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+Internet Engineering Task Force (IETF) Y. Nir
+Request for Comments: 8019 Check Point
+Category: Standards Track V. Smyslov
+ISSN: 2070-1721 ELVIS-PLUS
+ November 2016
+
+
+ Protecting Internet Key Exchange Protocol Version 2 (IKEv2)
+ Implementations from Distributed Denial-of-Service Attacks
+
+Abstract
+
+ This document recommends implementation and configuration best
+ practices for Internet Key Exchange Protocol version 2 (IKEv2)
+ Responders, to allow them to resist Denial-of-Service and Distributed
+ Denial-of-Service attacks. Additionally, the document introduces a
+ new mechanism called "Client Puzzles" that helps accomplish this
+ task.
+
+Status of This Memo
+
+ This is an Internet Standards Track document.
+
+ This document is a product of the Internet Engineering Task Force
+ (IETF). It represents the consensus of the IETF community. It has
+ received public review and has been approved for publication by the
+ Internet Engineering Steering Group (IESG). Further information on
+ Internet Standards is available in Section 2 of RFC 7841.
+
+ Information about the current status of this document, any errata,
+ and how to provide feedback on it may be obtained at
+ http://www.rfc-editor.org/info/rfc8019.
+
+Copyright Notice
+
+ Copyright (c) 2016 IETF Trust and the persons identified as the
+ document authors. All rights reserved.
+
+ This document is subject to BCP 78 and the IETF Trust's Legal
+ Provisions Relating to IETF Documents
+ (http://trustee.ietf.org/license-info) in effect on the date of
+ publication of this document. Please review these documents
+ carefully, as they describe your rights and restrictions with respect
+ to this document. Code Components extracted from this document must
+ include Simplified BSD License text as described in Section 4.e of
+ the Trust Legal Provisions and are provided without warranty as
+ described in the Simplified BSD License.
+
+
+
+
+Nir & Smyslov Standards Track [Page 1]
+
+RFC 8019 DDoS Protection for IKEv2 November 2016
+
+
+Table of Contents
+
+ 1. Introduction . . . . . . . . . . . . . . . . . . . . . . . . 3
+ 2. Conventions Used in This Document . . . . . . . . . . . . . . 3
+ 3. The Vulnerability . . . . . . . . . . . . . . . . . . . . . . 3
+ 4. Defense Measures While the IKE SA Is Being Created . . . . . 6
+ 4.1. Retention Periods for Half-Open SAs . . . . . . . . . . . 6
+ 4.2. Rate Limiting . . . . . . . . . . . . . . . . . . . . . . 7
+ 4.3. The Stateless Cookie . . . . . . . . . . . . . . . . . . 8
+ 4.4. Puzzles . . . . . . . . . . . . . . . . . . . . . . . . . 8
+ 4.5. Session Resumption . . . . . . . . . . . . . . . . . . . 11
+ 4.6. Keeping Computed Shared Keys . . . . . . . . . . . . . . 11
+ 4.7. Preventing "Hash and URL" Certificate Encoding Attacks . 11
+ 4.8. IKE Fragmentation . . . . . . . . . . . . . . . . . . . . 12
+ 5. Defense Measures after an IKE SA Is Created . . . . . . . . . 12
+ 6. Plan for Defending a Responder . . . . . . . . . . . . . . . 14
+ 7. Using Puzzles in the Protocol . . . . . . . . . . . . . . . . 16
+ 7.1. Puzzles in IKE_SA_INIT Exchange . . . . . . . . . . . . . 16
+ 7.1.1. Presenting a Puzzle . . . . . . . . . . . . . . . . . 17
+ 7.1.2. Solving a Puzzle and Returning the Solution . . . . . 19
+ 7.1.3. Computing a Puzzle . . . . . . . . . . . . . . . . . 20
+ 7.1.4. Analyzing Repeated Request . . . . . . . . . . . . . 21
+ 7.1.5. Deciding Whether to Serve the Request . . . . . . . . 22
+ 7.2. Puzzles in an IKE_AUTH Exchange . . . . . . . . . . . . . 23
+ 7.2.1. Presenting the Puzzle . . . . . . . . . . . . . . . . 24
+ 7.2.2. Solving the Puzzle and Returning the Solution . . . . 24
+ 7.2.3. Computing the Puzzle . . . . . . . . . . . . . . . . 25
+ 7.2.4. Receiving the Puzzle Solution . . . . . . . . . . . . 25
+ 8. Payload Formats . . . . . . . . . . . . . . . . . . . . . . . 26
+ 8.1. PUZZLE Notification . . . . . . . . . . . . . . . . . . . 26
+ 8.2. Puzzle Solution Payload . . . . . . . . . . . . . . . . . 27
+ 9. Operational Considerations . . . . . . . . . . . . . . . . . 28
+ 10. Security Considerations . . . . . . . . . . . . . . . . . . . 28
+ 11. IANA Considerations . . . . . . . . . . . . . . . . . . . . . 30
+ 12. References . . . . . . . . . . . . . . . . . . . . . . . . . 30
+ 12.1. Normative References . . . . . . . . . . . . . . . . . . 30
+ 12.2. Informative References . . . . . . . . . . . . . . . . . 31
+ Acknowledgements . . . . . . . . . . . . . . . . . . . . . . . . 31
+ Authors' Addresses . . . . . . . . . . . . . . . . . . . . . . . 32
+
+
+
+
+
+
+
+
+
+
+
+
+Nir & Smyslov Standards Track [Page 2]
+
+RFC 8019 DDoS Protection for IKEv2 November 2016
+
+
+1. Introduction
+
+ Denial-of-Service (DoS) attacks have always been considered a serious
+ threat. These attacks are usually difficult to defend against since
+ the amount of resources the victim has is always bounded (regardless
+ of how high it is) and because some resources are required for
+ distinguishing a legitimate session from an attack.
+
+ The Internet Key Exchange Protocol version 2 (IKEv2) described in
+ [RFC7296] includes defense against DoS attacks. In particular, there
+ is a cookie mechanism that allows the IKE Responder to defend itself
+ against DoS attacks from spoofed IP addresses. However, botnets have
+ become widespread, allowing attackers to perform Distributed
+ Denial-of-Service (DDoS) attacks, which are more difficult to defend
+ against. This document presents recommendations to help the
+ Responder counter DoS and DDoS attacks. It also introduces a new
+ mechanism -- "puzzles" -- that can help accomplish this task.
+
+2. Conventions Used in This Document
+
+ The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT",
+ "SHOULD", "SHOULD NOT", "RECOMMENDED", "NOT RECOMMENDED", "MAY", and
+ "OPTIONAL" in this document are to be interpreted as described in
+ [RFC2119].
+
+3. The Vulnerability
+
+ The IKE_SA_INIT exchange described in Section 1.2 of [RFC7296]
+ involves the Initiator sending a single message. The Responder
+ replies with a single message and also allocates memory for a
+ structure called a half-open IKE Security Association (SA). This
+ half-open SA is later authenticated in the IKE_AUTH exchange. If
+ that IKE_AUTH request never comes, the half-open SA is kept for an
+ unspecified amount of time. Depending on the algorithms used and
+ implementation, such a half-open SA will use from around one hundred
+ to several thousand bytes of memory.
+
+ This creates an easy attack vector against an IKE Responder.
+ Generating the IKE_SA_INIT request is cheap. Sending large amounts
+ of IKE_SA_INIT requests can cause a Responder to use up all its
+ resources. If the Responder tries to defend against this by
+ throttling new requests, this will also prevent legitimate Initiators
+ from setting up IKE SAs.
+
+ An obvious defense, which is described in Section 4.2, is limiting
+ the number of half-open SAs opened by a single peer. However, since
+ all that is required is a single packet, an attacker can use multiple
+ spoofed source IP addresses.
+
+
+
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+RFC 8019 DDoS Protection for IKEv2 November 2016
+
+
+ If we break down what a Responder has to do during an initial
+ exchange, there are three stages:
+
+ 1. When the IKE_SA_INIT request arrives, the Responder:
+
+ * Generates or reuses a Diffie-Hellman (DH) private part.
+
+ * Generates a Responder Security Parameter Index (SPI).
+
+ * Stores the private part and peer public part in a half-open SA
+ database.
+
+ 2. When the IKE_AUTH request arrives, the Responder:
+
+ * Derives the keys from the half-open SA.
+
+ * Decrypts the request.
+
+ 3. If the IKE_AUTH request decrypts properly, the Responder:
+
+ * Validates the certificate chain (if present) in the IKE_AUTH
+ request.
+
+ The fourth stage where the Responder creates the Child SA is not
+ reached by attackers who cannot pass the authentication step.
