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-rw-r--r--draughts/public/game.html3
-rw-r--r--draughts/public/stylesheets/game.css25
2 files changed, 17 insertions, 11 deletions
diff --git a/draughts/public/game.html b/draughts/public/game.html
index 65c1858..71fbb08 100644
--- a/draughts/public/game.html
+++ b/draughts/public/game.html
@@ -1,3 +1,4 @@
+<!-- -*- tab-width: 4 -*- -->
<!DOCTYPE html>
<html lang="en">
<head>
@@ -23,7 +24,7 @@
<!-- Each row has squares which are either black or white, and only
black cells have IDs since a piece cannot land on a white cell.
-->
- <tr>
+ <tr>
<td id="1">
<div class="circle-outer blue-outer-circle">
<div class="top-pad"></div>
diff --git a/draughts/public/stylesheets/game.css b/draughts/public/stylesheets/game.css
index 3a01d34..ed84c3e 100644
--- a/draughts/public/stylesheets/game.css
+++ b/draughts/public/stylesheets/game.css
@@ -32,17 +32,22 @@
#outer-board {
border: 8px black solid;
border-spacing: 8px;
- height: 80%;
+ height: calc(7vmin * 10);
}
#board {
border-collapse: collapse; /* Make all the cells snap together */
- height: 100%; /* Make sure height == width */
+ height: calc(7vmin * 10); /* Make sure height == width */
+}
+
+#board tr {
+ display: table;
}
#board td {
- height: 70px;
- width: 70px;
+ height: 7vmin;
+ width: 7vmin;
+ display: inline-block;
}
#board tr:nth-child(even) td:nth-child(even), #board tr:nth-child(odd) td:nth-child(odd) {
@@ -50,7 +55,7 @@
}
.top-pad {
- height: 10px;
+ height: 1vmin;
}
.circle-outer, .circle-inner {
@@ -58,14 +63,14 @@
}
.circle-outer {
- height: 70px;
- width: 70px;
+ height: 7vmin;
+ width: 7vmin;
}
.circle-inner {
- width: 50px;
- height: 50px;
- margin-left: 10px;
+ width: 5vmin;
+ height: 5vmin;
+ margin-left: 1vmin;
}
.blue-outer-circle {