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authorMayteApolix <83069108+MayteApolix@users.noreply.github.com> 2022-01-09 17:31:41 +0100
committerMayteApolix <83069108+MayteApolix@users.noreply.github.com> 2022-01-09 17:31:41 +0100
commit2a1bf9bf871ff0354f05fa8cdfdfe11cc3bfad2f (patch)
treecb96294082bd8a7a30b34f49d5689dbd16d2e0c8
parentcf920d016e931678a269054511df71a4e429488e (diff)
filled board and basic legal move checking
-rw-r--r--draughts/game.js19
-rw-r--r--draughts/public/javascripts/board.js162
2 files changed, 181 insertions, 0 deletions
diff --git a/draughts/game.js b/draughts/game.js
new file mode 100644
index 0000000..40b0c1d
--- /dev/null
+++ b/draughts/game.js
@@ -0,0 +1,19 @@
+const websocket = requre("ws");
+
+const game = function(gameID){
+ this.playerRed;
+ this.playerBlue;
+ this.id = gameID;
+ this.gameState = "0 JOINT";
+}
+
+game.prototype.transitionStates = {
+ "0 JOINT": 0,
+ "1 JOINT": 1,
+ "2 JOINT": 2,
+ "Red": 3, //Red won
+ "Blue": 4, //Blue won
+ "ABORTED": 5
+ };
+
+ \ No newline at end of file
diff --git a/draughts/public/javascripts/board.js b/draughts/public/javascripts/board.js
new file mode 100644
index 0000000..13b15a0
--- /dev/null
+++ b/draughts/public/javascripts/board.js
@@ -0,0 +1,162 @@
+var board = new Array(10).fill(null).map(()=>new Array(10).fill(null));
+
+
+var start = function(){
+ // set up blue pieces
+ let blueCount = 1;
+ for (var i = 0; i < 4; i++){
+ if (i % 2 == 0){
+ for (var j = 0; j < board[i].length; j += 2){
+ board[i][j] = new Piece(blueCount, i, j, blue);
+ blueCount++;
+ }
+ } else {
+ for (var j = 1; j < board[i].length; j += 2) {
+ board[i][j] = new Piece(blueCount, i, j, blue);
+ blueCount++;
+ }
+ }
+ }
+
+ // set up red pieces
+ let redCount = 1;
+ for (var i = 6; i < 10; i++){
+ if (i % 2 == 0){
+ for (var j = 0; j < board[i].length; j += 2){
+ board[i][j] = new Piece(redCount, i, j, red);
+ redCount++;
+ }
+ } else {
+ for (var j = 1; j < board[i].length; j += 2) {
+ board[i][j] = new Piece(redCount, i, j, red);
+ redCount++;
+ }
+ }
+ }
+
+ return board;
+}
+
+function Piece(id, column, row, color){
+ this.id = id;
+ this.position = {column, row};
+ this.color = color;
+ this.king = false;
+ this.selected = false;
+}
+
+Piece.prototype.getColor = function(){
+ return this.color;
+}
+
+Piece.prototype.getPosition = function(){
+ return this.position;
+}
+
+Piece.prototype.isKing = function(){
+ return this.king;
+}
+
+Piece.prototype.setKing = function(){
+ this.king = true;
+}
+
+Piece.prototype.movePiece = function(direction){
+ let x = direction[0];
+ let y = direction[1];
+ if (x + 1 <= 9 && x - 1 >= 0 && y + 1 <= 9 && y - 1 >= 0){
+ this.position = direction;
+ }
+}
+
+// check if all adjacent tiles are on the board
+function directions(x, y){
+ return forwardDirections(x, y).concat(backwardDirections(x, y));
+}
+
+function forwardDirections(x, y){
+ let directions = [];
+ if (x + 1 <= 9){
+ if (y + 1 <= 9) directions.push(x + 1, y + 1)
+ if (y - 1 >= 0) directions.push(x + 1, y - 1)
+ }
+ return directions;
+}
+
+function backwardDirections(x, y){
+ let directions = [];
+ if (x - 1 >= 0){
+ if (y + 1 <= 9) directions.push(x - 1, y + 1);
+ if (y - 1 >= 0) directions.push(x - 1, y - 1);
+ }
+
+ return directions;
+}
+
+Piece.prototype.getPossibleMoves = function(){
+ let possibleMoves = [];
+ let directions = directions(this.positions[0], this.positions[1]);
+ for (let i = 0; i < directions.length; i++){
+ let direction = directions[i];
+ let hit = checkHit(direction, piece);
+ let shift = checkShift(direction, piece);
+ if (hit != null){
+ possibleMoves.push(hit);
+ }
+ if (shift != null){
+ possibleMoves.pish(shift);
+ }
+ }
+
+
+ return possibleMoves;
+}
+
+function checkShift(direction, piece){
+ const delta_y = piece.getPosition[1] - direction[1];
+
+ // check if it is a forward move
+ if (delta_y > 0){
+ // check if square is empty
+ if (board[direction[0], direction[1]] == null){
+ return new Move(piece, direction, null);
+ }
+
+ } else {
+ if (piece.isKing){
+ if (board[direction[0], direction[1]] == null){
+ return new Move(piece, direction, null);
+ }
+ }
+ }
+}
+
+function checkHit(direction, piece){
+ let hits = [];
+ let opponent = board[direction[0], direction[1]];
+
+ // check whether the square in this direction is empty and if its an enemy piece
+ if (opponent != null && opponent.getColor != piece.getColor){
+ // Check whether there is a square to move to
+ let delta_x = direction[0] - piece.getPosition[0];
+ let delta_y = direction[1] - piece.getPosition[1];
+
+ if (board[direction[0]+ delta_x][direction[0] + delta_y] == null){
+ hits.push(opponent);
+
+ return new Move(piece, direction[0]+ delta_x, direction[0] + delta_y, hits)
+ // TODO implement functionality for multiple hits
+ }
+ }
+}
+
+
+function Move(piece, newPosition, hits){
+ this.piece = piece;
+ this.newPosition = newPosition
+ this.hits = hits;
+}
+
+Move.prototype.getNoHits = function(){
+ return hits.length;
+} \ No newline at end of file