From 4bfd864f10b68b71482b35c818559068ef8d5797 Mon Sep 17 00:00:00 2001 From: Thomas Voss Date: Wed, 27 Nov 2024 20:54:24 +0100 Subject: doc: Add RFC documents --- doc/rfc/rfc8878.txt | 2457 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 2457 insertions(+) create mode 100644 doc/rfc/rfc8878.txt (limited to 'doc/rfc/rfc8878.txt') diff --git a/doc/rfc/rfc8878.txt b/doc/rfc/rfc8878.txt new file mode 100644 index 0000000..7236ab8 --- /dev/null +++ b/doc/rfc/rfc8878.txt @@ -0,0 +1,2457 @@ + + + + +Internet Engineering Task Force (IETF) Y. Collet +Request for Comments: 8878 M. Kucherawy, Ed. +Obsoletes: 8478 Facebook +Category: Informational February 2021 +ISSN: 2070-1721 + + + Zstandard Compression and the 'application/zstd' Media Type + +Abstract + + Zstandard, or "zstd" (pronounced "zee standard"), is a lossless data + compression mechanism. This document describes the mechanism and + registers a media type, content encoding, and a structured syntax + suffix to be used when transporting zstd-compressed content via MIME. + + Despite use of the word "standard" as part of Zstandard, readers are + advised that this document is not an Internet Standards Track + specification; it is being published for informational purposes only. + + This document replaces and obsoletes RFC 8478. + +Status of This Memo + + This document is not an Internet Standards Track specification; it is + published for informational purposes. + + This document is a product of the Internet Engineering Task Force + (IETF). It represents the consensus of the IETF community. It has + received public review and has been approved for publication by the + Internet Engineering Steering Group (IESG). Not all documents + approved by the IESG are candidates for any level of Internet + Standard; see Section 2 of RFC 7841. + + Information about the current status of this document, any errata, + and how to provide feedback on it may be obtained at + https://www.rfc-editor.org/info/rfc8878. + +Copyright Notice + + Copyright (c) 2021 IETF Trust and the persons identified as the + document authors. All rights reserved. + + This document is subject to BCP 78 and the IETF Trust's Legal + Provisions Relating to IETF Documents + (https://trustee.ietf.org/license-info) in effect on the date of + publication of this document. Please review these documents + carefully, as they describe your rights and restrictions with respect + to this document. Code Components extracted from this document must + include Simplified BSD License text as described in Section 4.e of + the Trust Legal Provisions and are provided without warranty as + described in the Simplified BSD License. + +Table of Contents + + 1. Introduction + 2. Definitions + 3. Compression Algorithm + 3.1. Frames + 3.1.1. Zstandard Frames + 3.1.1.1. Frame Header + 3.1.1.2. Blocks + 3.1.1.3. Compressed Blocks + 3.1.1.4. Sequence Execution + 3.1.1.5. Repeat Offsets + 3.1.2. Skippable Frames + 4. Entropy Encoding + 4.1. FSE + 4.1.1. FSE Table Description + 4.2. Huffman Coding + 4.2.1. Huffman Tree Description + 4.2.1.1. Huffman Tree Header + 4.2.1.2. FSE Compression of Huffman Weights + 4.2.1.3. Conversion from Weights to Huffman Prefix Codes + 4.2.2. Huffman-Coded Streams + 5. Dictionary Format + 6. Use of Dictionaries + 7. IANA Considerations + 7.1. The 'application/zstd' Media Type + 7.2. Content Encoding + 7.3. Structured Syntax Suffix + 7.4. Dictionaries + 8. Security Considerations + 9. References + 9.1. Normative References + 9.2. Informative References + Appendix A. Decoding Tables for Predefined Codes + A.1. Literals Length Code Table + A.2. Match Length Code Table + A.3. Offset Code Table + Appendix B. Changes since RFC 8478 + Acknowledgments + Authors' Addresses + +1. Introduction + + Zstandard, or "zstd" (pronounced "zee standard"), is a data + compression mechanism, akin to gzip [RFC1952]. + + Despite use of the word "standard" as part of its name, readers are + advised that this document is not an Internet Standards Track + specification; it is being published for informational purposes only. + + This document describes the Zstandard format. Also, to enable the + transport of a data object compressed with Zstandard, this document + registers a media type, content encoding, and structured syntax + suffix that can be used to identify such content when it is used in a + payload. + +2. Definitions + + Some terms used elsewhere in this document are defined here for + clarity. + + uncompressed: Describes an arbitrary set of bytes in their original + form, prior to being subjected to compression. + + compressed: Describes the result of passing a set of bytes through + this mechanism. The original input has thus been compressed. + + decompressed: Describes the result of passing a set of bytes through + the reverse of this mechanism. When this is successful, the + decompressed payload and the uncompressed payload are + indistinguishable. + + encode: The process of translating data from one form to another; + this may include compression, or it may refer to other + translations done as part of this specification. + + decode: The reverse of "encode"; describes a process of reversing a + prior encoding to recover the original content. + + frame: Content compressed by Zstandard is transformed into a + Zstandard frame. Multiple frames can be appended into a single + file or stream. A frame is completely independent, has a defined + beginning and end, and has a set of parameters that tells the + decoder how to decompress it. + + block: A frame encapsulates one or multiple blocks. Each block + contains arbitrary content, which is described by its header, and + has a guaranteed maximum content size that depends upon frame + parameters. Unlike frames, each block depends on previous blocks + for proper decoding. However, each block can be decompressed + without waiting for its successor, allowing streaming operations. + + natural order: A sequence or ordering of objects or values that is + typical of that type of object or value. A set of unique + integers, for example, is in "natural order" if, when progressing + from one element in the set or sequence to the next, there is + never a decrease in value. + + The naming convention for identifiers within the specification is + Mixed_Case_With_Underscores. Identifiers inside square brackets + indicate that the identifier is optional in the presented context. + +3. Compression Algorithm + + This section describes the Zstandard algorithm. + + The purpose of this document is to define a lossless compressed data + format that is a) independent of the CPU type, operating system, file + system, and character set and b) suitable for file compression and + pipe and streaming compression, using the Zstandard algorithm. The + text of the specification assumes a basic background in programming + at the level of bits and other primitive data representations. + + The data can be produced or consumed, even for an arbitrarily long + sequentially presented input data stream, using only an a priori + bounded amount of intermediate storage; hence, it can be used in data + communications. The format uses the Zstandard compression method, + and an optional xxHash-64 checksum method [XXHASH], for detection of + data corruption. + + The data format defined by this specification does not attempt to + allow random access to compressed data. + + Unless otherwise indicated below, a compliant compressor must produce + data sets that conform to the specifications presented here. + However, it does not need to support all options. + + A compliant decompressor must be able to decompress at least one + working set of parameters that conforms to the specifications + presented here. It may also ignore informative fields, such as the + checksum. Whenever it does not support a parameter defined in the + compressed stream, it must produce an unambiguous error code and + associated error message explaining which parameter is unsupported. + + This specification is intended for use by implementers of software to + compress data into Zstandard format and/or decompress data from + Zstandard format. The Zstandard format is supported by an open- + source reference implementation, written in portable C, and available + at [ZSTD]. + +3.1. Frames + + Zstandard compressed data is made up of one or more frames. Each + frame is independent and can be decompressed independently of other + frames. The decompressed content of multiple concatenated frames is + the concatenation of each frame's decompressed content. + + There are two frame formats defined for Zstandard: Zstandard frames + and skippable frames. Zstandard frames contain compressed data, + while skippable frames contain custom user metadata. + +3.1.1. Zstandard Frames + + The structure of a single Zstandard frame is as follows: + + +--------------------+------------+ + | Magic_Number | 4 bytes | + +--------------------+------------+ + | Frame_Header | 2-14 bytes | + +--------------------+------------+ + | Data_Block | n bytes | + +--------------------+------------+ + | [More Data_Blocks] | | + +--------------------+------------+ + | [Content_Checksum] | 4 bytes | + +--------------------+------------+ + + Table 1: The Structure of a + Single Zstandard Frame + + Magic_Number: 4 bytes, little-endian format. Value: 0xFD2FB528. + + Frame_Header: 2 to 14 bytes, detailed in Section 3.1.1.1. + + Data_Block: Detailed in Section 3.1.1.2. This is where data + appears. + + Content_Checksum: An optional 32-bit checksum, only present if + Content_Checksum_Flag is set. The content checksum is the result + of the XXH64() hash function [XXHASH] digesting the original + (decoded) data as input, and a seed of zero. The low 4 bytes of + the checksum are stored in little-endian format. + + The magic number was selected to be less probable to find at the + beginning of an arbitrary file. It avoids trivial patterns (0x00, + 0xFF, repeated bytes, increasing bytes, etc.), contains byte values + outside of the ASCII range, and doesn't map into UTF-8 space, all of + which reduce the likelihood of its appearance at the top of a text + file. + +3.1.1.1. Frame Header + + The frame header has a variable size, with a minimum of 2 bytes up to + a maximum of 14 bytes depending on optional parameters. The + structure of Frame_Header is as follows: + + +-------------------------+-----------+ + | Frame_Header_Descriptor | 1 byte | + +-------------------------+-----------+ + | [Window_Descriptor] | 0-1 byte | + +-------------------------+-----------+ + | [Dictionary_ID] | 0-4 bytes | + +-------------------------+-----------+ + | [Frame_Content_Size] | 0-8 bytes | + +-------------------------+-----------+ + + Table 2: The Structure of Frame_Header + +3.1.1.1.1. Frame_Header_Descriptor + + The first header's byte is called the Frame_Header_Descriptor. It + describes which other fields are present. Decoding this byte is + enough to tell the size of Frame_Header. + + +============+=========================+ + | Bit Number | Field Name | + +============+=========================+ + | 7-6 | Frame_Content_Size_Flag | + +------------+-------------------------+ + | 5 | Single_Segment_Flag | + +------------+-------------------------+ + | 4 | (unused) | + +------------+-------------------------+ + | 3 | (reserved) | + +------------+-------------------------+ + | 2 | Content_Checksum_Flag | + +------------+-------------------------+ + | 1-0 | Dictionary_ID_Flag | + +------------+-------------------------+ + + Table 3: The Frame_Header_Descriptor + + In Table 3, bit 7 is the highest bit, while bit 0 is the lowest one. + +3.1.1.1.1.1. Frame_Content_Size_Flag + + This is a 2-bit flag (equivalent to Frame_Header_Descriptor right- + shifted 6 bits) specifying whether Frame_Content_Size (the + decompressed data size) is provided within the header. + Frame_Content_Size_Flag provides FCS_Field_Size, which is the number + of bytes used by Frame_Content_Size according to Table 4: + + +-------------------------+--------+---+---+---+ + | Frame_Content_Size_Flag | 0 | 1 | 2 | 3 | + +-------------------------+--------+---+---+---+ + | FCS_Field_Size | 0 or 1 | 2 | 4 | 8 | + +-------------------------+--------+---+---+---+ + + Table 4: Frame_Content_Size_Flag Provides + FCS_Field_Size + + When Frame_Content_Size_Flag is 0, FCS_Field_Size depends on + Single_Segment_Flag: if Single_Segment_Flag is set, FCS_Field_Size is + 1. Otherwise, FCS_Field_Size is 0; Frame_Content_Size is not + provided. + +3.1.1.1.1.2. Single_Segment_Flag + + If this flag is set, data must be regenerated within a single + continuous memory segment. + + In this case, Window_Descriptor byte is skipped, but + Frame_Content_Size is necessarily present. As a consequence, the + decoder must allocate a memory segment of a size equal to or larger + than Frame_Content_Size. + + In order to protect the decoder from unreasonable memory + requirements, a decoder is allowed to reject a compressed frame that + requests a memory size beyond the decoder's authorized range. + + For broader compatibility, decoders are recommended to support memory + sizes of at least 8 MB. This is only a recommendation; each decoder + is free to support higher or lower limits, depending on local + limitations. + +3.1.1.1.1.3. Unused Bit + + A decoder compliant with this specification version shall not + interpret this bit. It might be used in a future version to signal a + property that is not mandatory to properly decode the frame. An + encoder compliant with this specification must set this bit to zero. + +3.1.1.1.1.4. Reserved Bit + + This bit is reserved for some future feature. Its value must be + zero. A decoder compliant with this specification version must + ensure it is not set. This bit may be used in a future revision to + signal a feature that must be interpreted to decode the frame + correctly. + +3.1.1.1.1.5. Content_Checksum_Flag + + If this flag is set, a 32-bit Content_Checksum will be present at the + frame's end. See the description of Content_Checksum above. + +3.1.1.1.1.6. Dictionary_ID_Flag + + This is a 2-bit flag (= Frame_Header_Descriptor & 0x3) indicating + whether a dictionary ID is provided within the header. It also + specifies the size of this field as DID_Field_Size: + + +--------------------+---+---+---+---+ + | Dictionary_ID_Flag | 0 | 1 | 2 | 3 | + +--------------------+---+---+---+---+ + | DID_Field_Size | 0 | 1 | 2 | 4 | + +--------------------+---+---+---+---+ + + Table 5: Dictionary_ID_Flag + +3.1.1.1.2. Window Descriptor + + This provides guarantees about the minimum memory buffer required to + decompress a frame. This information is important for decoders to + allocate enough memory. + + The Window_Descriptor byte is optional. When Single_Segment_Flag is + set, Window_Descriptor is not present. In this case, Window_Size is + Frame_Content_Size, which can be any value from 0 to 2^(64) - 1 bytes + (16 ExaBytes). + + +------------+----------+----------+ + | Bit Number | 7-3 | 2-0 | + +------------+----------+----------+ + | Field Name | Exponent | Mantissa | + +------------+----------+----------+ + + Table 6: Window_Descriptor + + The minimum memory buffer size is called Window_Size. It is + described by the following formulas: + + windowLog = 10 + Exponent; + windowBase = 1 << windowLog; + windowAdd = (windowBase / 8) * Mantissa; + Window_Size = windowBase + windowAdd; + + The minimum Window_Size is 1 KB. The maximum Window_Size is (1<<41) + + 7*(1<<38) bytes, which is 3.75 TB. + + In general, larger Window_Size values tend to improve the compression + ratio, but at the cost of increased memory usage. + + To properly decode compressed data, a decoder will need to allocate a + buffer of at least Window_Size bytes. + + In order to protect decoders from unreasonable memory requirements, a + decoder is allowed to reject a compressed frame that requests a + memory size beyond the decoder's authorized range. + + For improved interoperability, it's recommended for decoders to + support values of Window_Size up to 8 MB and for encoders not to + generate frames requiring a Window_Size larger than 8 MB. It's + merely a recommendation though, and decoders are free to support + higher or lower limits, depending on local limitations. + +3.1.1.1.3. Dictionary_ID + + This is a field of variable size, which contains the ID of the + dictionary required to properly decode the frame. This field is + optional. When it's not present, it's up to the decoder to know + which dictionary to use. + + Dictionary_ID field size is provided by DID_Field_Size. + DID_Field_Size is directly derived from the value of + Dictionary_ID_Flag. One byte can represent an ID 0-255; 2 bytes can + represent an ID 0-65535; 4 bytes can represent an ID 0-4294967295. + Format is little-endian. + + It is permitted to represent a small ID (for example, 13) with a + large 4-byte dictionary ID, even if it is less efficient. + + Within private environments, any dictionary ID can be used. However, + for frames and dictionaries distributed in public space, + Dictionary_ID must be attributed carefully. The following ranges are + reserved for use only with dictionaries that have been registered + with IANA (see Section 7.4): + + low range: <= 32767 + + high range: >= (1 << 31) + + Any other value for Dictionary_ID can be used by private arrangement + between participants. + + Any payload presented for decompression that references an + unregistered reserved dictionary ID results in an error. + +3.1.1.1.4. Frame_Content_Size + + This is the original (uncompressed) size. This information is + optional. Frame_Content_Size uses a variable number of bytes, + provided by FCS_Field_Size. FCS_Field_Size is provided by the value + of Frame_Content_Size_Flag. FCS_Field_Size can be equal to 0 (not + present), 1, 2, 4, or 8 bytes. + + +================+================+ + | FCS Field Size | Range | + +================+================+ + | 0 | unknown | + +----------------+----------------+ + | 1 | 0 - 255 | + +----------------+----------------+ + | 2 | 256 - 65791 | + +----------------+----------------+ + | 4 | 0 - 2^(32) - 1 | + +----------------+----------------+ + | 8 | 0 - 2^(64) - 1 | + +----------------+----------------+ + + Table 7: Frame_Content_Size + + Frame_Content_Size format is little-endian. When FCS_Field_Size is + 1, 4, or 8 bytes, the value is read directly. When FCS_Field_Size is + 2, the offset of 256 is added. It's allowed to represent a small + size (for example, 18) using any compatible variant. + +3.1.1.2. Blocks + + After Magic_Number and Frame_Header, there are some number of blocks. + Each frame must have at least 1 block, but there is no upper limit on + the number of blocks per frame. + + The structure of a block is as follows: + + +==============+===============+ + | Block_Header | Block_Content | + +==============+===============+ + | 3 bytes | n bytes | + +--------------+---------------+ + + Table 8: The Structure of a + Block + + Block_Header uses 3 bytes, written using little-endian convention. + It contains three fields: + + +============+============+============+ + | Last_Block | Block_Type | Block_Size | + +============+============+============+ + | bit 0 | bits 1-2 | bits 3-23 | + +------------+------------+------------+ + + Table 9: Block_Header + +3.1.1.2.1. Last_Block + + The lowest bit (Last_Block) signals whether this block is the last + one. The frame will end after this last block. It may be followed + by an optional Content_Checksum (see Section 3.1.1). + +3.1.1.2.2. Block_Type + + The next 2 bits represent the Block_Type. There are four block + types: + + +=======+==================+ + | Value | Block_Type | + +=======+==================+ + | 0 | Raw_Block | + +-------+------------------+ + | 1 | RLE_Block | + +-------+------------------+ + | 2 | Compressed_Block | + +-------+------------------+ + | 3 | Reserved | + +-------+------------------+ + + Table 10: The Four Block + Types + + Raw_Block: This is an uncompressed block. Block_Content contains + Block_Size bytes. + + RLE_Block: This is a single byte, repeated Block_Size times. + Block_Content consists of a single byte. On the decompression + side, this byte must be repeated Block_Size times. + + Compressed_Block: This is a compressed block as described in + Section 3.1.1.3. Block_Size is the length of Block_Content, + namely the compressed data. The decompressed size is not known, + but its maximum possible value is guaranteed (see below). + + Reserved: This is not a block. This value cannot be used with the + current specification. If such a value is present, it is + considered to be corrupt data, and a compliant decoder must reject + it. + +3.1.1.2.3. Block_Size + + The upper 21 bits of Block_Header represent the Block_Size. + + When Block_Type is Compressed_Block or Raw_Block, Block_Size is the + size of Block_Content (hence excluding Block_Header). + + When Block_Type is RLE_Block, since Block_Content's size is always 1, + Block_Size represents the number of times this byte must be repeated. + + Block_Size is limited by Block_Maximum_Size (see below). + +3.1.1.2.4. Block_Content and Block_Maximum_Size + + The size of Block_Content is limited by Block_Maximum_Size, which is + the smallest of: + + * Window_Size + + * 128 KB + + Block_Maximum_Size is constant for a given frame. This maximum is + applicable to both the decompressed size and the compressed size of + any block in the frame. + + The reasoning for this limit is that a decoder can read this + information at the beginning of a frame and use it to allocate + buffers. The guarantees on the size of blocks ensure that the + buffers will be large enough for any following block of the valid + frame. + + If the compressed block is larger than the uncompressed one, sending + the uncompressed block (i.e., a Raw_Block) is recommended instead. + +3.1.1.3. Compressed Blocks + + To decompress a compressed block, the compressed size must be + provided from the Block_Size field within Block_Header. + + A compressed block consists of two sections: a + Literals_Section (Section 3.1.1.3.1) and a + Sequences_Section (Section 3.1.1.3.2). The results of the two + sections are then combined to produce the decompressed data in + Sequence Execution (Section 3.1.1.4). + + To decode a compressed block, the following elements are necessary: + + * Previous decoded data, up to a distance of Window_Size, or the + beginning of the Frame, whichever is smaller. Single_Segment_Flag + will be set in the latter case. + + * List of "recent offsets" from the previous Compressed_Block. + + * The previous Huffman tree, required by Treeless_Literals_Block + type. + + * Previous Finite State Entropy (FSE) decoding tables, required by + Repeat_Mode, for each symbol type (literals length codes, match + length codes, offset codes). + + Note that decoding tables are not always from the previous + Compressed_Block: + + * Every decoding table can come from a dictionary. + + * The Huffman tree