/* * BSD Zero Clause License * * Copyright (c) 2022 Thomas Voss * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH * REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY * AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, * INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM * LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */ #include #include #include #include #include "lux.h" static int getdir(void); int luxinit(lux_t *disp) { /* Set the default values for the luxdisp struct. We want to be as lazy * as possible, so we don't bother with __bstream and __max yet. We do * need __dirfd though. */ *disp = (lux_t) { .__bstream = NULL, .__max = -1, .__dirfd = getdir() }; return disp->__dirfd; } int getdir(void) { int fd, dfd; struct dirent *dp; DIR *dir; /* To get the file descriptor for the directory where all the brightness * files are located, we first need to open LUX_BACKLIGHT_DIR which is * the directory where the backlight directories are located. Then we * need to get a DIR* of that directory and get the 3rd entry. We need * the third because the fist and second are the . and .. folders. * Finally we open the folder so that we have a file descriptor we can * return. */ if ((dfd = open(LUX_BACKLIGHT_DIR, O_RDONLY)) == -1) return -1; if ((dir = fdopendir(dfd)) == NULL) { close(dfd); return -1; } if ((dp = readdir(dir)) == NULL || (dp = readdir(dir)) == NULL || (dp = readdir(dir)) == NULL || (fd = openat(dfd, dp->d_name, LUX_GDIR_FLAGS)) == -1) fd = -1; close(dfd); closedir(dir); return fd; }