+
+ Stage #1 is pretty light on CPU usage, but requires some storage, and
+ it's very light for the Initiator as well. Stage #2 includes
+ private-key operations, so it is much heavier CPU-wise. Stage #3 may
+ include public key operations if certificates are involved. These
+ operations are often more computationally expensive than those
+ performed at stage #2.
+
+ To attack such a Responder, an attacker can attempt to exhaust either
+ memory or CPU. Without any protection, the most efficient attack is
+ to send multiple IKE_SA_INIT requests and exhaust memory. This is
+ easy because IKE_SA_INIT requests are cheap.
+
+ There are obvious ways for the Responder to protect itself without
+ changes to the protocol. It can reduce the time that an entry
+ remains in the half-open SA database, and it can limit the amount of
+ concurrent half-open SAs from a particular address or prefix. The
+ attacker can overcome this by using spoofed source addresses.
+
+ The stateless cookie mechanism from Section 2.6 of [RFC7296] prevents
+ an attack with spoofed source addresses. This doesn't completely
+ solve the issue, but it makes the limiting of half-open SAs by
+ address or prefix work. Puzzles, introduced in Section 4.4,
+
+
+
+Nir & Smyslov Standards Track [Page 4]
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+RFC 8019 DDoS Protection for IKEv2 November 2016
+
+
+ accomplish the same thing -- only more of it. They make it harder
+ for an attacker to reach the goal of getting a half-open SA. Puzzles
+ do not have to be so hard that an attacker cannot afford to solve a
+ single puzzle; it is enough that puzzles increase the cost of
+ creating half-open SAs, so the attacker is limited in the amount they
+ can create.
+
+ Reducing the lifetime of an abandoned half-open SA also reduces the
+ impact of such attacks. For example, if a half-open SA is kept for 1
+ minute and the capacity is 60,000 half-open SAs, an attacker would
+ need to create 1,000 half-open SAs per second. If the retention time
+ is reduced to 3 seconds, the attacker would need to create 20,000
+ half-open SAs per second to get the same result. By introducing a
+ puzzle, each half-open SA becomes more expensive for an attacker,
+ making it more likely to prevent an exhaustion attack against
+ Responder memory.
+
+ At this point, filling up the half-open SA database is no longer the
+ most efficient DoS attack. The attacker has two alternative attacks
+ to do better:
+
+ 1. Go back to spoofed addresses and try to overwhelm the CPU that
+ deals with generating cookies, or
+
+ 2. Take the attack to the next level by also sending an IKE_AUTH
+ request.
+
+ If an attacker is so powerful that it is able to overwhelm the
+ Responder's CPU that deals with generating cookies, then the attack
+ cannot be dealt with at the IKE level and must be handled by means of
+ the Intrusion Prevention System (IPS) technology.
+
+ On the other hand, the second alternative of sending an IKE_AUTH
+ request is very cheap. It requires generating a proper IKE header
+ with the correct IKE SPIs and a single Encrypted payload. The
+ content of the payload is irrelevant and might be junk. The
+ Responder has to perform the relatively expensive key derivation,
+ only to find that the Message Authentication Code (MAC) on the
+ Encrypted payload on the IKE_AUTH request fails the integrity check.
+ If a Responder does not hold on to the calculated SKEYSEED and SK_*
+ keys (which it should in case a valid IKE_AUTH comes in later), this
+ attack might be repeated on the same half-open SA. Puzzles make
+ attacks of such sort more costly for an attacker. See Section 7.2
+ for details.
+
+ Here too, the number of half-open SAs that the attacker can achieve
+ is crucial, because each one allows the attacker to waste some CPU
+ time. So making it hard to make many half-open SAs is important.
+
+
+
+Nir & Smyslov Standards Track [Page 5]
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+RFC 8019 DDoS Protection for IKEv2 November 2016
+
+
+ A strategy against DDoS has to rely on at least 4 components:
+
+ 1. Hardening the half-open SA database by reducing retention time.
+
+ 2. Hardening the half-open SA database by rate-limiting single
+ IPs/ prefixes.
+
+ 3. Guidance on what to do when an IKE_AUTH request fails to decrypt.
+
+ 4. Increasing the cost of half-open SAs up to what is tolerable for
+ legitimate clients.
+
+ Puzzles are used as a solution for strategy #4.
+
+4. Defense Measures While the IKE SA Is Being Created
+
+4.1. Retention Periods for Half-Open SAs
+
+ As a UDP-based protocol, IKEv2 has to deal with packet loss through
+ retransmissions. Section 2.4 of [RFC7296] recommends "that messages
+ be retransmitted at least a dozen times over a period of at least
+ several minutes before giving up." Many retransmission policies in
+ practice wait one or two seconds before retransmitting for the first
+ time.
+
+ Because of this, setting the timeout on a half-open SA too low will
+ cause it to expire whenever even one IKE_AUTH request packet is lost.
+ When not under attack, the half-open SA timeout SHOULD be set high
+ enough that the Initiator will have enough time to send multiple
+ retransmissions, minimizing the chance of transient network
+ congestion causing an IKE failure.
+
+ When the system is under attack, as measured by the amount of half-
+ open SAs, it makes sense to reduce this lifetime. The Responder
+ should still allow enough time for the round-trip, for the Initiator
+ to derive the DH shared value, and to derive the IKE SA keys and
+ create the IKE_AUTH request. Two seconds is probably as low a value
+ as can realistically be used.
+
+ It could make sense to assign a shorter value to half-open SAs
+ originating from IP addresses or prefixes that are considered suspect
+ because of multiple concurrent half-open SAs.
+
+
+
+
+
+
+
+
+
+Nir & Smyslov Standards Track [Page 6]
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+RFC 8019 DDoS Protection for IKEv2 November 2016
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+
+4.2. Rate Limiting
+
+ Even with DDoS, the attacker has only a limited amount of nodes
+ participating in the attack. By limiting the amount of half-open SAs
+ that are allowed to exist concurrently with each such node, the total
+ amount of half-open SAs is capped, as is the total amount of key
+ derivations that the Responder is forced to complete.
+
+ In IPv4, it makes sense to limit the number of half-open SAs based on
+ IP address. Most IPv4 nodes are either directly attached to the
+ Internet using a routable address or hidden behind a NAT device with
+ a single IPv4 external address. For IPv6, ISPs assign between a /48
+ and a /64, so it does not make sense for rate limiting to work on
+ single IPv6 IPs. Instead, rate limits should be done based on either
+ the /48 or /64 of the misbehaving IPv6 address observed.
+
+ The number of half-open SAs is easy to measure, but it is also
+ worthwhile to measure the number of failed IKE_AUTH exchanges. If
+ possible, both factors should be taken into account when deciding
+ which IP address or prefix is considered suspicious.
+
+ There are two ways to rate limit a peer address or prefix:
+
+ 1. Hard Limit -- where the number of half-open SAs is capped, and
+ any further IKE_SA_INIT requests are rejected.
+
+ 2. Soft Limit -- where if a set number of half-open SAs exist for a
+ particular address or prefix, any IKE_SA_INIT request will be
+ required to solve a puzzle.
+
+ The advantage of the hard limit method is that it provides a hard cap
+ on the amount of half-open SAs that the attacker is able to create.
+ The disadvantage is that it allows the attacker to block IKE
+ initiation from small parts of the Internet. For example, if a
+ network service provider or some establishment offers Internet
+ connectivity to its customers or employees through an IPv4 NAT
+ device, a single malicious customer can create enough half-open SAs
+ to fill the quota for the NAT device external IP address. Legitimate
+ Initiators on the same network will not be able to initiate IKE.
+
+ The advantage of a soft limit is that legitimate clients can always
+ connect. The disadvantage is that an adversary with sufficient CPU
+ resources can still effectively DoS the Responder.
+
+ Regardless of the type of rate limiting used, legitimate Initiators
+ that are not on the same network segments as the attackers will not
+ be affected. This is very important as it reduces the adverse impact
+
+
+
+
+Nir & Smyslov Standards Track [Page 7]
+
+RFC 8019 DDoS Protection for IKEv2 November 2016
+
+
+ caused by the measures used to counteract the attack and allows most
+ Initiators to keep working even if they do not support puzzles.
+
+4.3. The Stateless Cookie
+
+ Section 2.6 of [RFC7296] offers a mechanism to mitigate DoS attacks:
+ the stateless cookie. When the server is under load, the Responder
+ responds to the IKE_SA_INIT request with a calculated "stateless
+ cookie" -- a value that can be recalculated based on values in the
+ IKE_SA_INIT request without storing Responder-side state. The
+ Initiator is expected to repeat the IKE_SA_INIT request, this time
+ including the stateless cookie. This mechanism prevents DoS attacks
+ from spoofed IP addresses, since an attacker needs to have a routable
+ IP address to return the cookie.
