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author | Thomas Voss <thomasvoss@live.com> | 2022-01-09 23:40:42 +0100 |
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committer | Thomas Voss <thomasvoss@live.com> | 2022-01-09 23:40:42 +0100 |
commit | 505cdb2fcc7bdcc722dcae7a05616d8d1d83ecc7 (patch) | |
tree | 3a13913cd368a534b364647694d98a386f3b4e2c | |
parent | 8844e79abe3d0b30b43739ff5d85917eff178073 (diff) |
Create a Messages enumeration
This enumeration contains all of the different Messages that can be
communicated between the clients and the server. The enum names should
make the meaning of each obvious enough, but they still have comments
besides them explaining who sends the message to who, and what the
message actually entails.
-rw-r--r-- | draughts/public/javascripts/messages.js | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/draughts/public/javascripts/messages.js b/draughts/public/javascripts/messages.js new file mode 100644 index 0000000..f532d58 --- /dev/null +++ b/draughts/public/javascripts/messages.js @@ -0,0 +1,5 @@ +(function (exports) { + exports.START = 0 // Server -> Client :: The game has started + exports.RESIGN = 1 // Server -> Client :: The opponent resigned + exports.DISCONNECT = 2 // Server -> Client :: The opponent disconnected +})(typeof(exports) == "undefined" ? (this.Messages = {}) : exports) |