comes from the previous + Compressed_Literals_Block. + +3.1.1.3.1. Literals_Section_Header + + All literals are regrouped in the first part of the block. They can + be decoded first and then copied during Sequence Execution (see + Section 3.1.1.4), or they can be decoded on the flow during Sequence + Execution. + + Literals can be stored uncompressed or compressed using Huffman + prefix codes. When compressed, an optional tree description can be + present, followed by 1 or 4 streams. + + +----------------------------+ + | Literals_Section_Header | + +----------------------------+ + | [Huffman_Tree_Description] | + +----------------------------+ + | [Jump_Table] | + +----------------------------+ + | Stream_1 | + +----------------------------+ + | [Stream_2] | + +----------------------------+ + | [Stream_3] | + +----------------------------+ + | [Stream_4] | + +----------------------------+ + + Table 11: Compressed Literals + +3.1.1.3.1.1. Literals_Section_Header + + This field describes how literals are packed. It's a byte-aligned + variable-size bit field, ranging from 1 to 5 bytes, using little- + endian convention. + + +---------------------+-----------+ + | Literals_Block_Type | 2 bits | + +---------------------+-----------+ + | Size_Format | 1-2 bits | + +---------------------+-----------+ + | Regenerated_Size | 5-20 bits | + +---------------------+-----------+ + | [Compressed_Size] | 0-18 bits | + +---------------------+-----------+ + + Table 12: Literals_Section_Header + + In this representation, bits at the top are the lowest bits. + + The Literals_Block_Type field uses the two lowest bits of the first + byte, describing four different block types: + + +===========================+=======+ + | Literals_Block_Type | Value | + +===========================+=======+ + | Raw_Literals_Block | 0 | + +---------------------------+-------+ + | RLE_Literals_Block | 1 | + +---------------------------+-------+ + | Compressed_Literals_Block | 2 | + +---------------------------+-------+ + | Treeless_Literals_Block | 3 | + +---------------------------+-------+ + + Table 13: Literals_Block_Type + + Raw_Literals_Block: Literals are stored uncompressed. + Literals_Section_Content is Regenerated_Size. + + RLE_Literals_Block: Literals consist of a single-byte value repeated + Regenerated_Size times. Literals_Section_Content is 1. + + Compressed_Literals_Block: This is a standard Huffman-compressed + block, starting with a Huffman tree description. See details + below. Literals_Section_Content is Compressed_Size. + + Treeless_Literals_Block: This is a Huffman-compressed block, using + the Huffman tree from the previous Compressed_Literals_Block or a + dictionary if there is no previous Huffman-compressed literals + block. Huffman_Tree_Description will be skipped. Note that if + this mode is triggered without any previous Huffman table in the + frame (or dictionary, per Section 5), it should be treated as data + corruption. Literals_Section_Content is Compressed_Size. + + The Size_Format is divided into two families: + + * For Raw_Literals_Block and RLE_Literals_Block, it's only necessary + to decode Regenerated_Size. There is no Compressed_Size field. + + * For Compressed_Block and Treeless_Literals_Block, it's required to + decode both Compressed_Size and Regenerated_Size (the decompressed + size). It's also necessary to decode the number of streams (1 or + 4). + + For values spanning several bytes, the convention is little endian. + + Size_Format for Raw_Literals_Block and RLE_Literals_Block uses 1 or 2 + bits. Its value is (Literals_Section_Header[0]>>2) & 0x3. + + Size_Format == 00 or 10: Size_Format uses 1 bit. Regenerated_Size + uses 5 bits (value 0-31). Literals_Section_Header uses 1 byte. + Regenerated_Size = Literal_Section_Header[0]>>3. + + Size_Format == 01: Size_Format uses 2 bits. Regenerated_Size uses + 12 bits (values 0-4095). Literals_Section_Header uses 2 bytes. + Regenerated_Size = (Literals_Section_Header[0]>>4) + + (Literals_Section_Header[1]<<4). + + Size_Format == 11: Size_Format uses 2 bits. Regenerated_Size uses + 20 bits (values 0-1048575). Literals_Section_Header uses 3 bytes. + Regenerated_Size = (Literals_Section_Header[0]>>4) + + (Literals_Section_Header[1]<<4) + + (Literals_Section_Header[2]<<12). + + Only Stream_1 is present for these cases. Note that it is permitted + to represent a short value (for example, 13) using a long format, + even if it's less efficient. + + Size_Format for Compressed_Literals_Block and Treeless_Literals_Block + always uses 2 bits. + + Size_Format == 00: A single stream. Both Regenerated_Size and + Compressed_Size use 10 bits (values 0-1023). + Literals_Section_Header uses 3 bytes. + + Size_Format == 01: 4 streams. Both Regenerated_Size and + Compressed_Size use 10 bits (values 0-1023). + Literals_Section_Header uses 3 bytes. + + Size_Format == 10: 4 streams. Both Regenerated_Size and + Compressed_Size use 14 bits (values 0-16383). + Literals_Section_Header uses 4 bytes. + + Size_Format == 11: 4 streams. Both Regenerated_Size and + Compressed_Size use 18 bits (values 0-262143). + Literals_Section_Header uses 5 bytes. + + Both the Compressed_Size and Regenerated_Size fields follow little- + endian convention. Note that Compressed_Size includes the size of + the Huffman_Tree_Description when it is present. + +3.1.1.3.1.2. Raw_Literals_Block + + The data in Stream_1 is Regenerated_Size bytes long. It contains the + raw literals data to be used during Sequence Execution + (Section 3.1.1.3.2). + +3.1.1.3.1.3. RLE_Literals_Block + + Stream_1 consists of a single byte that should be repeated + Regenerated_Size times to generate the decoded literals. + +3.1.1.3.1.4. Compressed_Literals_Block and Treeless_Literals_Block + + Both of these modes contain Huffman-coded data. For + Treeless_Literals_Block, the Huffman table comes from the previously + compressed literals block, or from a dictionary; see Section 5. + +3.1.1.3.1.5. Huffman_Tree_Description + + This section is only present when the Literals_Block_Type type is + Compressed_Literals_Block (2). The format of + Huffman_Tree_Description can be found in Section 4.2.1. The size of + Huffman_Tree_Description is determined during the decoding process. + It must be used to determine where streams begin. + + Total_Streams_Size = Compressed_Size + - Huffman_Tree_Description_Size + +3.1.1.3.1.6. Jump_Table + + The Jump_Table is only present when there are 4 Huffman-coded + streams. + + (Reminder: Huffman-compressed data consists of either 1 or 4 Huffman- + coded streams.) + + If only 1 stream is present, it is a single bitstream occupying the + entire remaining portion of the literals block, encoded as described + within Section 4.2.2. + + If there are 4 streams, Literals_Section_Header only provides enough + information to know the decompressed and compressed sizes of all 4 + streams combined. The decompressed size of each stream is equal to + (Regenerated_Size+3)/4, except for the last stream, which may be up + to 3 bytes smaller, to reach a total decompressed size as specified + in Regenerated_Size. + + The compressed size of each stream is provided explicitly in the + Jump_Table. The Jump_Table is 6 bytes long and consists of three + 2-byte little-endian fields, describing the compressed sizes of the + first 3 streams. Stream4_Size is computed from Total_Streams_Size + minus the sizes of other streams. + + Stream4_Size = Total_Streams_Size - 6 + - Stream1_Size - Stream2_Size + - Stream3_Size + + Note that if Stream1_Size + Stream2_Size + Stream3_Size exceeds + Total_Streams_Size, the data are considered corrupted. + + Each of these 4 bitstreams is then decoded independently as a + Huffman-coded stream, as described in Section 4.2.2. + +3.1.1.3.2. Sequences_Section + + A compressed block is a succession of sequences. A sequence is a + literal copy command, followed by a match copy command. A literal + copy command specifies a length. It is the number of bytes to be + copied (or extracted) from the Literals_Section. A match copy + command specifies an offset and a length. + + When all sequences are decoded, if there are literals left in the + Literals_Section, these bytes are added at the end of the block. + + This is described in more detail in Section 3.1.1.4. + + The Sequences_Section regroups all symbols required to decode + commands. There are three symbol types: literals length codes, + offset codes, and match length codes. They are encoded together, + interleaved, in a single "bitstream". + + The Sequences_Section starts by a header, followed by optional + probability tables for each symbol type, followed by the bitstream. + + Sequences_Section_Header + [Literals_Length_Table] + [Offset_Table] + [Match_Length_Table] + bitStream + + To decode the Sequences_Section, it's necessary to know its size. + This size is deduced from the size of the Literals_Section: + Sequences_Section_Size = Block_Size - Literals_Section_Header - + Literals_Section_Content. + +3.1.1.3.2.1. Sequences_Section_Header + + This header consists of two items: + + * Number_of_Sequences + + * Symbol_Compression_Modes + + Number_of_Sequences is a variable size field using between 1 and 3 + bytes. If the first byte is "byte0": + + * if (byte0 == 0): there are no sequences. The sequence section + stops here. Decompressed content is defined entirely as + Literals_Section content. The FSE tables used in Repeat_Mode are + not updated. + + * if (byte0 < 128): Number_of_Sequences = byte0. Uses 1 byte. + + * if (byte0 < 255): Number_of_Sequences = ((byte0 - 128) << 8) + + byte1. Uses 2 bytes. + + * if (byte0 == 255): Number_of_Sequences = byte1 + (byte2 << 8) + + 0x7F00. Uses 3 bytes. + + Symbol_Compression_Modes is a single byte, defining the compression + mode of each symbol type. + + +============+======================+ + | Bit Number | Field Name | + +============+======================+ + | 7-6 | Literal_Lengths_Mode | + +------------+----------------------+ + | 5-4 | Offsets_Mode | + +------------+----------------------+ + | 3-2 | Match_Lengths_Mode | + +------------+----------------------+ + | 1-0 | Reserved | + +------------+----------------------+ + + Table 14: Symbol_Compression_Modes + + The last field, Reserved, must be all zeroes. + + Literals_Lengths_Mode, Offsets_Mode, and Match_Lengths_Mode define + the Compression_Mode of literals length codes, offset codes, and + match length codes, respectively. They follow the same enumeration: + + +=======+=====================+ + | Value | Compression_Mode | + +=======+=====================+ + | 0 | Predefined_Mode | + +-------+---------------------+ + | 1 | RLE_Mode | + +-------+---------------------+ + | 2 | FSE_Compressed_Mode | + +-------+---------------------+ + | 3 | Repeat_Mode | + +-------+---------------------+ + + Table 15: + Literals_Lengths_Mode, + Offsets_Mode, and + Match_Lengths_Mode + + Predefined_Mode: A predefined FSE (see Section 4.1) distribution + table is used, as defined in Section 3.1.1.3.2.2. No distribution + table will be present. + + RLE_Mode: The table description consists of a single byte, which + contains the symbol's value. This symbol will be used for all + sequences. + + FSE_Compressed_Mode: Standard FSE compression. A distribution table + will be present. The format of this distribution table is + described in Section 4.1.1. Note that the maximum allowed + accuracy log for literals length code and match length code tables + is 9, and the maximum accuracy log for the offset