+
+ Attackers that have multiple source IP addresses with return
+ routability, such as in the case of botnets, can fill up a half-open
+ SA table anyway. The cookie mechanism limits the amount of allocated
+ state to the number of attackers, multiplied by the number of half-
+ open SAs allowed per peer address, multiplied by the amount of state
+ allocated for each half-open SA. With typical values, this can
+ easily reach hundreds of megabytes.
+
+4.4. Puzzles
+
+ The puzzle introduced here extends the cookie mechanism of [RFC7296].
+ It is loosely based on the proof-of-work technique used in Bitcoin
+ [BITCOINS]. Puzzles set an upper bound, determined by the attacker's
+ CPU, to the number of negotiations the attacker can initiate in a
+ unit of time.
+
+ A puzzle is sent to the Initiator in two cases:
+
+ o The Responder is so overloaded that no half-open SAs may be
+ created without solving a puzzle, or
+
+ o The Responder is not too loaded, but the rate-limiting method
+ described in Section 4.2 prevents half-open SAs from being created
+ with this particular peer address or prefix without first solving
+ a puzzle.
+
+
+
+
+
+
+
+
+
+
+
+Nir & Smyslov Standards Track [Page 8]
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+RFC 8019 DDoS Protection for IKEv2 November 2016
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+
+ When the Responder decides to send the challenge to solve a puzzle in
+ response to an IKE_SA_INIT request, the message includes at least
+ three components:
+
+ 1. Cookie -- this is calculated the same as in [RFC7296], i.e., the
+ process of generating the cookie is not specified.
+
+ 2. Algorithm, this is the identifier of a Pseudorandom Function
+ (PRF) algorithm, one of those proposed by the Initiator in the SA
+ payload.
+
+ 3. Zero-Bit Count (ZBC). This is a number between 8 and 255 (or a
+ special value - 0; see Section 7.1.1.1) that represents the
+ length of the zero-bit run at the end of the output of the PRF
+ function calculated over the cookie that the Initiator is to
+ send. The values 1-8 are explicitly excluded, because they
+ create a puzzle that is too easy to solve. Since the mechanism
+ is supposed to be stateless for the Responder, either the same
+ ZBC is used for all Initiators or the ZBC is somehow encoded in
+ the cookie. If it is global, then it means that this value is
+ the same for all the Initiators who are receiving puzzles at any
+ given point of time. The Responder, however, may change this
+ value over time depending on its load.
+
+ Upon receiving this challenge, the Initiator attempts to calculate
+ the PRF output using different keys. When enough keys are found such
+ that the resulting PRF output calculated using each of them has a
+ sufficient number of trailing zero bits, that result is sent to the
+ Responder.
+
+ The reason for using several keys in the results, rather than just
+ one key, is to reduce the variance in the time it takes the Initiator
+ to solve the puzzle. We have chosen the number of keys to be four
+ (4) as a compromise between the conflicting goals of reducing
+ variance and reducing the work the Responder needs to perform to
+ verify the puzzle solution.
+
+ When receiving a request with a solved puzzle, the Responder verifies
+ two things:
+
+ o That the cookie is indeed valid.
+
+ o That the results of PRF of the transmitted cookie calculated with
+ the transmitted keys has a sufficient number of trailing zero
+ bits.
+
+
+
+
+
+
+Nir & Smyslov Standards Track [Page 9]
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+RFC 8019 DDoS Protection for IKEv2 November 2016
+
+
+ Example 1: Suppose the calculated cookie is
+ 739ae7492d8a810cf5e8dc0f9626c9dda773c5a3 (20 octets), the algorithm
+ is PRF-HMAC-SHA256, and the required number of zero bits is 18.
+ After successively trying a bunch of keys, the Initiator finds the
+ following four 3-octet keys that work:
+
+ +--------+----------------------------------+----------------+
+ | Key | Last 32 Hex PRF Digits | # of Zero Bits |
+ +--------+----------------------------------+----------------+
+ | 061840 | e4f957b859d7fb1343b7b94a816c0000 | 18 |
+ | 073324 | 0d4233d6278c96e3369227a075800000 | 23 |
+ | 0c8a2a | 952a35d39d5ba06709da43af40700000 | 20 |
+ | 0d94c8 | 5a0452b21571e401a3d00803679c0000 | 18 |
+ +--------+----------------------------------+----------------+
+
+ Table 1: Four Solutions for the 18-Bit Puzzle
+
+ Example 2: Same cookie, but modify the required number of zero bits
+ to 22. The first 4-octet keys that work to satisfy that requirement
+ are 005d9e57, 010d8959, 0110778d, and 01187e37. Finding these
+ requires 18,382,392 invocations of the PRF.
+
+ +----------------+-------------------------------+
+ | # of Zero Bits | Time to Find 4 Keys (Seconds) |
+ +----------------+-------------------------------+
+ | 8 | 0.0025 |
+ | 10 | 0.0078 |
+ | 12 | 0.0530 |
+ | 14 | 0.2521 |
+ | 16 | 0.8504 |
+ | 17 | 1.5938 |
+ | 18 | 3.3842 |
+ | 19 | 3.8592 |
+ | 20 | 10.8876 |
+ +----------------+-------------------------------+
+
+ Table 2: The Time Needed to Solve a Puzzle of Various Difficulty for
+ the Cookie 39ae7492d8a810cf5e8dc0f9626c9dda773c5a3
+
+ The figures above were obtained on a 2.4 GHz single-core Intel i5
+ processor in a 2013 Apple MacBook Pro. Run times can be halved or
+ quartered with multi-core code, but they would be longer on mobile
+ phone processors, even if those are multi-core as well. With these
+ figures, 18 bits is believed to be a reasonable choice for puzzle
+ level difficulty for all Initiators, and 20 bits is acceptable for
+ specific hosts/prefixes.
+
+
+
+
+
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+RFC 8019 DDoS Protection for IKEv2 November 2016
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+
+ Using the puzzles mechanism in the IKE_SA_INIT exchange is described
+ in Section 7.1.
+
+4.5. Session Resumption
+
+ When the Responder is under attack, it SHOULD prefer previously
+ authenticated peers who present a Session Resumption ticket
+ [RFC5723]. However, the Responder SHOULD NOT serve resumed
+ Initiators exclusively because dropping all IKE_SA_INIT requests
+ would lock out legitimate Initiators that have no resumption ticket.
+ When under attack, the Responder SHOULD require Initiators presenting
+ Session Resumption tickets to pass a return routability check by
+ including the COOKIE notification in the IKE_SESSION_RESUME response
+ message, as described in Section 4.3.2. of [RFC5723]. Note that the
+ Responder SHOULD cache tickets for a short time to reject reused
+ tickets (Section 4.3.1 of [RFC5723]); therefore, there should be no
+ issue of half-open SAs resulting from replayed IKE_SESSION_RESUME
+ messages.
+
+ Several kinds of DoS attacks are possible on servers supported by IKE
+ Session Resumption. See Section 9.3 of [RFC5723] for details.
+
+4.6. Keeping Computed Shared Keys
+
+ Once the IKE_SA_INIT exchange is finished, the Responder is waiting
+ for the first message of the IKE_AUTH exchange from the Initiator.
+ At this point, the Initiator is not yet authenticated, and this fact
+ allows an attacker to perform an attack, described in Section 3.
+ Instead of sending a properly formed and encrypted IKE_AUTH message,
+ the attacker can just send arbitrary data, forcing the Responder to
+ perform costly CPU operations to compute SK_* keys.
+
+ If the received IKE_AUTH message failed to decrypt correctly (or
+ failed to pass the Integrity Check Value (ICV) check), then the
+ Responder SHOULD still keep the computed SK_* keys, so that if it
+ happened to be an attack, then an attacker cannot get an advantage of
+ repeating the attack multiple times on a single IKE SA. The
+ Responder can also use puzzles in the IKE_AUTH exchange as described
+ in Section 7.2.
+
+4.7. Preventing "Hash and URL" Certificate Encoding Attacks
+
+ In IKEv2, each side may use the "Hash and URL" Certificate Encoding
+ to instruct the peer to retrieve certificates from the specified
+ location (see Section 3.6 of [RFC7296] for details). Malicious
+ Initiators can use this feature to mount a DoS attack on the
+ Responder by providing a URL pointing to a large file possibly
+
+
+
+
+Nir & Smyslov Standards Track [Page 11]
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+RFC 8019 DDoS Protection for IKEv2 November 2016
+
+
+ containing meaningless bits. While downloading the file, the
+ Responder consumes CPU, memory, and network bandwidth.
