function compute() { /* Initiate basic time variables */ let hours = 0; let minutes = 0; let seconds = 0; let milliseconds = 0; /* * Get framerate, start frame, and end frame from corresponding elements * Double check they all have a value */ let frameRate = parseInt(document.getElementById('framerate').value); let startFrame = document.getElementById('startobj').value; let endFrame = document.getElementById('endobj').value; if (typeof (startFrame) === 'undefined' || endFrame === 'undefined' || framerate === 'undefined') return; /* Calculate framerate */ let frames = (endFrame - startFrame) * frameRate; seconds = Math.floor(frames / frameRate); frames = frames % frameRate; milliseconds = Math.round(frames / frameRate * 1000); if (milliseconds < 10) milliseconds = '00' + milliseconds; else if (milliseconds < 100) milliseconds = '0' + milliseconds; if (seconds >= 60) { minutes = Math.floor(seconds / 60); seconds = seconds % 60; seconds = seconds < 10 ? '0' + seconds : seconds; } if (minutes >= 60) { hours = Math.floor(minutes / 60); minutes = minutes % 60; minutes = minutes < 10 ? '0' + minutes : minutes; } /* Show the time and mod message in the DOM */ let finalTime = hours.toString() + 'h ' + minutes.toString() + 'm ' + seconds.toString() + 's ' + milliseconds.toString() + 'ms'; let modMessage = `Mod Note: Retimed (Start: Frame ${Math.floor(startFrame * frameRate)}, End: Frame ${Math.floor(endFrame * frameRate)}, FPS: ${frameRate}, Total Time: ${finalTime})`; document.getElementById('time').value = finalTime; document.getElementById('modMessage').disabled = false; document.getElementById('modMessage').innerText = modMessage; document.getElementById("modMessageButton").disabled = false; } /* Allow user to copy mod message to clipboard */ function copyModMessage() { const textArea = document.getElementById('modMessage'); textArea.focus(); textArea.select(); document.execCommand('copy'); alert(`The mod message has been copied to clipboard! Please paste it into the comment of the run you are verifying.`); } /* If framerate is invalid, show an error message and disable start and end frame fields */ const validateFPS = (event) => { if (event.target.value === '' || parseInt(event.target.value) <= 0 || isNaN(parseInt(event.target.value))) { document.getElementById('framerate').setCustomValidity('Please enter a valid framerate.'); document.getElementById('framerate').reportValidity(); document.getElementById('startobj').disabled = true; document.getElementById('endobj').disabled = true; document.getElementById('computeButton').disabled = true; } else { document.getElementById('startobj').disabled = false; document.getElementById('endobj').disabled = false; document.getElementById('computeButton').disabled = false; } } const parseForTime = (event) => { /* Get current frame from input field (either start time or end time) */ let frameFromInputText = (JSON.parse(event.target.value)).lct; if (typeof frameFromInputText !== 'undefined') { /* Get the framerate */ let frameRate = parseInt(document.getElementById('framerate').value); /* Calculate the frame */ let frameFromObj = (time, fps) => Math.floor(time * fps) / fps; //round to the nearest frame let finalFrame = frameFromObj(frameFromInputText, frameRate); /* Update the DOM */ document.getElementById(event.target.id).value = `${finalFrame}`; } }