#include #include #include #include "alloc.h" #include "macros.h" void * arena_realloc(arena *a, void *ptr, size_t old, size_t new, size_t elemsz, size_t align) { ASSUME(a != nullptr); if (ptr == nullptr) return arena_alloc(a, new, elemsz, align); if (old == new) return ptr; struct _region *cur = a->_head; while (cur != nullptr) { if (ptr >= cur->data && (char *)ptr < (char *)cur->data + cur->cap) break; cur = cur->next; } if (cur == nullptr) cur = a->_head; /* cur now points to the region containing ‘ptr’ */ /* If we are shrinking the buffer, then we don’t need to move our allocation and can just return it directly. As a minor optimization if the allocation we are shrinking is the last allocation in the current region, we can decrease the region length to make space for more future allocations. */ if (old > new) { if (ptr == cur->last) cur->len -= (old - new) * elemsz; return ptr; } ASSUME(old < new); /* If we need to grow the given allocation, but it was the last allocation made in a region, then we first see if we can just eat more trailing free space in the region to avoid a memcpy(). */ if (ptr == cur->last) { size_t need, free = cur->cap - cur->len; if (ckd_mul(&need, new - old, elemsz)) { errno = EOVERFLOW; return nullptr; } if (need <= free) { cur->len += need; return ptr; } } /* At this point we just make a new allocation and copy the data over */ void *dst = arena_alloc(a, new, elemsz, align); return dst == nullptr ? nullptr : memcpy(dst, ptr, new * elemsz); }