+
+ To prevent this kind of attack, the Responder should not blindly
+ download the whole file. Instead, it SHOULD first read the initial
+ few bytes, decode the length of the ASN.1 structure from these bytes,
+ and then download no more than the decoded number of bytes. Note
+ that it is always possible to determine the length of ASN.1
+ structures used in IKEv2, if they are DER-encoded, by analyzing the
+ first few bytes. However, since the content of the file being
+ downloaded can be under the attacker's control, implementations
+ should not blindly trust the decoded length and SHOULD check whether
+ it makes sense before continuing to download the file.
+ Implementations SHOULD also apply a configurable hard limit to the
+ number of pulled bytes and SHOULD provide an ability for an
+ administrator to either completely disable this feature or limit its
+ use to a configurable list of trusted URLs.
+
+4.8. IKE Fragmentation
+
+ IKE fragmentation described in [RFC7383] allows IKE peers to avoid IP
+ fragmentation of large IKE messages. Attackers can mount several
+ kinds of DoS attacks using IKE fragmentation. See Section 5 of
+ [RFC7383] for details on how to mitigate these attacks.
+
+5. Defense Measures after an IKE SA Is Created
+
+ Once an IKE SA is created, there is usually only a limited amount of
+ IKE messages exchanged. This IKE traffic consists of exchanges aimed
+ to create additional Child SAs, IKE rekeys, IKE deletions, and IKE
+ liveness tests. Some of these exchanges require relatively little
+ resources (like a liveness check), while others may be resource
+ consuming (like creating or rekeying a Child SA with DH exchange).
+
+ Since any endpoint can initiate a new exchange, there is a
+ possibility that a peer would initiate too many exchanges that could
+ exhaust host resources. For example, the peer can perform endless
+ continuous Child SA rekeying or create an overwhelming number of
+ Child SAs with the same Traffic Selectors, etc. Such behavior can be
+ caused by broken implementations, misconfiguration, or as an
+ intentional attack. The latter becomes more of a real threat if the
+ peer uses NULL Authentication, as described in [RFC7619]. In this
+ case, the peer remains anonymous, allowing it to escape any
+ responsibility for its behavior. See Section 3 of [RFC7619] for
+ details on how to mitigate attacks when using NULL Authentication.
+
+
+
+
+
+
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+
+ The following recommendations apply especially for NULL-authenticated
+ IKE sessions, but also apply to authenticated IKE sessions, with the
+ difference that in the latter case, the identified peer can be locked
+ out.
+
+ o If the IKEv2 window size is greater than one, peers are able to
+ initiate multiple simultaneous exchanges that increase host
+ resource consumption. Since there is no way in IKEv2 to decrease
+ window size once it has been increased (see Section 2.3 of
+ [RFC7296]), the window size cannot be dynamically adjusted
+ depending on the load. It is NOT RECOMMENDED to allow an IKEv2
+ window size greater than one when NULL Authentication has been
+ used.
+
+ o If a peer initiates an abusive amount of CREATE_CHILD_SA exchanges
+ to rekey IKE SAs or Child SAs, the Responder SHOULD reply with
+ TEMPORARY_FAILURE notifications indicating the peer must slow down
+ their requests.
+
+ o If a peer creates many Child SAs with the same or overlapping
+ Traffic Selectors, implementations MAY respond with the
+ NO_ADDITIONAL_SAS notification.
+
+ o If a peer initiates many exchanges of any kind, the Responder MAY
+ introduce an artificial delay before responding to each request
+ message. This delay would decrease the rate the Responder needs
+ to process requests from any particular peer and frees up
+ resources on the Responder that can be used for answering
+ legitimate clients. If the Responder receives retransmissions of
+ the request message during the delay period, the retransmitted
+ messages MUST be silently discarded. The delay must be short
+ enough to avoid legitimate peers deleting the IKE SA due to a
+ timeout. It is believed that a few seconds is enough. Note,
+ however, that even a few seconds may be too long when settings
+ rely on an immediate response to the request message, e.g., for
+ the purposes of quick detection of a dead peer.
+
+ o If these countermeasures are inefficient, implementations MAY
+ delete the IKE SA with an offending peer by sending Delete
+ Payload.
+
+ In IKE, a client can request various configuration attributes from
+ the server. Most often, these attributes include internal IP
+ addresses. Malicious clients can try to exhaust a server's IP
+ address pool by continuously requesting a large number of internal
+ addresses. Server implementations SHOULD limit the number of IP
+
+
+
+
+
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+
+ addresses allocated to any particular client. Note, this is not
+ possible with clients using NULL Authentication, since their identity
+ cannot be verified.
+
+6. Plan for Defending a Responder
+
+ This section outlines a plan for defending a Responder from a DDoS
+ attack based on the techniques described earlier. The numbers given
+ here are not normative, and their purpose is to illustrate the
+ configurable parameters needed for surviving DDoS attacks.
+
+ Implementations are deployed in different environments, so it is
+ RECOMMENDED that the parameters be settable. For example, most
+ commercial products are required to undergo benchmarking where the
+ IKE SA establishment rate is measured. Benchmarking is
+ indistinguishable from a DoS attack, and the defenses described in
+ this document may defeat the benchmark by causing exchanges to fail
+ or to take a long time to complete. Parameters SHOULD be tunable to
+ allow for benchmarking (if only by turning DDoS protection off).
+
+ Since all countermeasures may cause delays and additional work for
+ the Initiators, they SHOULD NOT be deployed unless an attack is
+ likely to be in progress. To minimize the burden imposed on
+ Initiators, the Responder should monitor incoming IKE requests for
+ two scenarios:
+
+ 1. A general DDoS attack. Such an attack is indicated by a high
+ number of concurrent half-open SAs, a high rate of failed
+ IKE_AUTH exchanges, or a combination of both. For example,
+ consider a Responder that has 10,000 distinct peers of which at
+ peak, 7,500 concurrently have VPN tunnels. At the start of peak
+ time, 600 peers might establish tunnels within any given minute,
+ and tunnel establishment (both IKE_SA_INIT and IKE_AUTH) takes
+ anywhere from 0.5 to 2 seconds. For this Responder, we expect
+ there to be less than 20 concurrent half-open SAs, so having 100
+ concurrent half-open SAs can be interpreted as an indication of
+ an attack. Similarly, IKE_AUTH request decryption failures
+ should never happen. Supposing that the tunnels are established
+ using Extensible Authentication Protocol (EAP) (see Section 2.16
+ of [RFC7296]), users may be expected to enter a wrong password
+ about 20% of the time. So we'd expect 125 wrong password
+ failures a minute. If we get IKE_AUTH decryption failures from
+ multiple sources more than once per second, or EAP failures more
+ than 300 times per minute, this can also be an indication of a
+ DDoS attack.
+
+
+
+
+
+
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+
+ 2. An attack from a particular IP address or prefix. Such an attack
+ is indicated by an inordinate amount of half-open SAs from a
+ specific IP address or prefix, or an inordinate amount of
+ IKE_AUTH failures. A DDoS attack may be viewed as multiple such
+ attacks. If these are mitigated successfully, there will not be
+ a need to enact countermeasures on all Initiators. For example,
+ measures might be 5 concurrent half-open SAs, 1 decrypt failure,
+ or 10 EAP failures within a minute.
+
+ Note that using countermeasures against an attack from a particular
+ IP address may be enough to avoid the overload on the half-open SA
+ database. In this case, the number of failed IKE_AUTH exchanges will
+ never exceed the threshold of attack detection.
+
+ When there is no general DDoS attack, it is suggested that no cookie
+ or puzzles be used. At this point, the only defensive measure is to
+ monitor the number of half-open SAs, and set a soft limit per peer IP
+ or prefix. The soft limit can be set to 3-5. If the puzzles are
+ used, the puzzle difficulty SHOULD be set to such a level (number of
+ zero bits) that all legitimate clients can handle it without degraded
+ user experience.
+
+ As soon as any kind of attack is detected, either a lot of
+ initiations from multiple sources or a lot of initiations from a few
+ sources, it is best to begin by requiring stateless cookies from all
+ Initiators. This will mitigate attacks based on IP address spoofing
+ and help avoid the need to impose a greater burden in the form of
+ puzzles on the general population of Initiators. This makes the per-
+ node or per-prefix soft limit more effective.
+
+ When cookies are activated for all requests and the attacker is still
+ managing to consume too many resources, the Responder MAY start to
+ use puzzles for these requests or increase the difficulty of puzzles
+ imposed on IKE_SA_INIT requests coming from suspicious nodes/
+ prefixes. This should still be doable by all legitimate peers, but
+ the use of puzzles at a higher difficulty may degrade the user
+ experience, for example, by taking up to 10 seconds to solve the
+ puzzle.
+
+ If the load on the Responder is still too great, and there are many
+ nodes causing multiple half-open SAs or IKE_AUTH failures, the
+ Responder MAY impose hard limits on those nodes.
+
+ If it turns out that the attack is very widespread and the hard caps
+ are not solving the issue, a puzzle MAY be imposed on all Initiators.
