html lang="en" { head { HEAD } body { header { div .head { h1 {-Never Settle For Trash} INCLUDE(nav.gsp) } figure .quote { blockquote { p {= 🚨🚨 BREAKING: TYPESCRIPT SNATCHES DEFEAT FROM THE JAWS OF VICTORY 🚨🚨 } } figcaption {-Lane Wagner} } } main { h2 #simple {-Simplicity and Abstraction} p {= I like my software simple and devoid of useless abstraction. I often find myself in positions where I’m searching for scissors to cut a sheet of paper, and am instead greeted with a chainsaw. The urge to over-complicate and -abstract your software can be strong; I often see people who preach simple software writing programs to solve basic problems that have 30 different command-line flags, and require a 50 page PDF explaining its operation. } p {= Why do I mention all of this? Well as anyone who’s ever tried their hand at web-development knows, websites are written in HTML. I wish I could say that’s a good thing, but as anyone who’s ever looked at HTML before would know, that language is — to put it lightly — really not great. It’s extremely verbose, and awkward to write- and edit (angle brackets are not the easiest-to-reach keys on the keyboard). } p {= So what’s the solution? The most obvious to me is to create a nicer to read- and write language which I can easily transpile down to HTML. Ideally the CLI is very simple and works on the standard input and -output like all good UNIX utilities. I should be able to transpile my site by simply running ‘@code{-cmd in.xyz out.html}’, where my input reflects the structure of my output with nicer, less-polluting syntax. } p {= The kind of tool I am describing here is what I imagine the ideal solution to be. A @em{-simple} tool with a @em{-simple} function. It takes an input language and produces an output language. There is also minimal abstraction. The input language should reflect the structure of HTML, because that’s exactly what we’re trying to output. It makes little sense to create a fundamentally different language when HTML not only does a good job at defining a websites structure, but sticking close to the language we are targeting just makes everyone’s life easier in every way. } h2 #sucks {-Most Software Sucks} p {= So with my ideal solution being a simple language with a simple CLI that sticks close to the structure of HTML, let’s take a look at what other people have come up with: } figure { FMT_CODE(markdown.md) } p {= Oh no. } p {= Now most readers probably had the initial reaction of ‘@em{-What’s wrong with Markdown?}’. To answer your question: @em{-everything}. The issue I have with these highly-prevalent Markdown-based replacements for HTML is that they ignore the fundamental fact that HTML and Markdown are @em{-not} compatible languages with each other. HTML is designed around making websites (with the added autism of XML). It gives us things like semantic tags for describing input forms, navigation bars, figures, and more. With the addition of classes and IDs, we can even style two paragraphs on the same page in different ways. This is fundamentally not possible in Markdown. If we ignore the fact that Markdown is just poorly designed, it offers us basically none of what we need to make an even slightly-complex static page as it’s not meant for website-design but simply to be a readable plain-text format you can use for documentation or your email or something. } p {= How do you make your navigation bar in Markdown? Or style two paragraphs differently? You can’t. Some try to get around this by adding extensions to the Markdown language, but they never manage to cover all bases. Another problem I @em{-always} come across when trying to use Markdown-to-HTML tools is code blocks. I always make sure to use tabs for indentation in my code blocks instead of spaces, so that I can vary the tab-width based on the screen size of the reader. You obviously can’t do this with spaces since the fundamental (and stupid) purpose of space-indentation is to force everyone to view code with the same indentation, which sucks for users on mobile when you have nice large indents. To this day I have yet to find a Markdown-to-HTML converter that will let me have tab indents without error-prone post-processing of the generated HTML. } p {= Ok well… there are other ways of generating HTML; one rather popular option is Pug: } figure { FMT_CODE(pug.pug) } p {= While Pug certainly hits the ‘maintain the same structure’ point right on the head, it fails in one very crucial area — it’s a JavaScript library @em{-only}, and so requires a whole JS setup simply to transpile your site to HTML. What a bummer. There is also a second issue which is that it uses an indentation-sensitive syntax. Normally I am actually a fan of languages like this — such as Python — but in the case of a markup language like Pug, this is terrible as it makes macros and templating with tools such as @code{-m4} exceptionally difficult. Pug @em{-does} offer templating faculties via JavaScript, but I really try to minimize the amount of JavaScript I need to write whenever possible. } h2 #solution {-My Solution} p {= So with no existing tools