code table is 8. + This mode must not be used when only one symbol is present; + RLE_Mode should be used instead (although any other mode will + work). + + Repeat_Mode: The table used in the previous Compressed_Block with + Number_Of_Sequences > 0 will be used again, or if this is the + first block, the table in the dictionary will be used. Note that + this includes RLE_Mode, so if Repeat_Mode follows RLE_Mode, the + same symbol will be repeated. It also includes Predefined_Mode, + in which case Repeat_Mode will have the same outcome as + Predefined_Mode. No distribution table will be present. If this + mode is used without any previous sequence table in the frame (or + dictionary; see Section 5) to repeat, this should be treated as + corruption. + +3.1.1.3.2.1.1. Sequence Codes for Lengths and Offsets + + Each symbol is a code in its own context, which specifies Baseline + and Number_of_Bits to add. Codes are FSE compressed and interleaved + with raw additional bits in the same bitstream. + + Literals length codes are values ranging from 0 to 35, inclusive. + They define lengths from 0 to 131071 bytes. The literals length is + equal to the decoded Baseline plus the result of reading + Number_of_Bits bits from the bitstream, as a little-endian value. + + +======================+==========+================+ + | Literals_Length_Code | Baseline | Number_of_Bits | + +======================+==========+================+ + | 0-15 | length | 0 | + +----------------------+----------+----------------+ + | 16 | 16 | 1 | + +----------------------+----------+----------------+ + | 17 | 18 | 1 | + +----------------------+----------+----------------+ + | 18 | 20 | 1 | + +----------------------+----------+----------------+ + | 19 | 22 | 1 | + +----------------------+----------+----------------+ + | 20 | 24 | 2 | + +----------------------+----------+----------------+ + | 21 | 28 | 2 | + +----------------------+----------+----------------+ + | 22 | 32 | 3 | + +----------------------+----------+----------------+ + | 23 | 40 | 3 | + +----------------------+----------+----------------+ + | 24 | 48 | 4 | + +----------------------+----------+----------------+ + | 25 | 64 | 6 | + +----------------------+----------+----------------+ + | 26 | 128 | 7 | + +----------------------+----------+----------------+ + | 27 | 256 | 8 | + +----------------------+----------+----------------+ + | 28 | 512 | 9 | + +----------------------+----------+----------------+ + | 29 | 1024 | 10 | + +----------------------+----------+----------------+ + | 30 | 2048 | 11 | + +----------------------+----------+----------------+ + | 31 | 4096 | 12 | + +----------------------+----------+----------------+ + | 32 | 8192 | 13 | + +----------------------+----------+----------------+ + | 33 | 16384 | 14 | + +----------------------+----------+----------------+ + | 34 | 32768 | 15 | + +----------------------+----------+----------------+ + | 35 | 65536 | 16 | + +----------------------+----------+----------------+ + + Table 16: Literals Length Codes + + Match length codes are values ranging from 0 to 52, inclusive. They + define lengths from 3 to 131074 bytes. The match length is equal to + the decoded Baseline plus the result of reading Number_of_Bits bits + from the bitstream, as a little-endian value. + + +===================+=======================+================+ + | Match_Length_Code | Baseline | Number_of_Bits | + +===================+=======================+================+ + | 0-31 | Match_Length_Code + 3 | 0 | + +-------------------+-----------------------+----------------+ + | 32 | 35 | 1 | + +-------------------+-----------------------+----------------+ + | 33 | 37 | 1 | + +-------------------+-----------------------+----------------+ + | 34 | 39 | 1 | + +-------------------+-----------------------+----------------+ + | 35 | 41 | 1 | + +-------------------+-----------------------+----------------+ + | 36 | 43 | 2 | + +-------------------+-----------------------+----------------+ + | 37 | 47 | 2 | + +-------------------+-----------------------+----------------+ + | 38 | 51 | 3 | + +-------------------+-----------------------+----------------+ + | 39 | 59 | 3 | + +-------------------+-----------------------+----------------+ + | 40 | 67 | 4 | + +-------------------+-----------------------+----------------+ + | 41 | 83 | 4 | + +-------------------+-----------------------+----------------+ + | 42 | 99 | 5 | + +-------------------+-----------------------+----------------+ + | 43 | 131 | 7 | + +-------------------+-----------------------+----------------+ + | 44 | 259 | 8 | + +-------------------+-----------------------+----------------+ + | 45 | 515 | 9 | + +-------------------+-----------------------+----------------+ + | 46 | 1027 | 10 | + +-------------------+-----------------------+----------------+ + | 47 | 2051 | 11 | + +-------------------+-----------------------+----------------+ + | 48 | 4099 | 12 | + +-------------------+-----------------------+----------------+ + | 49 | 8195 | 13 | + +-------------------+-----------------------+----------------+ + | 50 | 16387 | 14 | + +-------------------+-----------------------+----------------+ + | 51 | 32771 | 15 | + +-------------------+-----------------------+----------------+ + | 52 | 65539 | 16 | + +-------------------+-----------------------+----------------+ + + Table 17: Match Length Codes + + Offset codes are values ranging from 0 to N. + + A decoder is free to limit its maximum supported value for N. + Support for values of at least 22 is recommended. At the time of + this writing, the reference decoder supports a maximum N value of 31. + + An offset code is also the number of additional bits to read in + little-endian fashion and can be translated into an Offset_Value + using the following formulas: + + Offset_Value = (1 << offsetCode) + readNBits(offsetCode); + if (Offset_Value > 3) Offset = Offset_Value - 3; + + This means that maximum Offset_Value is (2^(N+1)) - 1, supporting + back-reference distance up to (2^(N+1)) - 4, but it is limited by the + maximum back-reference distance (see Section 3.1.1.1.2). + + Offset_Value from 1 to 3 are special: they define "repeat codes". + This is described in more detail in Section 3.1.1.5. + +3.1.1.3.2.1.2. Decoding Sequences + + FSE bitstreams are read in reverse of the direction they are written. + In zstd, the compressor writes bits forward into a block, and the + decompressor must read the bitstream backwards. + + To find the start of the bitstream, it is therefore necessary to know + the offset of the last byte of the block, which can be found by + counting Block_Size bytes after the block header. + + After writing the last bit containing information, the compressor + writes a single 1 bit and then fills the rest of the byte with zero + bits. The last byte of the compressed bitstream cannot be zero for + that reason. + + When decompressing, the last byte containing the padding is the first + byte to read. The decompressor needs to skip the up to 7 bits of + 0-padding as well as the first 1 bit that occurs. Afterwards, the + useful part of the bitstream begins. + + FSE decoding requires a 'state' to be carried from symbol to symbol. + For more explanation on FSE decoding, see Section 4.1. + + For sequence decoding, a separate state keeps track of each literals + length, offset, and match length code. Some FSE primitives are also + used. For more details on the operation of these primitives, see + Section 4.1. + + The bitstream starts with initial FSE state values, each using the + required number of bits in their respective accuracy, decoded + previously from their normalized distribution. It starts with + Literals_Length_State, followed by Offset_State, and finally + Match_Length_State. + + Note that all values are read backward, so the 'start' of the + bitstream is at the highest position in memory, immediately before + the last 1 bit for padding. + + After decoding the starting states, a single sequence is decoded + Number_Of_Sequences times. These sequences are decoded in order from + first to last. Since the compressor writes the bitstream in the + forward direction, this means the compressor must encode the + sequences starting with the last one and ending with the first. + + For each of the symbol types, the FSE state can be used to determine + the appropriate code. The code then defines the Baseline and + Number_of_Bits to read for each type. The description of the codes + for how to determine these values can be found in + Section 3.1.1.3.2.1. + + Decoding starts by reading the Number_of_Bits required to decode + offset. It does the same for Match_Length and then for + Literals_Length. This sequence is then used for Sequence Execution + (see Section 3.1.1.4). + + If it is not the last sequence in the block, the next operation is to + update states. Using the rules precalculated in the decoding tables, + Literals_Length_State is updated, followed by Match_Length_State, and + then Offset_State. See Section 4.1 for details on how to update + states from the bitstream. + + This operation will be repeated Number_of_Sequences times. At the + end, the bitstream shall be entirely consumed; otherwise, the + bitstream is considered corrupted. + +3.1.1.3.2.2. Default Distributions + + If Predefined_Mode is selected for a symbol type, its FSE decoding + table is generated from a predefined distribution table defined here. + For details on how to convert this distribution into a decoding + table, see Section 4.1. + +3.1.1.3.2.2.1. Literals Length Codes + + The decoding table uses an accuracy log of 6 bits (64 states). + + short literalsLength_defaultDistribution[36] = + { 4, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2, 1, 1, 1, 1, 1, + -1,-1,-1,-1 + }; + +3.1.1.3.2.2.2. Match Length Codes + + The decoding table uses an accuracy log of 6 bits (64 states). + + short matchLengths_defaultDistribution[53] = + { 1, 4, 3, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,-1,-1, + -1,-1,-1,-1,-1 + }; + +3.1.1.3.2.2.3. Offset Codes + + The decoding table uses an accuracy log of 5 bits (32 states) and + supports a maximum N value of 28, allowing offset values up to + 536,870,908. + + If any sequence in the compressed block requires a larger offset than + this, it's not possible to use the default distribution to represent + it. + + short offsetCodes_defaultDistribution[29] = + { 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1,-1,-1,-1,-1,-1 + }; + +3.1.1.4. Sequence Execution + + Once literals and sequences have been decoded, they are combined to + produce the decoded content of a block. + + Each sequence consists of a tuple of (literals_length, offset_value, + match_length), decoded as described in the + Sequences_Section (Section 3.1.1.3.2). To execute a sequence, first + copy literals_length bytes from the decoded literals to the output. + + Then, match_length bytes are copied from previous decoded data. The + offset to copy from is determined by offset_value: + + * if Offset_Value > 3, then the offset is Offset_Value - 3; + + * if Offset_Value is from 1-3, the offset is a special repeat offset + value. See Section 3.1.1.5 for how the offset is determined in + this case. + + The offset is defined as from the current position (after copying the + literals), so an offset of 6 and a match length of 3 means that 3 + bytes should be copied from 6 bytes back. Note that all offsets + leading to previously decoded data must be smaller than Window_Size + defined in Frame_Header_Descriptor (Section 3.1.1.1.1). + +3.1.1.5. Repeat Offsets + + As seen above, the first three values define a repeated offset; we + will call them Repeated_Offset1, Repeated_Offset2, and + Repeated_Offset3. They are sorted in recency order, with + Repeated_Offset1 meaning "most recent one". + + If offset_value is 1, then the offset used is Repeated_Offset1, etc. + + There is one exception: when the current sequence's literals_length + is 0, repeated offsets are shifted by 1, so an offset_value of 1 + means Repeated_Offset2, an offset_value of 2 means Repeated_Offset3, + and an offset_value of 3 means Repeated_Offset1 - 1_byte. + + For the first block, the starting offset history is populated with + the following values: Repeated_Offset1 (1), Repeated_Offset2 (4), and + Repeated_Offset3 (8), unless a dictionary is used, in which case they + come from the dictionary. + + Then each block gets its starting offset history from the ending + values of the most recent Compressed_Block. Note that blocks that + are not Compressed_Block are skipped; they do not contribute to + offset history. + + During the execution of the sequences of a Compressed_Block, the + Repeated_Offsets' values are kept up to date, so that they always + represent the three most recently used offsets. In order to achieve + that, they are updated after executing each sequence in the following + way: + + When the sequence's offset_value does not refer to one of the + Repeated_Offsets -- when it has value greater than 3, or when it has + value 3 and the sequence's literals_length is zero -- the + Repeated_Offsets' values are shifted back one, and Repeated_Offset1 + takes on the value of the offset that was just used. + + Otherwise, when the sequence's offset_value refers to one of the + Repeated_Offsets -- when it has value 1 or 2, or when it has value 3 + and the sequence's literals_length is non-zero -- the + Repeated_Offsets are reordered, so that Repeated_Offset1 takes on the + value of the used Repeated_Offset, and the existing values are pushed + back from the first Repeated_Offset through to the Repeated_Offset + selected by the offset_value. This effectively performs a single- + stepped wrapping rotation of the values of these offsets, so that + their order again reflects the recency of their use. + + The following table shows the values of the Repeated_Offsets as a + series of sequences are applied to them: + + +=======+==========+===========+===========+===========+============+ + |offset_|literals_ | Repeated_ | Repeated_ | Repeated_ |Comment | + | value | length | Offset1 | Offset2 | Offset3 | | + +=======+==========+===========+===========+===========+============+ + | | | 1 | 4 | 8 |starting | + | | | | | |values | + +-------+----------+-----------+-----------+-----------+------------+ + | 1114| 11 | 1111 | 1 | 4 |non-repeat | + +-------+----------+-----------+-----------+-----------+------------+ + | 1| 22 | 1111 | 1 | 4 |repeat 1; no| + | | | | | |change | + +-------+----------+-----------+-----------+-----------+------------+ + | 2225| 22 | 2222 | 1111 | 1 |non-repeat | + +-------+----------+-----------+-----------+-----------+------------+ + | 1114| 111 | 1111 | 2222 | 1111 |non-repeat | + +-------+----------+-----------+-----------+-----------+------------+ + | 3336| 33 | 3333 | 1111 | 2222 |non-repeat | + +-------+----------+-----------+-----------+-----------+------------+ + | 2| 22 | 1111 | 3333 | 2222 |repeat 2; | + | | | | | |swap 1 & 2 | + +-------+----------+-----------+-----------+-----------+------------+ + | 3| 33 | 2222 | 1111 | 3333 |repeat 3; | + | | | | | |rotate 3 to | + | | | | | |1 | + +-------+----------+-----------+-----------+-----------+------------+ + | 1| 0 | 2221 | 2222 | 1111 |insert | + | | | | | |resolved | + | | | | | |offset | + +-------+----------+-----------+-----------+-----------+------------+ + | 1| 0 | 2222 | 2221 | 3333 |repeat 2 | + +-------+----------+-----------+-----------+-----------+------------+ + + Table 18: Repeated_Offsets + +3.1.2. Skippable Frames + + +==============+============+===========+ + | Magic_Number | Frame_Size | User_Data | + +==============+============+===========+ + | 4 bytes | 4 bytes | n bytes | + +--------------+------------+-----------+ + + Table 19: Skippable Frames + + Skippable frames allow the insertion of user-defined metadata into a + flow of concatenated frames. + + Skippable frames defined in this specification are compatible with + skippable frames in [LZ4]. + + From a compliant decoder perspective, skippable frames simply need to + be skipped, and their content ignored, resuming decoding after the + skippable frame. + + It should be noted that a skippable frame can be used to watermark a + stream of concatenated frames embedding any kind of tracking + information (even just a Universally Unique Identifier (UUID)). + Users wary of such possibility should scan the stream of concatenated + frames in an attempt to detect such frames for analysis or removal. + + The fields are: + + Magic_Number: 4 bytes, little-endian format. Value: 0x184D2A5?, + which means any value from 0x184D2A50 to 0x184D2A5F. All 16 + values are valid to identify a skippable frame. This + specification does not detail any specific tagging methods for + skippable frames. + + Frame_Size: This is the size, in bytes, of the following User_Data + (without including the magic number nor the size field itself). + This field is represented using 4 bytes, little-endian format, + unsigned 32 bits. This means User_Data can't be bigger than + (2^(32) -1) bytes. + + User_Data: This field can be anything. Data will just be skipped by + the decoder. + +4. Entropy Encoding + + Two types of entropy encoding are used by the Zstandard format: FSE + and Huffman coding. Huffman is used to compress literals, while FSE + is used for all other symbols (Literals_Length_Code, + Match_Length_Code, and offset codes) and to compress Huffman headers. + +4.1. FSE + + FSE, short for Finite State Entropy, is an entropy codec based on + [ANS]. FSE encoding/decoding involves a state that is carried over + between symbols, so decoding must be done in the opposite direction + as encoding. Therefore, all FSE bitstreams are read from end to + beginning. Note that the order of the bits in the stream is not + reversed; they are simply read in the reverse order from which they + were written. + + For additional details on FSE, see "FiniteStateEntropy" [FSE]. + + FSE decoding involves a decoding table that has a power-of-2 size and + contains three elements: Symbol, Num_Bits, and Baseline. The base 2 + logarithm of the table size is its Accuracy_Log. An FSE state value + represents an index in this table. + + To obtain the initial state value, consume Accuracy_Log bits from the + stream as a little-endian value. The next symbol in the stream is + the Symbol indicated in the table for that state. To obtain the next + state value, the decoder should consume Num_Bits bits from the stream + as a little-endian value and add it to Baseline. + +4.1.1. FSE Table Description + + To decode FSE streams, it is necessary to construct the decoding + table. The Zstandard format encodes FSE table descriptions as + described here. + + An FSE distribution table describes the probabilities of all symbols + from 0 to the last present one (included) on a normalized scale of + (1 << Accuracy_Log). Note that there must be two or more symbols + with nonzero probability. + + A bitstream is read forward, in little-endian fashion. It is not + necessary to know its exact size, since the size will be discovered + and reported by the decoding process. The bitstream starts by + reporting on which scale it operates. If low4bits designates the + lowest 4 bits of the first byte, then Accuracy_Log = low4bits + 5. + + This is followed by each symbol value, from 0 to the last present + one. The number of bits used by each field is variable and depends + on: + + Remaining probabilities + 1: For example, presuming an Accuracy_Log + of 8, and presuming 100 probabilities points have already been + distributed, the decoder may read any value from 0 to (256 - 100 + + 1) == 157, inclusive. Therefore, it must read log_(2)sup(157) == + 8 bits. + + Value decoded: Small values use 1 fewer bit. For example, presuming + values from 0 to 157, inclusive, are possible, 255 - 157 = 98 + values are remaining in an 8-bit field. The first 98 values + (hence, from 0 to 97) use only 7 bits, and values from 98 to 157 + use 8 bits. This is achieved through the scheme in Table 20: + + +============+===============+===========+ + | Value Read | Value Decoded | Bits Used | + +============+===============+===========+ + | 0 - 97 | 0 - 97 | 7 | + +------------+---------------+-----------+ + | 98 - 127 | 98 - 127 | 8 | + +------------+---------------+-----------+ + | 128 - 225 | 0 - 97 | 7 | + +------------+---------------+-----------+ + | 226 - 255 | 128 - 157 | 8 | + +------------+---------------+-----------+ + + Table 20: Values Decoded + + Symbol probabilities are read one by one, in order. The probability + is obtained from Value Decoded using the formula P = Value - 1. This + means the value 0 becomes the negative probability -1. This is a + special probability that means "less than 1". Its effect on the + distribution table is described below. For the purpose of + calculating total allocated probability points, it counts as 1. + + When a symbol has a probability of zero, it is followed by a 2-bit + repeat flag. This repeat flag tells how many probabilities of zeroes + follow the current one. It provides a number ranging from 0 to 3. + If it is a 3, another 2-bit repeat flag follows, and so on. + + When the last symbol reaches a cumulated total of + (1 << Accuracy_Log), decoding is complete. If the last symbol makes + the cumulated total go above (1 << Accuracy_Log), distribution is + considered corrupted. + + Finally, the decoder can tell how many bytes were used in this + process and how many symbols are present. The bitstream consumes a + round number of bytes. Any remaining bit within the last byte is + simply unused. + + The context in which the table is to be used specifies an expected + number of symbols. That expected number of symbols never exceeds + 256. If the number of symbols decoded is not equal to the expected, + the header should be considered corrupt. + + The distribution of normalized probabilities is enough to create a + unique decoding table. The table has a size of (1 << Accuracy_Log). + Each cell describes the symbol decoded and instructions to get the + next state. + + Symbols are scanned in their natural order for "less than 1" + probabilities as described above. Symbols with this probability are + being attributed a single cell, starting from the end of the table + and retreating. These symbols define a full state reset, reading + Accuracy_Log bits. + + All remaining symbols are allocated in their natural order. Starting + from symbol 0 and table position 0, each symbol gets allocated as + many cells as its probability. Cell allocation is spread, not + linear; each successor position follows this rule: + + position += (tableSize >> 1) + (tableSize >> 3) + 3; + position &= tableSize - 1; + + A position is skipped if it is already occupied by a "less than 1" + probability symbol. Position does not reset between symbols; it + simply iterates through each position in the table, switching to the + next symbol when enough states have been