+ Note that this is the last step, and the Responder should avoid this
+ if possible.
+
+
+
+
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+
+7. Using Puzzles in the Protocol
+
+ This section describes how the puzzle mechanism is used in IKEv2. It
+ is organized as follows. Section 7.1 describes using puzzles in the
+ IKE_SA_INIT exchange and Section 7.2 describes using puzzles in the
+ IKE_AUTH exchange. Both sections are divided into subsections
+ describing how puzzles should be presented, solved, and processed by
+ the Initiator and the Responder.
+
+7.1. Puzzles in IKE_SA_INIT Exchange
+
+ The IKE Initiator indicates the desire to create a new IKE SA by
+ sending an IKE_SA_INIT request message. The message may optionally
+ contain a COOKIE notification if this is a repeated request performed
+ after the Responder's demand to return a cookie.
+
+ HDR, [N(COOKIE),] SA, KE, Ni, [V+][N+] -->
+
+ Figure 1: Initial IKE_SA_INIT Request
+
+ According to the plan, described in Section 6, the IKE Responder
+ monitors incoming requests to detect whether it is under attack. If
+ the Responder learns that a DoS or DDoS attack is likely to be in
+ progress, then its actions depend on the volume of the attack. If
+ the volume is moderate, then the Responder requests the Initiator to
+ return a cookie. If the volume is high to such an extent that
+ puzzles need to be used for defense, then the Responder requests the
+ Initiator to solve a puzzle.
+
+ The Responder MAY choose to process some fraction of IKE_SA_INIT
+ requests without presenting a puzzle while being under attack to
+ allow legacy clients, that don't support puzzles, to have a chance to
+ be served. The decision whether to process any particular request
+ must be probabilistic, with the probability depending on the
+ Responder's load (i.e., on the volume of attack). The requests that
+ don't contain the COOKIE notification MUST NOT participate in this
+ lottery. In other words, the Responder must first perform a return
+ routability check before allowing any legacy client to be served if
+ it is under attack. See Section 7.1.4 for details.
+
+
+
+
+
+
+
+
+
+
+
+
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+
+7.1.1. Presenting a Puzzle
+
+ If the Responder makes a decision to use puzzles, then it includes
+ two notifications in its response message -- the COOKIE notification
+ and the PUZZLE notification. Note that the PUZZLE notification MUST
+ always be accompanied with the COOKIE notification, since the content
+ of the COOKIE notification is used as an input data when solving the
+ puzzle. The format of the PUZZLE notification is described in
+ Section 8.1.
+
+ <-- HDR, N(COOKIE), N(PUZZLE), [V+][N+]
+
+ Figure 2: IKE_SA_INIT Response Containing Puzzle
+
+ The presence of these notifications in an IKE_SA_INIT response
+ message indicates to the Initiator that it should solve the puzzle to
+ have a better chance to be served.
+
+7.1.1.1. Selecting the Puzzle Difficulty Level
+
+ The PUZZLE notification contains the difficulty level of the puzzle
+ -- the minimum number of trailing zero bits that the result of PRF
+ must contain. In diverse environments, it is nearly impossible for
+ the Responder to set any specific difficulty level that will result
+ in roughly the same amount of work for all Initiators, because
+ computation power of different Initiators may vary by an order of
+ magnitude, or even more. The Responder may set the difficulty level
+ to 0, meaning that the Initiator is requested to spend as much power
+ to solve a puzzle as it can afford. In this case, no specific value
+ of ZBC is required from the Initiator; however, the larger the ZBC
+ that the Initiator is able to get, the better the chance is that it
+ will be served by the Responder. In diverse environments, it is
+ RECOMMENDED that the Initiator set the difficulty level to 0, unless
+ the attack volume is very high.
+
+ If the Responder sets a non-zero difficulty level, then the level
+ SHOULD be determined by analyzing the volume of the attack. The
+ Responder MAY set different difficulty levels to different requests
+ depending on the IP address the request has come from.
+
+
+
+
+
+
+
+
+
+
+
+
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+
+7.1.1.2. Selecting the Puzzle Algorithm
+
+ The PUZZLE notification also contains an identifier of the algorithm
+ that is used by the Initiator to compute the puzzle.
+
+ Cryptographic algorithm agility is considered an important feature
+ for modern protocols [RFC7696]. Algorithm agility ensures that a
+ protocol doesn't rely on a single built-in set of cryptographic
+ algorithms but has a means to replace one set with another and
+ negotiate new algorithms with the peer. IKEv2 fully supports
+ cryptographic algorithm agility for its core operations.
+
+ To support crypto-agility in case of puzzles, the algorithm that is
+ used to compute a puzzle needs to be negotiated during the
+ IKE_SA_INIT exchange. The negotiation is performed as follows. The
+ initial request message from the Initiator contains an SA payload
+ containing a list of transforms of different types. In that manner,
+ the Initiator asserts that it supports all transforms from this list
+ and can use any of them in the IKE SA being established. The
+ Responder parses the received SA payload and finds mutually supported
+ transforms of type PRF. The Responder selects the preferred PRF from
+ the list of mutually supported ones and includes it into the PUZZLE
+ notification. There is no requirement that the PRF selected for
+ puzzles be the same as the PRF that is negotiated later for use in
+ core IKE SA crypto operations. If there are no mutually supported
+ PRFs, then IKE SA negotiation will fail anyway and there is no reason
+ to return a puzzle. In this case, the Responder returns a
+ NO_PROPOSAL_CHOSEN notification. Note that PRF is a mandatory
+ transform type for IKE SA (see Sections 3.3.2 and 3.3.3 of
+ [RFC7296]), and at least one transform of this type is always present
+ in the SA payload in an IKE_SA_INIT request message.
+
+7.1.1.3. Generating a Cookie
+
+ If the Responder supports puzzles, then a cookie should be computed
+ in such a manner that the Responder is able to learn some important
+ information from the sole cookie, when it is later returned back by
+ the Initiator. In particular, the Responder SHOULD be able to learn
+ the following information:
+
+ o Whether the puzzle was given to the Initiator or only the cookie
+ was requested.
+
+ o The difficulty level of the puzzle given to the Initiator.
+
+ o The number of consecutive puzzles given to the Initiator.
+
+
+
+
+
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+
+ o The amount of time the Initiator spent to solve the puzzles. This
+ can be calculated if the cookie is timestamped.
+
+ This information helps the Responder to make a decision whether to
+ serve this request or demand more work from the Initiator.
+
+ One possible approach to get this information is to encode it in the
+ cookie. The format of such encoding is an implementation detail of
+ the Responder, as the cookie would remain an opaque block of data to
+ the Initiator. If this information is encoded in the cookie, then
+ the Responder MUST make it integrity protected, so that any intended
+ or accidental alteration of this information in the returned cookie
+ is detectable. So, the cookie would be generated as:
+
+ Cookie = <VersionIDofSecret> | <AdditionalInfo> |
+ Hash(Ni | IPi | SPIi | <AdditionalInfo> | <secret>)
+
+ Note that according to Section 2.6 of [RFC7296], the size of the
+ cookie cannot exceed 64 bytes.
+
+ Alternatively, the Responder may generate a cookie as suggested in
+ Section 2.6 of [RFC7296], but associate the additional information,
+ using local storage identified with the particular version of the
+ secret. In this case, the Responder should have different secrets
+ for every combination of difficulty level and number of consecutive
+ puzzles, and should change the secrets periodically, keeping a few
+ previous versions, to be able to calculate how long ago a cookie was
+ generated.
+
+ The Responder may also combine these approaches. This document
+ doesn't mandate how the Responder learns this information from a
+ cookie.
+
+ When selecting cookie generation, algorithm implementations MUST
+ ensure that an attacker gains no or insignificant benefit from
+ reusing puzzle solutions in several requests. See Section 10 for
+ details.
+
+7.1.2. Solving a Puzzle and Returning the Solution
+
+ If the Initiator receives a puzzle but it doesn't support puzzles,
+ then it will ignore the PUZZLE notification as an unrecognized status
+ notification (in accordance with Section 3.10.1 of [RFC7296]). The
+ Initiator MAY ignore the PUZZLE notification if it is not willing to
+ spend resources to solve the puzzle of the requested difficulty, even
+ if it supports puzzles. In both cases, the Initiator acts as
+ described in Section 2.6 of [RFC7296] -- it restarts the request and
+ includes the received COOKIE notification in it. The Responder
+
+
+
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+
+ should be able to distinguish the situation when it just requested a
+ cookie from the situation where the puzzle was given to the
+ Initiator, but the Initiator for some reason ignored it.
