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package runtime
import (
"io"
"sync"
)
var bufferPool = sync.Pool{
New: func() any {
return new(Buffer)
},
}
// GetBuffer creates and returns a new buffer if the writer is not already a buffer,
// or returns the existing buffer if it is.
func GetBuffer(w io.Writer) (b *Buffer, existing bool) {
if w == nil {
return nil, false
}
b, ok := w.(*Buffer)
if ok {
return b, true
}
b = bufferPool.Get().(*Buffer)
b.Reset(w)
return b, false
}
// ReleaseBuffer flushes the buffer and returns it to the pool.
func ReleaseBuffer(w io.Writer) (err error) {
b, ok := w.(*Buffer)
if !ok {
return nil
}
err = b.Flush()
bufferPool.Put(b)
return err
}
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