allocated to the current + one. + + The result is a list of state values. Each state will decode the + current symbol. + + To get the Number_of_Bits and Baseline required for the next state, + it is first necessary to sort all states in their natural order. The + lower states will need 1 more bit than higher ones. The process is + repeated for each symbol. + + For example, presuming a symbol has a probability of 5, it receives + five state values. States are sorted in natural order. The next + power of 2 is 8. The space of probabilities is divided into 8 equal + parts. Presuming the Accuracy_Log is 7, this defines 128 states, and + each share (divided by 8) is 16 in size. In order to reach 8, 8 - 5 + = 3 lowest states will count "double", doubling the number of shares + (32 in width), requiring 1 more bit in the process. + + Baseline is assigned starting from the higher states using fewer + bits, and proceeding naturally, then resuming at the first state, + each taking its allocated width from Baseline. + + +----------------+-------+-------+--------+------+-------+ + | state order | 0 | 1 | 2 | 3 | 4 | + +----------------+-------+-------+--------+------+-------+ + | width | 32 | 32 | 32 | 16 | 16 | + +----------------+-------+-------+--------+------+-------+ + | Number_of_Bits | 5 | 5 | 5 | 4 | 4 | + +----------------+-------+-------+--------+------+-------+ + | range number | 2 | 4 | 6 | 0 | 1 | + +----------------+-------+-------+--------+------+-------+ + | Baseline | 32 | 64 | 96 | 0 | 16 | + +----------------+-------+-------+--------+------+-------+ + | range | 32-63 | 64-95 | 96-127 | 0-15 | 16-31 | + +----------------+-------+-------+--------+------+-------+ + + Table 21: Baseline Assignments + + The next state is determined from the current state by reading the + required Number_of_Bits and adding the specified Baseline. + + See Appendix A for the results of this process that are applied to + the default distributions. + +4.2. Huffman Coding + + Zstandard Huffman-coded streams are read backwards, similar to the + FSE bitstreams. Therefore, to find the start of the bitstream, it is + necessary to know the offset of the last byte of the Huffman-coded + stream. + + After writing the last bit containing information, the compressor + writes a single 1 bit and then fills the rest of the byte with 0 + bits. The last byte of the compressed bitstream cannot be 0 for that + reason. + + When decompressing, the last byte containing the padding is the first + byte to read. The decompressor needs to skip the up to 7 bits of + 0-padding as well as the first 1 bit that occurs. Afterwards, the + useful part of the bitstream begins. + + The bitstream contains Huffman-coded symbols in little-endian order, + with the codes defined by the method below. + +4.2.1. Huffman Tree Description + + Prefix coding represents symbols from an a priori known alphabet by + bit sequences (codewords), one codeword for each symbol, in a manner + such that different symbols may be represented by bit sequences of + different lengths, but a parser can always parse an encoded string + unambiguously, symbol by symbol. + + Given an alphabet with known symbol frequencies, the Huffman + algorithm allows the construction of an optimal prefix code using the + fewest bits of any possible prefix codes for that alphabet. + + The prefix code must not exceed a maximum code length. More bits + improve accuracy but yield a larger header size and require more + memory or more complex decoding operations. This specification + limits the maximum code length to 11 bits. + + All literal values from zero (included) to the last present one + (excluded) are represented by Weight with values from 0 to + Max_Number_of_Bits. Transformation from Weight to Number_of_Bits + follows this pseudocode: + + if Weight == 0 + Number_of_Bits = 0 + else + Number_of_Bits = Max_Number_of_Bits + 1 - Weight + + The last symbol's Weight is deduced from previously decoded ones, by + completing to the nearest power of 2. This power of 2 gives + Max_Number_of_Bits the depth of the current tree. + + For example, presume the following Huffman tree must be described: + + +===============+================+ + | Literal Value | Number_of_Bits | + +===============+================+ + | 0 | 1 | + +---------------+----------------+ + | 1 | 2 | + +---------------+----------------+ + | 2 | 3 | + +---------------+----------------+ + | 3 | 0 | + +---------------+----------------+ + | 4 | 4 | + +---------------+----------------+ + | 5 | 4 | + +---------------+----------------+ + + Table 22: Huffman Tree + + The tree depth is 4, since its longest element uses 4 bits. (The + longest elements are those with the smallest frequencies.) Value 5 + will not be listed as it can be determined from the values for 0-4, + nor will values above 5 as they are all 0. Values from 0 to 4 will + be listed using Weight instead of Number_of_Bits. The pseudocode to + determine Weight is: + + if Number_of_Bits == 0 + Weight = 0 + else + Weight = Max_Number_of_Bits + 1 - Number_of_Bits + + It gives the following series of weights: + + +===============+========+ + | Literal Value | Weight | + +===============+========+ + | 0 | 4 | + +---------------+--------+ + | 1 | 3 | + +---------------+--------+ + | 2 | 2 | + +---------------+--------+ + | 3 | 0 | + +---------------+--------+ + | 4 | 1 | + +---------------+--------+ + + Table 23: Weights + + The decoder will do the inverse operation: having collected weights + of literals from 0 to 4, it knows the last literal, 5, is present + with a nonzero Weight. The Weight of 5 can be determined by + advancing to the next power of 2. The sum of 2^((Weight-1)) + (excluding 0's) is 15. The nearest power of 2 is 16. Therefore, + Max_Number_of_Bits = 4 and Weight[5] = 16 - 15 = 1. + +4.2.1.1. Huffman Tree Header + + This is a single byte value (0-255), which describes how the series + of weights is encoded. + + headerByte < 128: The series of weights is compressed using FSE (see + below). The length of the FSE-compressed series is equal to + headerByte (0-127). + + headerByte >= 128: This is a direct representation, where each + Weight is written directly as a 4-bit field (0-15). They are + encoded forward, 2 weights to a byte with the first weight taking + the top 4 bits and the second taking the bottom 4; for example, + the following operations could be used to read the weights: + + Weight[0] = (Byte[0] >> 4) + Weight[1] = (Byte[0] & 0xf), + etc. + + The full representation occupies ceiling(Number_of_Symbols/2) + bytes, meaning it uses only full bytes even if Number_of_Symbols + is odd. Number_of_Symbols = headerByte - 127. Note that maximum + Number_of_Symbols is 255 - 127 = 128. If any literal has a value + over 128, raw header mode is not possible, and it is necessary to + use FSE compression. + +4.2.1.2. FSE Compression of Huffman Weights + + In this case, the series of Huffman weights is compressed using FSE + compression. It is a single bitstream with two interleaved states, + sharing a single distribution table. + + To decode an FSE bitstream, it is necessary to know its compressed + size. Compressed size is provided by headerByte. It's also + necessary to know its maximum possible decompressed size, which is + 255, since literal values span from 0 to 255, and the last symbol's + Weight is not represented. + + An FSE bitstream starts by a header, describing probabilities + distribution. It will create a decoding table. For a list of + Huffman weights, the maximum accuracy log is 6 bits. For more + details, see Section 4.1.1. + + The Huffman header compression uses two states, which share the same + FSE distribution table. The first state (State1) encodes the even- + numbered index symbols, and the second (State2) encodes the odd- + numbered index symbols. State1 is initialized first, and then + State2, and they take turns decoding a single symbol and updating + their state. For more details on these FSE operations, see + Section 4.1. + + The number of symbols to be decoded is determined by tracking the + bitStream overflow condition: if updating state after decoding a + symbol would require more bits than remain in the stream, it is + assumed that extra bits are zero. Then, symbols for each of the + final states are decoded and the process is complete. + +4.2.1.3. Conversion from Weights to Huffman Prefix Codes + + All present symbols will now have a Weight value. It is possible to + transform weights into Number_of_Bits, using this formula: + + if Weight > 0 + Number_of_Bits = Max_Number_of_Bits + 1 - Weight + else + Number_of_Bits = 0 + + Symbols are sorted by Weight. Within the same Weight, symbols keep + natural sequential order. Symbols with a Weight of zero are removed. + Then, starting from the lowest Weight, prefix codes are distributed + in sequential order. + + For example, assume the following list of weights has been decoded: + + +=========+========+ + | Literal | Weight | + +=========+========+ + | 0 | 4 | + +---------+--------+ + | 1 | 3 | + +---------+--------+ + | 2 | 2 | + +---------+--------+ + | 3 | 0 | + +---------+--------+ + | 4 | 1 | + +---------+--------+ + | 5 | 1 | + +---------+--------+ + + Table 24: Decoded Weights + + Sorting by weight and then the natural sequential order yields the + following distribution: + + +=========+========+================+==============+ + | Literal | Weight | Number_Of_Bits | Prefix Codes | + +=========+========+================+==============+ + | 3 | 0 | 0 | N/A | + +---------+--------+----------------+--------------+ + | 4 | 1 | 4 | 0000 | + +---------+--------+----------------+--------------+ + | 5 | 1 | 4 | 0001 | + +---------+--------+----------------+--------------+ + | 2 | 2 | 3 | 001 | + +---------+--------+----------------+--------------+ + | 1 | 3 | 2 | 01 | + +---------+--------+----------------+--------------+ + | 0 | 4 | 1 | 1 | + +---------+--------+----------------+--------------+ + + Table 25: Sorting by Weight + +4.2.2. Huffman-Coded Streams + + Given a Huffman decoding table, it is possible to decode a Huffman- + coded stream. + + Each bitstream must be read backward, starting from the end and going + up to the beginning. Therefore, it is necessary to know the size of + each bitstream. + + It is also necessary to know exactly which bit is the last. This is + detected by a final bit flag: the highest bit of the last byte is a + final-bit-flag. Consequently, a last byte of 0 is not possible. And + the final-bit-flag itself is not part of the useful bitstream. + Hence, the last byte contains between 0 and 7 useful bits. + + Starting from the end, it is possible to read the bitstream in a + little-endian fashion, keeping track of already used bits. Since the + bitstream is encoded in reverse order, starting from the end, read + symbols in forward order. + + For example, if the literal sequence "0145" was encoded using the + above prefix code, it would be encoded (in reverse order) as: + + +=========+==========+ + | Symbol | Encoding | + +=========+==========+ + | 5 | 0000 | + +---------+----------+ + | 4 | 0001 | + +---------+----------+ + | 1 | 01 | + +---------+----------+ + | 0 | 1 | + +---------+----------+ + | Padding | 00001 | + +---------+----------+ + + Table 26: Literal + Sequence "0145" + + This results in the following 2-byte bitstream: + + 00010000 00001101 + + Here is an alternative representation with the symbol codes separated + by underscores: + + 0001_0000 00001_1_01 + + Reading the highest