+
+ If the received message contains a PUZZLE notification and doesn't
+ contain a COOKIE notification, then this message is malformed because
+ it requests to solve the puzzle but doesn't provide enough
+ information to allow the puzzle to be solved. In this case, the
+ Initiator MUST ignore the received message and continue to wait until
+ either a valid PUZZLE notification is received or the retransmission
+ timer fires. If it fails to receive a valid message after several
+ retransmissions of IKE_SA_INIT requests, then this means that
+ something is wrong and the IKE SA cannot be established.
+
+ If the Initiator supports puzzles and is ready to solve them, then it
+ tries to solve the given puzzle. After the puzzle is solved, the
+ Initiator restarts the request and returns back to the Responder the
+ puzzle solution in a new payload called a Puzzle Solution (PS)
+ payload (see Section 8.2) along with the received COOKIE
+ notification.
+
+ HDR, N(COOKIE), [PS,] SA, KE, Ni, [V+][N+] -->
+
+ Figure 3: IKE_SA_INIT Request Containing Puzzle Solution
+
+7.1.3. Computing a Puzzle
+
+ General principles of constructing puzzles in IKEv2 are described in
+ Section 4.4. They can be summarized as follows: given unpredictable
+ string S and PRF, find N different keys Ki (where i=[1..N]) for that
+ PRF so that the result of PRF(Ki,S) has at least the specified number
+ of trailing zero bits. This specification requires that the puzzle
+ solution contains 4 different keys (i.e., N=4).
+
+ In the IKE_SA_INIT exchange, it is the cookie that plays the role of
+ unpredictable string S. In other words, in the IKE_SA_INIT, the task
+ for the IKE Initiator is to find the four different, equal-sized keys
+ Ki for the agreed upon PRF such that each result of PRF(Ki,cookie)
+ where i = [1..4] has a sufficient number of trailing zero bits. Only
+ the content of the COOKIE notification is used in puzzle calculation,
+ i.e., the header of the Notify payload is not included.
+
+ Note that puzzles in the IKE_AUTH exchange are computed differently
+ than in the IKE_SA_INIT_EXCHANGE. See Section 7.2.3 for details.
+
+
+
+
+
+
+
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+
+7.1.4. Analyzing Repeated Request
+
+ The received request must at least contain a COOKIE notification.
+ Otherwise, it is an initial request and in this case, it MUST be
+ processed according to Section 7.1. First, the cookie MUST be
+ checked for validity. If the cookie is invalid, then the request is
+ treated as initial and is processed according to Section 7.1. It is
+ RECOMMENDED that a new cookie is requested in this case.
+
+ If the cookie is valid, then some important information is learned
+ from it or from local state based on the identifier of the cookie's
+ secret (see Section 7.1.1.3 for details). This information helps the
+ Responder to sort out incoming requests, giving more priority to
+ those that were created by spending more of the Initiator's
+ resources.
+
+ First, the Responder determines if it requested only a cookie or
+ presented a puzzle to the Initiator. If no puzzle was given, this
+ means that at the time the Responder requested a cookie, it didn't
+ detect the DoS or DDoS attack, or the attack volume was low. In this
+ case, the received request message must not contain the PS payload,
+ and this payload MUST be ignored if the message contains a PS payload
+ for any reason. Since no puzzle was given, the Responder marks the
+ request with the lowest priority since the Initiator spent little
+ resources creating it.
+
+ If the Responder learns from the cookie that the puzzle was given to
+ the Initiator, then it looks for the PS payload to determine whether
+ its request to solve the puzzle was honored or not. If the incoming
+ message doesn't contain a PS payload, this means that the Initiator
+ either doesn't support puzzles or doesn't want to deal with them. In
+ either case, the request is marked with the lowest priority since the
+ Initiator spent little resources creating it.
+
+ If a PS payload is found in the message, then the Responder MUST
+ verify the puzzle solution that it contains. The solution is
+ interpreted as four different keys. The result of using each of them
+ in the PRF (as described in Section 7.1.3) must contain at least the
+ requested number of trailing zero bits. The Responder MUST check all
+ of the four returned keys.
+
+ If any checked result contains fewer bits than were requested, this
+ means that the Initiator spent less resources than expected by the
+ Responder. This request is marked with the lowest priority.
+
+ If the Initiator provided the solution to the puzzle satisfying the
+ requested difficulty level, or if the Responder didn't indicate any
+ particular difficulty level (by setting the ZBC to 0) and the
+
+
+
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+
+
+ Initiator was free to select any difficulty level it can afford, then
+ the priority of the request is calculated based on the following
+ considerations:
+
+ o The Responder MUST take the smallest number of trailing zero bits
+ among the checked results and count it as the number of zero bits
+ the Initiator solved for.
+
+ o The higher number of zero bits the Initiator provides, the higher
+ priority its request should receive.
+
+ o The more consecutive puzzles the Initiator solved, the higher
+ priority it should receive.
+
+ o The more time the Initiator spent solving the puzzles, the higher
+ priority it should receive.
+
+ After the priority of the request is determined, the final decision
+ whether to serve it or not is made.
+
+7.1.5. Deciding Whether to Serve the Request
+
+ The Responder decides what to do with the request based on the
+ request's priority and the Responder's current load. There are three
+ possible actions:
+
+ o Accept request.
+
+ o Reject request.
+
+ o Demand more work from the Initiator by giving it a new puzzle.
+
+ The Responder SHOULD accept an incoming request if its priority is
+ high -- this means that the Initiator spent quite a lot of resources.
+ The Responder MAY also accept some low-priority requests where the
+ Initiators don't support puzzles. The percentage of accepted legacy
+ requests depends on the Responder's current load.
+
+ If the Initiator solved the puzzle, but didn't spend much resources
+ for it (the selected puzzle difficulty level appeared to be low and
+ the Initiator solved it quickly), then the Responder SHOULD give it
+ another puzzle. The more puzzles the Initiator solves the higher its
+ chances are to be served.
+
+ The details of how the Responder makes a decision for any particular
+ request are implementation dependent. The Responder can collect all
+ of the incoming requests for some short period of time, sort them out
+ based on their priority, calculate the number of available memory
+
+
+
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+
+
+ slots for half-open IKE SAs, and then serve that number of requests
+ from the head of the sorted list. The remainder of requests can be
+ either discarded or responded to with new puzzle requests.
+
+ Alternatively, the Responder may decide whether to accept every
+ incoming request with some kind of lottery, taking into account its
+ priority and the available resources.
+
+7.2. Puzzles in an IKE_AUTH Exchange
+
+ Once the IKE_SA_INIT exchange is completed, the Responder has created
+ a state and is waiting for the first message of the IKE_AUTH exchange
+ from the Initiator. At this point, the Initiator has already passed
+ the return routability check and has proved that it has performed
+ some work to complete the IKE_SA_INIT exchange. However, the
+ Initiator is not yet authenticated, and this allows a malicious
+ Initiator to perform an attack, as described in Section 3. Unlike a
+ DoS attack in the IKE_SA_INIT exchange, which is targeted on the
+ Responder's memory resources, the goal of this attack is to exhaust a
+ Responder's CPU power. The attack is performed by sending the first
+ IKE_AUTH message containing arbitrary data. This costs nothing to
+ the Initiator, but the Responder has to perform relatively costly
+ operations when computing the DH shared secret and deriving SK_* keys
+ to be able to verify authenticity of the message. If the Responder
+ doesn't keep the computed keys after an unsuccessful verification of
+ the IKE_AUTH message, then the attack can be repeated several times
+ on the same IKE SA.
+
+ The Responder can use puzzles to make this attack more costly for the
+ Initiator. The idea is that the Responder includes a puzzle in the
+ IKE_SA_INIT response message and the Initiator includes a puzzle
+ solution in the first IKE_AUTH request message outside the Encrypted
+ payload, so that the Responder is able to verify a puzzle solution
+ before computing the DH shared secret.
+
+ The Responder constantly monitors the amount of the half-open IKE SA
+ states that receive IKE_AUTH messages that cannot be decrypted due to
+ integrity check failures. If the percentage of such states is high
+ and it takes an essential fraction of the Responder's computing power
+ to calculate keys for them, then the Responder may assume that it is
+ under attack and SHOULD use puzzles to make it harder for attackers.
+
+
+
+
+
+
+
+
+
+
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+
+7.2.1. Presenting the Puzzle
+
+ The Responder requests the Initiator to solve a puzzle by including
+ the PUZZLE notification in the IKE_SA_INIT response message. The
+ Responder MUST NOT use puzzles in the IKE_AUTH exchange unless a
+ puzzle has been previously presented and solved in the preceding
+ IKE_SA_INIT exchange.
