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-rw-r--r--draughts/app.js28
-rw-r--r--draughts/environment.js7
-rw-r--r--draughts/statTracker.js5
3 files changed, 17 insertions, 23 deletions
diff --git a/draughts/app.js b/draughts/app.js
index 6d4901a..94dca46 100644
--- a/draughts/app.js
+++ b/draughts/app.js
@@ -1,14 +1,14 @@
const Http = require("http")
const WebSocket = require("ws")
const Express = require("express")
+const { stat } = require("fs")
const Game = require("./game")
const Color = require("./public/javascripts/color")
const Messages = require("./public/javascripts/messages")
const Environment = require("./environment")
const indexRouter = require("./routes/index")
-const stats = require("./statTracker");
-const { stat } = require("fs")
+const stats = require("./statTracker")
/* Get the server port, if the user doesn't provide one then print an error to STDERR and exit */
const port = process.argv[2]
@@ -24,7 +24,6 @@ app.use(Express.static(__dirname + "/public"))
app.get("/", indexRouter)
app.get("/play", indexRouter)
-
/* Initialize the server and websocket server */
const server = Http.createServer(app)
const wss = new WebSocket.Server({ server })
@@ -48,8 +47,8 @@ wss.on("connection", ws => {
game.ongoing = true
game.messageClient({ head: Messages.WELCOME, body: Color.RED }, ws)
game.messageOpponent({ head: Messages.START }, ws)
- stats.totalGames++
stats.ongoingGames++
+ stats.totalGames++
game.nextTurn()
}
@@ -59,9 +58,10 @@ wss.on("connection", ws => {
* array.
*/
ws.on("close", () => {
- if (game.ongoing)
+ if (game.ongoing) {
game.messageOpponent({ head: Messages.DISCONNECT }, ws)
- stats.ongoingGames--
+ stats.ongoingGames--
+ }
stats.totalGames--
env.removeGame(game)
})
@@ -89,18 +89,18 @@ wss.on("connection", ws => {
}, ws)
game.move(msg.body)
- if (!game.nextTurn()){
- var totalMoves = game.history.length
+ if (!game.nextTurn()) {
+ const totalMoves = game.history.length
+
/* Update minimum amount of moves in stat tracker */
- if (totalMoves < stats.minimumMoves){
- stats.minimumMoves = totalMoves
- }
+ stats.minimumMoves = Math.min(totalMoves, stats.minimumMoves)
+
/* Update average amount of moves in stat tracker */
- if (stats.averageMoves != Infinity){
+ if (stats.averageMoves != Infinity)
stats.averageMoves = (stats.averageMoves * (stats.totalGames - 1) + totalMoves) / stats.totalGames
- } else {
+ else
stats.averageMoves = totalMoves
- }
+
/* Remove ongoing game */
stats.ongoingGames--
env.removeGame(game)
diff --git a/draughts/environment.js b/draughts/environment.js
index 7f1e997..7518185 100644
--- a/draughts/environment.js
+++ b/draughts/environment.js
@@ -1,10 +1,5 @@
-/* A class representing the complete environment. It holds all the games as well as some statistics
- * to be displayed on the splash screen.
- */
+/* A class representing the complete environment. It holds all the games currently being played. */
const Environment = function() {
- this.minimumMoves = Infinity,
- this.averageMoves = Infinity,
- this.totalGames = 0,
this.games = []
}
diff --git a/draughts/statTracker.js b/draughts/statTracker.js
index 4d16084..b5a09b9 100644
--- a/draughts/statTracker.js
+++ b/draughts/statTracker.js
@@ -1,9 +1,8 @@
var gameStatus = {
- since: Date.now() /* since we keep it simple and in-memory, keep track of when this object was created */,
minimumMoves: Infinity,
averageMoves: Infinity,
- totalGames: 0,
- ongoingGames: 0
+ ongoingGames: 0,
+ totalGames: 0
}
module.exports = gameStatus;