Max_Number_of_Bits bits, it's possible to compare + the extracted value to the decoding table, determining the symbol to + decode and number of bits to discard. + + The process continues reading up to the required number of symbols + per stream. If a bitstream is not entirely and exactly consumed, + hence reaching exactly its beginning position with all bits consumed, + the decoding process is considered faulty. + +5. Dictionary Format + + Zstandard is compatible with "raw content" dictionaries, free of any + format restriction, except that they must be at least 8 bytes. These + dictionaries function as if they were just the content part of a + formatted dictionary. + + However, dictionaries created by "zstd --train" in the reference + implementation follow a specific format, described here. + + Dictionaries are not included in the compressed content but rather + are provided out of band. That is, the Dictionary_ID identifies + which should be used, but this specification does not describe the + mechanism by which the dictionary is obtained prior to use during + compression or decompression. + + A dictionary has a size, defined either by a buffer limit or a file + size. The general format is: + + +==============+===============+================+=========+ + | Magic_Number | Dictionary_ID | Entropy_Tables | Content | + +==============+===============+================+=========+ + + Table 27: Dictionary General Format + + Magic_Number: 4 bytes ID, value 0xEC30A437, little-endian format. + + Dictionary_ID: 4 bytes, stored in little-endian format. + Dictionary_ID can be any value, except 0 (which means no + Dictionary_ID). It is used by decoders to check if they use the + correct dictionary. If the frame is going to be distributed in a + private environment, any Dictionary_ID can be used. However, for + public distribution of compressed frames, the following ranges are + reserved and shall not be used: + + low range: <= 32767 + + high range: >= (2^(31)) + + Entropy_Tables: Follow the same format as the tables in compressed + blocks. See the relevant FSE and Huffman sections for how to + decode these tables. They are stored in the following order: + Huffman table for literals, FSE table for offsets, FSE table for + match lengths, and FSE table for literals lengths. These tables + populate the Repeat Stats literals mode and Repeat distribution + mode for sequence decoding. It is finally followed by 3 offset + values, populating repeat offsets (instead of using {1,4,8}), + stored in order, 4 bytes little-endian each, for a total of 12 + bytes. Each repeat offset must have a value less than the + dictionary size. + + Content: The rest of the dictionary is its content. The content + acts as a "past" in front of data to be compressed or + decompressed, so it can be referenced in sequence commands. As + long as the amount of data decoded from this frame is less than or + equal to Window_Size, sequence commands may specify offsets longer + than the total length of decoded output so far to reference back + to the dictionary, even parts of the dictionary with offsets + larger than Window_Size. After the total output has surpassed + Window_Size, however, this is no longer allowed, and the + dictionary is no longer accessible. + +6. Use of Dictionaries + + Provisioning for use of dictionaries with zstd is being explored. + See, for example, [DICT-SEC]. The likely outcome will be a registry + of well-tested dictionaries optimized for different use cases and + identifiers for each, possibly with a private negotiation mechanism + for use of unregistered dictionaries. + + To ensure compatibility with the future specification of use of + dictionaries with zstd payloads, especially with MIME, content + encoded with the media type registered here should not use a + dictionary. The exception to this requirement might be a private + dictionary negotiation, suggested above, which is not part of this + specification. + +7. IANA Considerations + + IANA has updated two previously existing registrations and made one + new registration as described below. + +7.1. The 'application/zstd' Media Type + + The 'application/zstd' media type identifies a block of data that is + compressed using zstd compression. The data is a stream of bytes as + described in this document. IANA has added the following to the + "Media Types" registry: + + Type name: application + + Subtype name: zstd + + Required parameters: N/A + + Optional parameters: N/A + + Encoding considerations: binary + + Security considerations: See Section 8 of RFC 8878. + + Interoperability considerations: N/A + + Published specification: RFC 8878 + + Applications which use this media type: anywhere data size is an + issue + + Fragment identifier considerations: No fragment identifiers are + defined for this type. + + Additional information: + + Deprecated alias names for this type: N/A + Magic number(s): 4 bytes, little-endian format. + Value: 0xFD2FB528 + File extension(s): zst + Macintosh file type code(s): N/A + + Person & email address to contact for further information: Yann + Collet + + Intended usage: common + + Restrictions on usage: N/A + + Author: Murray S. Kucherawy + + Change Controller: IETF + + Provisional registration: no + + For further information: See [ZSTD] + +7.2. Content Encoding + + IANA has added the following entry to the "HTTP Content Coding + Registry" within the "Hypertext Transfer Protocol (HTTP) Parameters" + registry: + + Name: zstd + + Description: A stream of bytes compressed using the Zstandard + protocol + + Reference: RFC 8878 + +7.3. Structured Syntax Suffix + + IANA has registered the following into the "Structured Syntax Suffix" + registry: + + Name: Zstandard + + +suffix: +zstd + + Encoding Considerations: binary + + Interoperability Considerations: N/A + + Fragment Identifier Considerations: The syntax and semantics of + fragment identifiers specified for +zstd should be as specified + for 'application/zstd'. + + Security Considerations: See Section 8 of RFC 8878. + + Contact: Refer to the author for the 'application/zstd' media type. + + Author/Change Controller: IETF + +7.4. Dictionaries + + Work in progress includes development of dictionaries that will + optimize compression and decompression of particular types of data. + Specification of such dictionaries for public use will necessitate + registration of a code point from the reserved range described in + Section 3.1.1.1.3 and its association with a specific dictionary. + + At present, there are no such dictionaries published for public use, + so this document has made no immediate request of IANA to create such + a registry. + +8. Security Considerations + + Any data-compression method involves the reduction of redundancy in + the data. Zstandard is no exception, and the usual precautions + apply. + + One should never compress a message whose content must remain secret + with a message generated by a third party. Such a compression can be + used to guess the content of the secret message through analysis of + entropy reduction. This was demonstrated in the Compression Ratio + Info-leak Made Easy (CRIME) attack [CRIME], for example. + + A decoder has to demonstrate capabilities to detect and prevent any + kind of data tampering in the compressed frame from triggering system + faults, such as reading or writing beyond allowed memory ranges. + This can be guaranteed by either the implementation language or + careful bound checkings. Of particular note is the encoding of + Number_of_Sequences values that cause the decoder to read into the + block header (and beyond), as well as the indication of a + Frame_Content_Size that is smaller than the actual decompressed data, + in an attempt to trigger a buffer overflow. It is highly recommended + to fuzz-test (i.e., provide invalid, unexpected, or random input and + verify safe operation of) decoder implementations to test and harden + their capability to detect bad frames and deal with them without any + adverse system side effect. + + An attacker may provide correctly formed compressed frames with + unreasonable memory requirements. A decoder must always control + memory requirements and enforce some (system-specific) limits in + order to protect memory usage from such scenarios. + + Compression can be optimized by training a dictionary on a variety of + related content payloads. This dictionary must then be available at + the decoder for decompression of the payload to be possible. While + this document does not specify how to acquire a dictionary for a + given compressed payload, it is worth noting that third-party + dictionaries may interact unexpectedly with a decoder, leading to + possible memory or other resource-exhaustion attacks. We expect such + topics to be discussed in further detail in the Security + Considerations section of a forthcoming RFC for dictionary + acquisition and transmission, but highlight this issue now out of an + abundance of caution. + + As discussed in Section 3.1.2, it is possible to store arbitrary user + metadata in skippable frames. While such frames are ignored during + decompression of the data, they can be used as a watermark to track + the path of the compressed payload. + +9. References + +9.1. Normative References + + [ZSTD] "Zstandard", . + +9.2. Informative References + + [ANS] Duda, J., "Asymmetric numeral systems: entropy coding + combining speed of Huffman coding with compression rate of + arithmetic coding", January 2014, + . + + [CRIME] "CRIME", June 2018, . + + [DICT-SEC] Handte, F., "Security Considerations Regarding Compression + Dictionaries", Work in Progress, Internet-Draft, draft- + handte-httpbis-dict-sec-00, 29 October 2019, + . + + [Err5786] RFC Errata, "Erratum ID 5786", RFC 8478, + . + + [Err6303] RFC Errata, "Erratum ID 6303", RFC 8478, + . + + [FSE] "FiniteStateEntropy", commit 12a533a, July 2020, + . + + [LZ4] "LZ4 Frame Format Description", commit ec735ac, January + 2019, . + + [RFC1952] Deutsch, P., "GZIP file format specification version 4.3", + RFC 1952, DOI 10.17487/RFC1952, May 1996, + . + + [XXHASH] "xxHash", . + +Appendix A. Decoding Tables for Predefined Codes + + This appendix contains FSE decoding tables for the predefined + literals length, match length, and offset codes. The tables have + been constructed using the algorithm as given above in Section 4.1.1. + The tables here can be used as examples to crosscheck that an + implementation has built its decoding tables correctly. + +A.1. Literals Length Code Table + + +=======+========+================+======+ + | State | Symbol | Number_Of_Bits | Base | + +=======+========+================+======+ + | 0 | 0 | 0 | 0 | + +-------+--------+----------------+------+ + | 0 | 0 | 4 | 0 | + +-------+--------+----------------+------+ + | 1 | 0 | 4 | 16 | + +-------+--------+----------------+------+ + | 2 | 1 | 5 | 32 | + +-------+--------+----------------+------+ + | 3 | 3 | 5 | 0 | + +-------+--------+----------------+------+ + | 4 | 4 | 5 | 0 | + +-------+--------+----------------+------+ + | 5 | 6 | 5 | 0 | + +-------+--------+----------------+------+ + | 6 | 7 | 5 | 0 | + +-------+--------+----------------+------+ + | 7 | 9 | 5 | 0 | + +-------+--------+----------------+------+ + | 8 | 10 | 5 | 0 | + +-------+--------+----------------+------+ + | 9 | 12 | 5 | 0 | + +-------+--------+----------------+------+ + | 10 | 14 | 6 | 0 | + +-------+--------+----------------+------+ + | 11 | 16 | 5 | 0 | + +-------+--------+----------------+------+ + | 12 | 18 | 5 | 0 | + +-------+--------+----------------+------+ + | 13 | 19 | 5 | 0 | + +-------+--------+----------------+------+ + | 14 | 21 | 5 | 0 | + +-------+--------+----------------+------+ + | 15 | 22 | 5 | 0 | + +-------+--------+----------------+------+ + | 16 | 24 | 5 | 0 | + +-------+--------+----------------+------+ + | 17 | 25 | 5 | 32 | + +-------+--------+----------------+------+ + | 18 | 26 | 5 | 0 | + +-------+--------+----------------+------+ + | 19 | 27 | 6 | 0 | + +-------+--------+----------------+------+ + | 20 | 29 | 6 | 0 | + +-------+--------+----------------+------+ + | 21 | 31 | 6 | 0 | + +-------+--------+----------------+------+ + | 22 | 0 | 4 | 32 | + +-------+--------+----------------+------+ + | 23 | 1 | 4 | 0 | + +-------+--------+----------------+------+ + | 24 | 2 | 5 | 0 | + +-------+--------+----------------+------+ + | 25 | 4 | 5 | 32 | + +-------+--------+----------------+------+ + | 26 | 5 | 5 | 0 | + +-------+--------+----------------+------+ + | 27 | 7 | 5 | 32 | + +-------+--------+----------------+------+ + | 28 | 8 | 5 | 0 | + +-------+--------+----------------+------+ + | 29 | 10 | 5 | 32 | + +-------+--------+----------------+------+ + | 30 | 11 | 5 | 0 | + +-------+--------+----------------+------+ + | 31 | 13 | 6 | 0 | + +-------+--------+----------------+------+ + | 32 | 16 | 5 | 32 | + +-------+--------+----------------+------+ + | 33 | 17 | 5 | 0 | + +-------+--------+----------------+------+ + | 34 | 19 | 5 | 32 | + +-------+--------+----------------+------+ + | 35 | 20 | 5 | 0 | + +-------+--------+----------------+------+ + | 36 | 22 | 5 | 32 | + +-------+--------+----------------+------+ + | 37 | 23 | 5 | 0 | + +-------+--------+----------------+------+ + | 38 | 25 | 4 | 0 | + +-------+--------+----------------+------+ + | 39 | 25 | 4 | 16 | + +-------+--------+----------------+------+ + | 40 | 26 | 5 | 32 | + +-------+--------+----------------+------+ + | 41 | 28 | 6 | 0 | + +-------+--------+----------------+------+ + | 42 | 30 | 6 | 0 | + +-------+--------+----------------+------+ + | 43 | 0 | 4 | 48 | + +-------+--------+----------------+------+ + | 44 | 1 | 4 | 16 | + +-------+--------+----------------+------+ + | 45 | 2 | 5 | 32 | + +-------+--------+----------------+------+ + | 46 | 3 | 5 | 32 | + +-------+--------+----------------+------+ + | 47 | 5 | 5 | 32 | + +-------+--------+----------------+------+ + | 48 | 6 | 5 | 32 | + +-------+--------+----------------+------+ + | 49 | 8 | 5 | 32 | + +-------+--------+----------------+------+ + | 50 | 9 | 5 | 32 | + +-------+--------+----------------+------+ + | 51 | 11 | 5 | 32 | + +-------+--------+----------------+------+ + | 52 | 12 | 5 | 32 | + +-------+--------+----------------+------+ + | 53 | 15 | 6 | 0 | + +-------+--------+----------------+------+ + | 54 | 17 | 5 | 32 | + +-------+--------+----------------+------+ + | 55 | 18 | 5 | 32 | + +-------+--------+----------------+------+ + | 56 | 20 | 5 | 32 | + +-------+--------+----------------+------+ + | 57 | 21 | 5 | 32 | + +-------+--------+----------------+------+ + | 58 | 23 | 5 | 32 | + +-------+--------+----------------+------+ + | 59 | 24 | 5 | 32 | + +-------+--------+----------------+------+ + | 60 | 35 | 6 | 0 | + +-------+--------+----------------+------+ + | 61 | 34 | 6 | 0 | + +-------+--------+----------------+------+ + | 62 | 33 | 6 | 0 | + +-------+--------+----------------+------+ + | 63 | 32 | 6 | 0 | + +-------+--------+----------------+------+ + + Table 28: Literals Length Code + +A.2. Match Length Code Table + + +=======+========+================+======+ + | State | Symbol | Number_Of_Bits | Base | + +=======+========+================+======+ + | 0 | 0 | 0 | 0 | + +-------+--------+----------------+------+ + | 0 | 0 | 6 | 0 | + +-------+--------+----------------+------+ + | 1 | 1 | 4 | 0 | + +-------+--------+----------------+------+ + | 2 | 2 | 5 | 32 | + +-------+--------+----------------+------+ + | 3 | 3 | 5 | 0 | + +-------+--------+----------------+------+ + | 4 | 5 | 5 | 0 | + +-------+--------+----------------+------+ + | 5 | 6 | 5 | 0 | + +-------+--------+----------------+------+ + | 6 | 8 | 5 | 0 | + +-------+--------+----------------+------+ + | 7 | 10 | 6 | 0 | + +-------+--------+----------------+------+ + | 8 | 13 | 6 | 0 | + +-------+--------+----------------+------+ + | 9 | 16 | 6 | 0 | + +-------+--------+----------------+------+ + | 10 | 19 | 6 | 0 | + +-------+--------+----------------+------+ + | 11 | 22 | 6 | 0 | + +-------+--------+----------------+------+ + | 12 | 25 | 6 | 0 | + +-------+--------+----------------+------+ + | 13 | 28 | 6 | 0 | + +-------+--------+----------------+------+ + | 14 | 31 | 6 | 0 | + +-------+--------+----------------+------+ + | 15 | 33 | 6 | 0 | + +-------+--------+----------------+------+ + | 16 | 35 | 6 | 0 | + +-------+--------+----------------+------+ + | 17 | 37 | 6 | 0 | + +-------+--------+----------------+------+ + | 18 | 39 | 6 | 0 | + +-------+--------+----------------+------+ + | 19 | 41 | 6 | 0 | + +-------+--------+----------------+------+ + | 20 | 43 | 6 | 0 | + +-------+--------+----------------+------+ + | 21 | 45 | 6 | 0 | + +-------+--------+----------------+------+ + | 22 | 1 | 4 | 16 | + +-------+--------+----------------+------+ + | 23 | 2 | 4 | 0 | + +-------+--------+----------------+------+ + | 24 | 3 | 5 | 32 | + +-------+--------+----------------+------+ + | 25 | 4 | 5 | 0 | + +-------+--------+----------------+------+ + | 26 | 6 | 5 | 32 | + +-------+--------+----------------+------+ + | 27 | 7 | 5 | 0 | + +-------+--------+----------------+------+ + | 28 | 9 | 6 | 0 | + +-------+--------+----------------+------+ + | 29 | 12 | 6 | 0 | + +-------+--------+----------------+------+ + | 30 | 15 | 6 | 0 | + +-------+--------+----------------+------+ + | 31 | 18 | 6 | 0 | + +-------+--------+----------------+------+ + | 32 | 21 | 6 | 0 | + +-------+--------+----------------+------+ + | 33 | 24 | 6 | 0 | + +-------+--------+----------------+------+ + | 34 | 27 | 6 | 0 | + +-------+--------+----------------+------+ + | 35 | 30 | 6 | 0 | + +-------+--------+----------------+------+ + | 36 | 32 | 6 | 0 | + +-------+--------+----------------+------+ + | 37 | 34 | 6 | 0 | + +-------+--------+----------------+------+ + | 38 | 36 | 6 | 0 | + +-------+--------+----------------+------+ + | 39 | 38 | 6 | 0 | + +-------+--------+----------------+------+ + | 40 | 40 | 6 | 0 | + +-------+--------+----------------+------+ + | 41 | 42 | 6 | 0 | + +-------+--------+----------------+------+ + | 42 | 44 | 6 | 0 | + +-------+--------+----------------+------+ + | 43 | 1 | 4 | 32 | + +-------+--------+----------------+------+ + | 44 | 1 | 4 | 48 | + +-------+--------+----------------+------+ + | 45 | 2 | 4 | 16 | + +-------+--------+----------------+------+ + | 46 | 4 | 5 | 32 | + +-------+--------+----------------+------+ + | 47 | 5 | 5 | 32 | + +-------+--------+----------------+------+ + | 48 | 7 | 5 | 32 | + +-------+--------+----------------+------+ + | 49 | 8 | 5 | 32 | + +-------+--------+----------------+------+ + | 50 | 11 | 6 | 0 | + +-------+--------+----------------+------+ + | 51 | 14 | 6 | 0 | + +-------+--------+----------------+------+ + | 52 | 17 | 6 | 0 | + +-------+--------+----------------+------+ + | 53 | 20 | 6 | 0 | + +-------+--------+----------------+------+ + | 54 | 23 | 6 | 0 | + +-------+--------+----------------+------+ + | 55 | 26 | 6 | 0 | + +-------+--------+----------------+------+ + | 56 | 29 | 6 | 0 | + +-------+--------+----------------+------+ + | 57 | 52 | 6 | 0 | + +-------+--------+----------------+------+ + | 58 | 51 | 6 | 0 | + +-------+--------+----------------+------+ + | 59 | 50 | 6 | 0 | + +-------+--------+----------------+------+ + | 60 | 49 | 6 | 0 | + +-------+--------+----------------+------+ + | 61 | 48 | 6 | 0 | + +-------+--------+----------------+------+ + | 62 | 47 | 6 | 0 | + +-------+--------+----------------+------+ + | 63 | 46 | 6 | 0 | + +-------+--------+----------------+------+ + + Table 29: Match Length Code Table + +A.3. Offset Code Table + + +=======+========+================+======+ + | State | Symbol | Number_Of_Bits | Base | + +=======+========+================+======+ + | 0 | 0 | 0 | 0 | + +-------+--------+----------------+------+ + | 0 | 0 | 5 | 0 | + +-------+--------+----------------+------+ + | 1 | 6 | 4 | 0 | + +-------+--------+----------------+------+ + | 2 | 9 | 5 | 0 | + +-------+--------+----------------+------+ + | 3 | 15 | 5 | 0 | + +-------+--------+----------------+------+ + | 4 | 21 | 5 | 0 | + +-------+--------+----------------+------+ + | 5 | 3 | 5 | 0 | + +-------+--------+----------------+------+ + | 6 | 7 | 4 | 0 | + +-------+--------+----------------+------+ + | 7 | 12 | 5 | 0 | + +-------+--------+----------------+------+ + | 8 | 18 | 5 | 0 | + +-------+--------+----------------+------+ + | 9 | 23 | 5 | 0 | + +-------+--------+----------------+------+ + | 10 | 5 | 5 | 0 | + +-------+--------+----------------+------+ + | 11 | 8 | 4 | 0 | + +-------+--------+----------------+------+ + | 12 | 14 | 5 | 0 | + +-------+--------+----------------+------+ + | 13 | 20 | 5 | 0 | + +-------+--------+----------------+------+ + | 14 | 2 | 5 | 0 | + +-------+--------+----------------+------+ + | 15 | 7 | 4 | 16 | + +-------+--------+----------------+------+ + | 16 | 11 | 5 | 0 | + +-------+--------+----------------+------+ + | 17 | 17 | 5 | 0 | + +-------+--------+----------------+------+ + | 18 | 22 | 5 | 0 | + +-------+--------+----------------+------+ + | 19 | 4 | 5 | 0 | + +-------+--------+----------------+------+ + | 20 | 8 | 4 | 16 | + +-------+--------+----------------+------+ + | 21 | 13 | 5 | 0 | + +-------+--------+----------------+------+ + | 22 | 19 | 5 | 0 | + +-------+--------+----------------+------+ + | 23 | 1 | 5 | 0 | + +-------+--------+----------------+------+ + | 24 | 6 | 4 | 16 | + +-------+--------+----------------+------+ + | 25 | 10 | 5 | 0 | + +-------+--------+----------------+------+ + | 26 | 16 | 5 | 0 | + +-------+--------+----------------+------+ + | 27 | 28 | 5 | 0 | + +-------+--------+----------------+------+ + | 28 | 27 | 5 | 0 | + +-------+--------+----------------+------+ + | 29 | 26 | 5 | 0 | + +-------+--------+----------------+------+ + | 30 | 25 | 5 | 0 | + +-------+--------+----------------+------+ + | 31 | 24 | 5 | 0 | + +-------+--------+----------------+------+ + + Table 30: Offset Code + +Appendix B. Changes since RFC 8478 + + The following are the changes in this document relative to RFC 8478: + + * Applied errata [Err5786] and [Err6303]. + + * Clarified forward compatibility regarding dictionaries. + + * Clarified application of Block_Maximum_Size. + + * Added structured media type suffix registration. + + * Clarified that the content checksum is always 4 bytes. + + * Clarified handling of reserved and corrupt inputs. + + * Added fragment identifier considerations to the media type + registration. + +Acknowledgments + + zstd was developed by Yann Collet. + + Felix Handte and Nick Terrell provided feedback that went into this + revision and RFC 8478. RFC 8478 also received contributions from + Bobo Bose-Kolanu, Kyle Nekritz, and David Schleimer. + +Authors' Addresses + + Yann Collet + Facebook + 1 Hacker Way + Menlo Park, CA 94025 + United States of America + + Email: cyan@fb.com + + + Murray S. Kucherawy (editor) + Facebook + 1 Hacker Way + Menlo Park, CA 94025 + United States of America + + Email: msk@fb.com -- cgit v1.2.3