+
+ <-- HDR, SA, KE, Nr, N(PUZZLE), [V+][N+]
+
+ Figure 4: IKE_SA_INIT Response Containing IKE_AUTH Puzzle
+
+7.2.1.1. Selecting Puzzle Difficulty Level
+
+ The difficulty level of the puzzle in the IKE_AUTH exchange should be
+ chosen so that the Initiator would spend more time to solve the
+ puzzle than the Responder to compute the DH shared secret and the
+ keys needed to decrypt and verify the IKE_AUTH request message. On
+ the other hand, the difficulty level should not be too high,
+ otherwise legitimate clients will experience an additional delay
+ while establishing the IKE SA.
+
+ Note that since puzzles in the IKE_AUTH exchange are only allowed to
+ be used if they were used in the preceding IKE_SA_INIT exchange, the
+ Responder would be able to roughly estimate the computational power
+ of the Initiator and select the difficulty level accordingly. Unlike
+ puzzles in the IKE_SA_INIT, the requested difficulty level for
+ IKE_AUTH puzzles MUST NOT be 0. In other words, the Responder must
+ always set a specific difficulty level and must not let the Initiator
+ choose it on its own.
+
+7.2.1.2. Selecting the Puzzle Algorithm
+
+ The algorithm for the puzzle is selected as described in
+ Section 7.1.1.2. There is no requirement that the algorithm for the
+ puzzle in the IKE_SA INIT exchange be the same as the algorithm for
+ the puzzle in the IKE_AUTH exchange; however, it is expected that in
+ most cases they will be the same.
+
+7.2.2. Solving the Puzzle and Returning the Solution
+
+ If the IKE_SA_INIT regular response message (i.e., the message
+ containing SA, KE, NONCE payloads) contains the PUZZLE notification
+ and the Initiator supports puzzles, it MUST solve the puzzle. Note
+ that puzzle construction in the IKE_AUTH exchange differs from the
+ puzzle construction in the IKE_SA_INIT exchange and is described in
+ Section 7.2.3. Once the puzzle is solved, the Initiator sends the
+ IKE_AUTH request message containing the PS payload.
+
+
+
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+
+ HDR, PS, SK {IDi, [CERT,] [CERTREQ,]
+ [IDr,] AUTH, SA, TSi, TSr} -->
+
+ Figure 5: IKE_AUTH Request Containing IKE_AUTH Puzzle Solution
+
+ The PS payload MUST be placed outside the Encrypted payload, so that
+ the Responder is able to verify the puzzle before calculating the DH
+ shared secret and the SK_* keys.
+
+ If IKE fragmentation [RFC7383] is used in the IKE_AUTH exchange, then
+ the PS payload MUST be present only in the first IKE Fragment
+ message, in accordance with Section 2.5.3 of [RFC7383]. Note that
+ calculation of the puzzle in the IKE_AUTH exchange doesn't depend on
+ the content of the IKE_AUTH message (see Section 7.2.3). Thus, the
+ Initiator has to solve the puzzle only once, and the solution is
+ valid for both unfragmented and fragmented IKE messages.
+
+7.2.3. Computing the Puzzle
+
+ A puzzle in the IKE_AUTH exchange is computed differently than in the
+ IKE_SA_INIT exchange (see Section 7.1.3). The general principle is
+ the same; the difference is in the construction of the string S.
+ Unlike the IKE_SA_INIT exchange, where S is the cookie, in the
+ IKE_AUTH exchange, S is a concatenation of Nr and SPIr. In other
+ words, the task for the IKE Initiator is to find the four different
+ keys Ki for the agreed upon PRF such that each result of PRF(Ki,Nr |
+ SPIr) where i=[1..4] has a sufficient number of trailing zero bits.
+ Nr is a nonce used by the Responder in the IKE_SA_INIT exchange,
+ stripped of any headers. SPIr is the IKE Responder's SPI from the
+ IKE header of the SA being established.
+
+7.2.4. Receiving the Puzzle Solution
+
+ If the Responder requested the Initiator to solve a puzzle in the
+ IKE_AUTH exchange, then it MUST silently discard all the IKE_AUTH
+ request messages without the PS payload.
+
+ Once the message containing a solution to the puzzle is received, the
+ Responder MUST verify the solution before performing computationally
+ intensive operations, i.e., computing the DH shared secret and the
+ SK_* keys. The Responder MUST verify all four of the returned keys.
+
+ The Responder MUST silently discard the received message if any
+ checked verification result is not correct (contains insufficient
+ number of trailing zero bits). If the Responder successfully
+ verifies the puzzle and calculates the SK_* key, but the message
+ authenticity check fails, then it SHOULD save the calculated keys in
+ the IKE SA state while waiting for the retransmissions from the
+
+
+
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+
+ Initiator. In this case, the Responder may skip verification of the
+ puzzle solution and ignore the PS payload in the retransmitted
+ messages.
+
+ If the Initiator uses IKE fragmentation, then it sends all fragments
+ of a message simultaneously. Due to packets loss and/or reordering,
+ it is possible that the Responder receives subsequent fragments
+ before receiving the first one that contains the PS payload. In this
+ case, the Responder MAY choose to keep the received fragments until
+ the first fragment containing the solution to the puzzle is received.
+ In this case, the Responder SHOULD NOT try to verify authenticity of
+ the kept fragments until the first fragment with the PS payload is
+ received, and the solution to the puzzle is verified. After
+ successful verification of the puzzle, the Responder can then
+ calculate the SK_* key and verify authenticity of the collected
+ fragments.
+
+8. Payload Formats
+
+8.1. PUZZLE Notification
+
+ The PUZZLE notification is used by the IKE Responder to inform the
+ Initiator about the need to solve the puzzle. It contains the
+ difficulty level of the puzzle and the PRF the Initiator should use.
+
+ 1 2 3
+ 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+ | Next Payload |C| RESERVED | Payload Length |
+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+ |Protocol ID(=0)| SPI Size (=0) | Notify Message Type |
+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+ | PRF | Difficulty |
+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+
+ o Protocol ID (1 octet) -- MUST be 0.
+
+ o SPI Size (1 octet) -- MUST be 0, meaning no SPI is present.
+
+ o Notify Message Type (2 octets) -- MUST be 16434, the value
+ assigned for the PUZZLE notification.
+
+ o PRF (2 octets) -- Transform ID of the PRF algorithm that MUST be
+ used to solve the puzzle. Readers should refer to the "Transform
+ Type 2 - Pseudorandom Function Transform IDs" subregistry on
+ [IKEV2-IANA] for the list of possible values.
+
+
+
+
+
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+
+ o Difficulty (1 octet) -- Difficulty level of the puzzle. Specifies
+ the minimum number of trailing zero bits (ZBC) that each of the
+ results of PRF must contain. Value 0 means that the Responder
+ doesn't request any specific difficulty level, and the Initiator
+ is free to select an appropriate difficulty level on its own (see
+ Section 7.1.1.1 for details).
+
+ This notification contains no data.
+
+8.2. Puzzle Solution Payload
+
+ The solution to the puzzle is returned back to the Responder in a
+ dedicated payload, called the PS payload.
+
+ 1 2 3
+ 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+ | Next Payload |C| RESERVED | Payload Length |
+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+ | |
+ ~ Puzzle Solution Data ~
+ | |
+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+
+ o Puzzle Solution Data (variable length) -- Contains the solution to
+ the puzzle -- four different keys for the selected PRF. This
+ field MUST NOT be empty. All of the keys MUST have the same size;
+ therefore, the size of this field is always a multiple of 4 bytes.
+ If the selected PRF accepts only fixed-size keys, then the size of
+ each key MUST be of that fixed size. If the agreed upon PRF
+ accepts keys of any size, then the size of each key MUST be
+ between 1 octet and the preferred key length of the PRF
+ (inclusive). It is expected that in most cases, the keys will be
+ 4 (or even less) octets in length; however, it depends on puzzle
+ difficulty and on the Initiator's strategy to find solutions, and
+ thus the size is not mandated by this specification. The
+ Responder determines the size of each key by dividing the size of
+ the Puzzle Solution Data by 4 (the number of keys). Note that the
+ size of Puzzle Solution Data is the size of the Payload (as
+ indicated in the Payload Length field) minus 4 -- the size of the
+ Payload header.
+
+ The payload type for the PS payload is 54.
+
+
+
+
+
+
+
+
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+
+9. Operational Considerations
+
+ The puzzle difficulty level should be set by balancing the
+ requirement to minimize the latency for legitimate Initiators with
+ making things difficult for attackers. A good rule of thumb is
+ taking about 1 second to solve the puzzle. At the time this document
+ was written, a typical Initiator or botnet member can perform
+ slightly less than a million hashes per second per core, so setting
+ the number of zero bits to 20 is a good compromise. It should be
+ noted that mobile Initiators, especially phones, are considerably
+ weaker than that. Implementations should allow administrators to set
+ the difficulty level and/or be able to set the difficulty level
+ dynamically in response to load.
