then we have: + +4a) /_|x |y_/ = /_x y_/ * /Mx/2Psx 0 / + /_|cx-PcxMx/2Psx +|cy-PcyMy/2Psy_/ + /_ 0 My/2Psy_/ + +4b) /_|x |y_/ = /_x y_/ * /|sx/Psx 0 / + /_|cx-Pcx|sx/Psx +|cy-Pcy|sy/Psy_/ + /_ 0 |sy/Psy_/ + +Another example is if no portioning is done (Pcx=Pcy=0, Psx=Psy=1/2): + +5a) /_|x |y_/ = /_ x y_/ * /Mx cosA Mx sinA / + /_|cx |cy_/ + /_-My sinA My sinA_/ + +5b) /_|x |y_/ = /_ x y_/ * /2|sx cosA 2|sy sinA / + /_|cx |cy_/ + /_-2|sx sinA 2|sx cosA_/ + + + + + + + + +Michener, et. al. [Page 26] + +RFC 493 GRAPHICS PROTOCOL 26 April 1973 + + +If in addition, 0=0, we have: + +6a) /_|x |y_/ = /_ xMx+|cx yMy+|cy_/ + +6b) /_|x |y_/ = /_ x*2|sx+|cx y*2|sy+|cy_/ + +Of course, in all cases, the transformation from /_x y_/ to /_|x |y_/ +can be written in the form: + +/_|x |y_/ = /_x y_/ * / 2 by 2 / + /_ translation _/ + /_ matrix _/ + +In general, a transformation combining a linear transformation and a +translation is called an affine transformation. + +Transformations with Nested Levels + +The combination of two affine transformations is again an affine +transformation. Indeed, if + +/_|x |y_/ = /_x y_/ * / Mat1 / + /_ Tran1 _/ + /_ _/ +and + +/_|x_ |y__/ = /_|x |y_/ * ( / Mat1 / * / Mat2 /) + /_ _/ /_ _/ + + (/_ Tran2 _/ + /_ Tran1 _/ * / Mat2 /) + /_ _/ + +Thus if one has nested full subpicture calls, the data at any level need +be transformed only once, namely, by the transformation which is the +combination of the single step transformations at each level of nesting. +A new "grand combination" affine transformation should be computed +whenever a full subpicture is called (after pushing down the current +transformation) by combining the current grand combination with the +affine transformation for this particular subpicture call. + +Portions with Nested Levels + + As long as no rotations are involved, or even only rotations in + multiples of pi/2, then multiple levels of portions are easy to + implement. In the discussion in the next two paragraphs let us + assume that no rotations other than whole multiples of pi/2 are + involved. + + Just as one can keep track of a "grand combination" affine + transformation, so can one keep a grand combination of portions. At + each level, one can proceed as follows: Save a copy of the current + + + +Michener, et. al. [Page 27] + +RFC 493 GRAPHICS PROTOCOL 26 April 1973 + + + grand portion, and use the inverse of the single level affine + transformation (specified in the subpicture call) to determine what + rectangle of the called page corresponds to the current grand portion + (on calling page). + + Various relations may exist between this rectangle and the rectangle + specified (or defaulted) in the subpicture call. They may be + disjoint (in which case this subpicture need not be called at all); + they may be equal (an easy case); one may contain the other or they + may partially overlap. If there is any intersection, it will be a + rectangle, and this rectangle becomes the new grand combination + portion. + + The problem with rotations other than multiples of pi/2 is that the + inverse image of the rectangle is no longer in the standard + orientation (vertical and horizontal edges). This means that its + intersection with the portion specified on the subpicture call may + have 3, 4, 5, 6, 7, or 8 edges (if it is non-empty). Deeper levels + may get even worse if they involve rotations too. While there may be + no conceptual difficulty (for some) in working with such a situation, + significantly more computation is involved than in the simple + horizontal and vertical edge case. + + This protocol puts forward no recommendation in the case that + rotations other than whole multiples of pi/2 are involved with + portions. It does suggest that nested portions be handled as + described above in the more straightforward case. + + + [This RFC was put into machine readable form for entry] + [into the online RFC archives by Helene Morin, Via Genie, 12/1999] + + + + + + + + + + + + + + + + + + + + +Michener, et. al. [Page 28] + |