fitting my entry criteria, I did the only reasonable next thing and made my own tool, I am a programmer after all. It tries to stick to the format of HTML as closely as possible while offering an @em{-extremely} easy-to-use transpiler. It also has no added bullshit like filters, templates, etc. If you want macros, use a macro-processor like @code{-m4}. I called it GSP because everyone knows that German Shorthaired Pointers are better than pugs. Here is a quick syntax example: } figure { FMT_CODE(example.gsp) } p {= Here you can see almost all of GSP. The document follows the same structure as HTML, but thanks to the use of braces instead of opening- and closing tags, the syntax is far less verbose and easier to read. The language also provides shorthands for classes and IDs through CSS-selector syntax. } p {= Templating and macros are also very easy via macro processors thanks to the use of braces instead of whitespace-based scoping. As an example, I like to have code samples in articles like this one — but I like to have the code in an external file. To achieve this I use the following m4 macro to insert the named file verbatim into my document with delimiters escaped. As a bonus it also syntax-highlights diffs: } figure { FMT_CODE(fmt-code.m4) } p {= It may look a bit confusing, but at the end of the day it’s just a glorified wrapper around Sed. I use this macro as such in my GSP documents that comprise this site: } figure { FMT_CODE(fmt-code-example.gsp) } p {= The transpiler itself is also incredibly easy to use, something JavaScript developers would never be able to comprehend. In order to transpile a GSP document into an HTML document, I simply run ‘@code{-gsp index.gsp >index.html}’. Yep, that’s it. If I want to expand macros too, the command still remains simple with it just being ‘@code{-m4 index.gsp | gsp >index.html}’. } h2 #syntax {-Syntax Highlighting} p {= One problem that I came across writing GSP was the lack of syntax highlighting. It can seem not so important, but syntax highlighting is crucial for helping you quickly identify different syntax elements. The awesome solution I found for this ended being Tree-Sitter. Tree-Sitter is a parser-generator that various text editors such as Vim and Emacs can integrate with to offer efficient- and high quality syntax highlighting, amongst other features such as syntax-aware code folding and movement. } p {= After a bit of research and reading the documentation, I found that creating your own parsers is actually really easy. You effectively just define a JavaScript object that describes the language grammar, and a C parser is generated from that. If you’re interested, you can find the GSP parser @NEWTAB href="https://git.sr.ht/~mango/tree-sitter-gsp" {-here}. To give you a bit of an idea of just how simple a Tree-Sitter parser is, here’s a simplified example of how you describe the definition of a node, and a node name: } figure { FMT_CODE(grammar.js) } p {= As you can see, the grammar syntax is extremely simple. You simply define your core syntax elements via regular expressions, and then compose them together via helper functions such as @code{-optional} and @code{-repeat} to define the full structure of your language. } p {= This isn’t enough though. We now have a parser for our language that can create a syntax tree that our editor can take advantage of, but our editor still doesn’t know what each node actually @em{-is} so that it can be syntax highlighted properly. Tree Sitter solves this through a query file written in Scheme where we can describe how to syntax highlight our AST. This is what the configuration for GSP looks like: } figure { figcaption { code {-queries/highlights.scm} } FMT_CODE(highlights.scm) } p {= As you can see, this is all really simple stuff, which is what I love so much about Tree Sitter — it’s just so easy! With these basic annotations your editor knows that attribute values should be highlighted like strings, braces like tag delimiters, etc. In a similar vein, writing a query to describe code-folding is really easy: } figure { figcaption { code {-queries/folds.scm} } FMT_CODE(folds.scm) } h2 #takeaway {-The Takeaway} p {= So what’s the takeaway? I think it’s that when you have a problem, often times the best solution is not to fundamentally redesign something from the ground up, or to completely change the way a system works, but to instead identify the specific thing that annoys you and find a fix for it. I thought that the syntax of HTML was annoying and bad, so I found a solution for the syntax, while keeping the core structure the same. In the same line of thinking, try not to over-abstract — I’m looking at you, Java developers. Abstraction often leads to exponentially increased complications the moment we want to do anything different or out of the ordinary, so unless you can find a really nice abstraction that doesn’t really make anyone’s life harder, try to avoid them when you can. } p {= If you’re interested in GSP, you can find the git repository over at @NEWTAB href="https://git.sr.ht/~mango/gsp" {-Sourcehut}. } } footer { FOOT } } }