+
+ Initiators SHOULD set a maximum difficulty level beyond which they
+ won't try to solve the puzzle and log or display a failure message to
+ the administrator or user.
+
+ Until the widespread adoption of puzzles happens, most Initiators
+ will ignore them, as will all attackers. For puzzles to become a
+ really powerful defense measure against DDoS attacks, they must be
+ supported by the majority of legitimate clients.
+
+10. Security Considerations
+
+ Care must be taken when selecting parameters for the puzzles, in
+ particular the puzzle difficulty. If the puzzles are too easy for
+ the majority of attackers, then the puzzle mechanism wouldn't be able
+ to prevent DoS or DDoS attacks and would only impose an additional
+ burden on legitimate Initiators. On the other hand, if the puzzles
+ are too hard for the majority of Initiators, then many legitimate
+ users would experience unacceptable delays in IKE SA setup (and
+ unacceptable power consumption on mobile devices) that might cause
+ them to cancel the connection attempt. In this case, the resources
+ of the Responder are preserved; however, the DoS attack can be
+ considered successful. Thus, a sensible balance should be kept by
+ the Responder while choosing the puzzle difficulty -- to defend
+ itself and to not over-defend itself. It is RECOMMENDED that the
+ puzzle difficulty be chosen, so that the Responder's load remains
+ close to the maximum it can tolerate. It is also RECOMMENDED to
+ dynamically adjust the puzzle difficulty in accordance to the current
+ Responder's load.
+
+ If the cookie is generated as suggested in Section 2.6 of [RFC7296],
+ then an attacker can use the same SPIi and the same Ni for several
+ requests from the same IPi. This will result in generating the same
+
+
+
+
+
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+ cookies for these requests until the Responder changes the value of
+ its cookie generation secret. Since the cookies are used as an input
+ data for puzzles in the IKE_SA_INIT exchange, generating the same
+ cookies allows the attacker to reuse puzzle solutions, thus bypassing
+ the proof-of-work requirement. Note that the attacker can get only
+ limited benefit from this situation -- once the half-open SA is
+ created by the Responder, all the subsequent initial requests with
+ the same IPi and SPIi will be treated as retransmissions and
+ discarded by the Responder. However, once this half-open SA is
+ expired and deleted, the attacker can create a new one for free if
+ the Responder hasn't changed its cookie generation secret yet.
+
+ The Responder can use various countermeasures to completely eliminate
+ or mitigate this scenario. First, the Responder can change its
+ cookie generation secret frequently especially if under attack, as
+ recommended in Section 2.6 of [RFC7296]. For example, if the
+ Responder keeps two values of the secret (current and previous) and
+ the secret lifetime is no more than a half of the current half-open
+ SA retention time (see Section 4.1), then the attacker cannot get
+ benefit from reusing a puzzle solution. However, short cookie
+ generation secret lifetime could have a negative consequence on weak
+ legitimate Initiators, since it could take too long for them to solve
+ puzzles, and their solutions would be discarded if the cookie
+ generation secret has been already changed few times.
+
+ Another approach for the Responder is to modify the cookie generation
+ algorithm in such a way that the generated cookies are always
+ different or are repeated only within a short time period. If the
+ Responder includes a timestamp in <AdditionalInfo> as suggested in
+ Section 7.1.1.3, then the cookies will repeat only within a short
+ time interval equal to timestamp resolution. Another approach for
+ the Responder is to maintain a global counter that is incremented
+ every time a cookie is generated and include this counter in
+ <AdditionalInfo>. This will make every cookie unique.
+
+ Implementations MUST use one of the above (or some other)
+ countermeasures to completely eliminate or make insignificant the
+ possible benefit an attacker can get from reusing puzzle solutions.
+ Note that this issue doesn't exist in IKE_AUTH puzzles (Section 7.2)
+ since the puzzles in IKE_AUTH are always unique if the Responder
+ generates SPIr and Nr randomly in accordance with [RFC7296].
+
+ Solving puzzles requires a lot of CPU usage that increases power
+ consumption. This additional power consumption can negatively affect
+ battery-powered Initiators, e.g., mobile phones or some Internet of
+ Things (IoT) devices. If puzzles are too hard, then the required
+ additional power consumption may appear to be unacceptable for some
+ Initiators. The Responder SHOULD take this possibility into
+
+
+
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+
+ consideration while choosing the puzzle difficulty and while
+ selecting which percentage of Initiators are allowed to reject
+ solving puzzles. See Section 7.1.4 for details.
+
+ If the Initiator uses NULL Authentication [RFC7619], then its
+ identity is never verified. This condition may be used by attackers
+ to perform a DoS attack after the IKE SA is established. Responders
+ that allow unauthenticated Initiators to connect must be prepared to
+ deal with various kinds of DoS attacks even after the IKE SA is
+ created. See Section 5 for details.
+
+ To prevent amplification attacks, implementations must strictly
+ follow the retransmission rules described in Section 2.1 of
+ [RFC7296].
+
+11. IANA Considerations
+
+ This document defines a new payload in the "IKEv2 Payload Types"
+ registry:
+
+ 54 Puzzle Solution PS
+
+ This document also defines a new Notify Message Type in the "IKEv2
+ Notify Message Types - Status Types" registry:
+
+ 16434 PUZZLE
+
+12. References
+
+12.1. Normative References
+
+ [IKEV2-IANA]
+ IANA, "Internet Key Exchange Version 2 (IKEv2)
+ Parameters",
+ <http://www.iana.org/assignments/ikev2-parameters>.
+
+ [RFC2119] Bradner, S., "Key words for use in RFCs to Indicate
+ Requirement Levels", BCP 14, RFC 2119,
+ DOI 10.17487/RFC2119, March 1997,
+ <http://www.rfc-editor.org/info/rfc2119>.
+
+ [RFC5723] Sheffer, Y. and H. Tschofenig, "Internet Key Exchange
+ Protocol Version 2 (IKEv2) Session Resumption", RFC 5723,
+ DOI 10.17487/RFC5723, January 2010,
+ <http://www.rfc-editor.org/info/rfc5723>.
+
+
+
+
+
+
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+
+ [RFC7296] Kaufman, C., Hoffman, P., Nir, Y., Eronen, P., and T.
+ Kivinen, "Internet Key Exchange Protocol Version 2
+ (IKEv2)", STD 79, RFC 7296, DOI 10.17487/RFC7296, October
+ 2014, <http://www.rfc-editor.org/info/rfc7296>.
+
+ [RFC7383] Smyslov, V., "Internet Key Exchange Protocol Version 2
+ (IKEv2) Message Fragmentation", RFC 7383,
+ DOI 10.17487/RFC7383, November 2014,
+ <http://www.rfc-editor.org/info/rfc7383>.
+
+12.2. Informative References
+
+ [BITCOINS] Nakamoto, S., "Bitcoin: A Peer-to-Peer Electronic Cash
+ System", October 2008, <https://bitcoin.org/bitcoin.pdf>.
+
+ [RFC7619] Smyslov, V. and P. Wouters, "The NULL Authentication
+ Method in the Internet Key Exchange Protocol Version 2
+ (IKEv2)", RFC 7619, DOI 10.17487/RFC7619, August 2015,
+ <http://www.rfc-editor.org/info/rfc7619>.
+
+ [RFC7696] Housley, R., "Guidelines for Cryptographic Algorithm
+ Agility and Selecting Mandatory-to-Implement Algorithms",
+ BCP 201, RFC 7696, DOI 10.17487/RFC7696, November 2015,
+ <http://www.rfc-editor.org/info/rfc7696>.
+
+Acknowledgements
+
+ The authors thank Tero Kivinen, Yaron Sheffer, and Scott Fluhrer for
+ their contributions to the design of the protocol. In particular,
+ Tero Kivinen suggested the kind of puzzle where the task is to find a
+ solution with a requested number of zero trailing bits. Yaron
+ Sheffer and Scott Fluhrer suggested a way to make puzzle difficulty
+ less erratic by solving several weaker puzzles. The authors also
+ thank David Waltermire and Paul Wouters for their careful reviews of
+ the document, Graham Bartlett for pointing out the possibility of an
+ attack related to "Hash & URL", Stephen Farrell for catching the
+ repeated cookie issue, and all others who commented on the document.
+
+
+
+
+
+
+
+
+
+
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+
+Authors' Addresses
+
+ Yoav Nir
+ Check Point Software Technologies Ltd.
+ 5 Hasolelim st.
+ Tel Aviv 6789735
+ Israel
+
+ Email: ynir.ietf@gmail.com
+
+
+ Valery Smyslov
+ ELVIS-PLUS
+ PO Box 81
+ Moscow (Zelenograd) 124460
+ Russian Federation
+
+ Phone: +7 495 276 0211
+ Email: svan@elvis.ru
+
+
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